本文整理匯總了TypeScript中steam.SteamClient.joinChat方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript SteamClient.joinChat方法的具體用法?TypeScript SteamClient.joinChat怎麽用?TypeScript SteamClient.joinChat使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類steam.SteamClient
的用法示例。
在下文中一共展示了SteamClient.joinChat方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: function
bot.on('chatStateChange', function (stateChange, chatterActedOn, steamIdChat, chatterActedBy)
{
if (stateChange == Steam.EChatMemberStateChange.Kicked && chatterActedOn == bot.steamID)
{
bot.joinChat(steamIdChat); // autorejoin!
}
});
示例2: function
bot.on("loggedOn", function(): void {
console.log("Logged in as " + credentials.steam.accountName);
bot.setPersonaState(Steam.EPersonaState.Online) // to display your bot's status as "Online"
console.log("SteamID: " + bot.steamID);
bot.joinChat(GamersTipGroupID);
//bot.sendMessage(GamersTipGroupID, "gamerstippingbot is back online");
unClaimedTipCheck();
setInterval(unClaimedTipCheck, 1000 * 60 * 60); // Check every hour
});