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C++ AABox::contains方法代码示例

本文整理汇总了C++中AABox::contains方法的典型用法代码示例。如果您正苦于以下问题:C++ AABox::contains方法的具体用法?C++ AABox::contains怎么用?C++ AABox::contains使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AABox的用法示例。


在下文中一共展示了AABox::contains方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sendEnvironmentPacket

void sendEnvironmentPacket(const SharedNodePointer& node, AudioMixerClientData& data) {
    bool hasReverb = false;
    float reverbTime, wetLevel;

    auto& reverbSettings = AudioMixer::getReverbSettings();
    auto& audioZones = AudioMixer::getAudioZones();

    AvatarAudioStream* stream = data.getAvatarAudioStream();
    glm::vec3 streamPosition = stream->getPosition();

    // find reverb properties
    for (int i = 0; i < reverbSettings.size(); ++i) {
        AABox box = audioZones[reverbSettings[i].zone];
        if (box.contains(streamPosition)) {
            hasReverb = true;
            reverbTime = reverbSettings[i].reverbTime;
            wetLevel = reverbSettings[i].wetLevel;
            break;
        }
    }

    // check if data changed
    bool dataChanged = (stream->hasReverb() != hasReverb) ||
        (stream->hasReverb() && (stream->getRevebTime() != reverbTime || stream->getWetLevel() != wetLevel));
    if (dataChanged) {
        // update stream
        if (hasReverb) {
            stream->setReverb(reverbTime, wetLevel);
        } else {
            stream->clearReverb();
        }
    }

    // send packet at change or every so often
    float CHANCE_OF_SEND = 0.01f;
    bool sendData = dataChanged || (randFloat() < CHANCE_OF_SEND);

    if (sendData) {
        // size the packet
        unsigned char bitset = 0;
        int packetSize = sizeof(bitset);
        if (hasReverb) {
            packetSize += sizeof(reverbTime) + sizeof(wetLevel);
        }

        // write the packet
        auto envPacket = NLPacket::create(PacketType::AudioEnvironment, packetSize);
        if (hasReverb) {
            setAtBit(bitset, HAS_REVERB_BIT);
        }
        envPacket->writePrimitive(bitset);
        if (hasReverb) {
            envPacket->writePrimitive(reverbTime);
            envPacket->writePrimitive(wetLevel);
        }

        // send the packet
        DependencyManager::get<NodeList>()->sendPacket(std::move(envPacket), *node);
    }
}
开发者ID:howard-stearns,项目名称:hifi,代码行数:60,代码来源:AudioMixerSlave.cpp

示例2: sendAudioEnvironmentPacket

void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
    // Send stream properties
    bool hasReverb = false;
    float reverbTime, wetLevel;
    // find reverb properties
    for (int i = 0; i < _zoneReverbSettings.size(); ++i) {
        AudioMixerClientData* data = static_cast<AudioMixerClientData*>(node->getLinkedData());
        glm::vec3 streamPosition = data->getAvatarAudioStream()->getPosition();
        AABox box = _audioZones[_zoneReverbSettings[i].zone];
        if (box.contains(streamPosition)) {
            hasReverb = true;
            reverbTime = _zoneReverbSettings[i].reverbTime;
            wetLevel = _zoneReverbSettings[i].wetLevel;

            // Modulate wet level with distance to wall
            float MIN_ATTENUATION_DISTANCE = 2.0f;
            float MAX_ATTENUATION = -12; // dB
            glm::vec3 distanceToWalls = (box.getDimensions() / 2.0f) - glm::abs(streamPosition - box.calcCenter());
            float distanceToClosestWall = glm::min(distanceToWalls.x, distanceToWalls.z);
            if (distanceToClosestWall < MIN_ATTENUATION_DISTANCE) {
                wetLevel += MAX_ATTENUATION * (1.0f - distanceToClosestWall / MIN_ATTENUATION_DISTANCE);
            }
            break;
        }
    }
    
    AudioMixerClientData* nodeData = static_cast<AudioMixerClientData*>(node->getLinkedData());
    AvatarAudioStream* stream = nodeData->getAvatarAudioStream();
    bool dataChanged = (stream->hasReverb() != hasReverb) ||
    (stream->hasReverb() && (stream->getRevebTime() != reverbTime ||
                             stream->getWetLevel() != wetLevel));
    if (dataChanged) {
        // Update stream
        if (hasReverb) {
            stream->setReverb(reverbTime, wetLevel);
        } else {
            stream->clearReverb();
        }
    }

    // Send at change or every so often
    float CHANCE_OF_SEND = 0.01f;
    bool sendData = dataChanged || (randFloat() < CHANCE_OF_SEND);

    if (sendData) {
        auto nodeList = DependencyManager::get<NodeList>();

        unsigned char bitset = 0;

        int packetSize = sizeof(bitset);

        if (hasReverb) {
            packetSize += sizeof(reverbTime) + sizeof(wetLevel);
        }

        auto envPacket = NLPacket::create(PacketType::AudioEnvironment, packetSize);

        if (hasReverb) {
            setAtBit(bitset, HAS_REVERB_BIT);
        }

        envPacket->writePrimitive(bitset);

        if (hasReverb) {
            envPacket->writePrimitive(reverbTime);
            envPacket->writePrimitive(wetLevel);
        }
        nodeList->sendPacket(std::move(envPacket), *node);
    }
}
开发者ID:GabrielPathfinder,项目名称:hifi,代码行数:70,代码来源:AudioMixer.cpp

示例3: inf

  /*
   * Tries to load vmap and tilemap for a gridtile and creates a navmesh for it.
   *
   */
  bool
  ModelContainerView::generateMoveMapForTile (int pMapId, int x, int y)
  {
        bool result = iVMapManager.loadMap (gVMapDataDir.c_str (), pMapId, x, y) == VMAP_LOAD_RESULT_OK;
        if (result == VMAP_LOAD_RESULT_OK)
        {
            //VMap loaded. Add data from vmap to global Triangle-Array
            parseVMap (pMapId, x, y);
        }
        // Add data from Height-Map to global Triangle-Array
        generateHeightMap(pMapId,x,y);
        // We will now add all triangles inside the given zone to the vectormap.
        // We could also do additional checks here.
        double x_max = (32-x)*SIZE_OF_GRIDS + 50;
        double y_max = (32-y)*SIZE_OF_GRIDS + 50;
        double x_min = x_max - SIZE_OF_GRIDS - 100;
        double y_min = y_max - SIZE_OF_GRIDS - 100;
        Vector3 low = Vector3(x_min,y_min,-inf());
        Vector3 high = Vector3(x_max,y_max,inf());
        AABox checkBox = AABox(low,high);
        AABox check;
        Triangle t;
        //each triangle has mangos format.
        for (int i = 0; i < globalTriangleArray.size(); i++) {
            t = globalTriangleArray[i];
            t.getBounds(check);
            if (checkBox.contains(check)) {
                // Write it down in detour format.
                iGlobArray.append(t.vertex(0).y,t.vertex(0).z,t.vertex(0).x);
                iGlobArray.append(t.vertex(1).y,t.vertex(1).z,t.vertex(1).x);
                iGlobArray.append(t.vertex(2).y,t.vertex(2).z,t.vertex(2).x);
            }
                
        }
        if (iGlobArray.size() == 0) {
            printf("No models - check your mmap.datadir in your config");
            return true;
        }

        if(gMakeObjFile)
            debugGenerateObjFile(); // create obj file for Recast Demo viewer
        //return true;
        float bmin[3], bmax[3];
        /*
         * The format looks like this
         * Verticle = float[3]
         * Triangle = Verticle[3]
         * So there are
         * array.size() floats
         * that means there are
         * nverts = array.size()/3 Verticles
         * that means there are
         * ntris = nverts/3
         */
         //array/3 verticles
        const int nverts = iGlobArray.size()/3; // because 1 vert is 3 float.
        // -> vert = float[3]
        const float* verts = iGlobArray.getCArray();
        rcCalcBounds(verts,nverts,bmin,bmax);
        // nverts/3 triangles
        // -> Triangle = vert[3] = float[9]
        int* tris = new int[nverts];// because 1 triangle is 3 verts
        for (int i = 0; i< nverts; i++)
            tris[i] = i;
        /* tris[i] = 1,2,3;4,5,6;7,8,9;
         *
         */
        const int ntris = (nverts/3);
	rcConfig m_cfg;
	//
	// Step 1. Initialize build config.
	//

	// Init build configuration from GUI
	memset(&m_cfg, 0, sizeof(m_cfg));
        // Change config settings here!
	m_cfg.cs = 0.3f;
	m_cfg.ch = 0.2f;
	m_cfg.walkableSlopeAngle = 50.0f;
	m_cfg.walkableHeight = 10;
	m_cfg.walkableClimb = 4;
	m_cfg.walkableRadius = 2;
	m_cfg.maxEdgeLen = (int)(12 / 0.3f);
	m_cfg.maxSimplificationError = 1.3f;
	m_cfg.minRegionSize = (int)rcSqr(50);
	m_cfg.mergeRegionSize = (int)rcSqr(20);
	m_cfg.maxVertsPerPoly = (int)6;
	m_cfg.detailSampleDist = 1.8f;
	m_cfg.detailSampleMaxError = 0.2f * 1;
        bool m_keepInterResults = false;
        printf("CellSize        : %.2f\n",m_cfg.cs);
        printf("CellHeight      : %.2f\n",m_cfg.ch);
        printf("WalkableSlope   : %.2f\n",m_cfg.walkableSlopeAngle);
        printf("WalkableHeight  : %i\n",m_cfg.walkableHeight);
        printf("walkableClimb   : %i\n",m_cfg.walkableClimb);
        printf("walkableRadius  : %i\n",m_cfg.walkableRadius);
//.........这里部分代码省略.........
开发者ID:Jekls,项目名称:PhantomCore,代码行数:101,代码来源:ModelContainerView.cpp


注:本文中的AABox::contains方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。