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TypeScript CheckButton.toggle方法代碼示例

本文整理匯總了TypeScript中newui/component/CheckButton.CheckButton.toggle方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript CheckButton.toggle方法的具體用法?TypeScript CheckButton.toggle怎麽用?TypeScript CheckButton.toggle使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在newui/component/CheckButton.CheckButton的用法示例。


在下文中一共展示了CheckButton.toggle方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: changeCorpse

	@Bound
	private changeCorpse(_: any, corpse: keyof typeof CreatureType | "remove" | "nochange") {
		this.corpse = corpse === "nochange" ? undefined : corpse === "remove" ? "remove" : CreatureType[corpse];

		const isReplaceable = this.corpse !== undefined && this.corpse !== "remove";
		this.aberrantCheckButton.toggle(isReplaceable);
		this.replaceExisting.toggle(isReplaceable);
		if (!isReplaceable) this.replaceExisting.setChecked(false);

		this.emit("change");
	}
開發者ID:WaywardGame,項目名稱:developertools,代碼行數:11,代碼來源:Corpse.ts

示例2: changeCreature

	@Bound
	private changeCreature(_: any, creature: keyof typeof CreatureType | "nochange" | "remove") {
		this.creature = creature === "nochange" ? undefined : creature === "remove" ? "remove" : CreatureType[creature];
		this.aberrantCheckButton.toggle(this.creature !== undefined && this.creature !== "remove");

		this.emit("change");
	}
開發者ID:WaywardGame,項目名稱:developertools,代碼行數:7,代碼來源:Creature.ts

示例3: changeTerrain

	@Bound
	private changeTerrain(_: any, terrain: keyof typeof TerrainType | "nochange") {
		this.terrain = terrain === "nochange" ? undefined : TerrainType[terrain];

		const tillable = terrain !== "nochange" && terrainDescriptions[TerrainType[terrain]]!.tillable === true;
		this.tilledCheckButton.toggle(tillable);
		if (!tillable) this.tilledCheckButton.setChecked(false);

		this.emit("change");
	}
開發者ID:WaywardGame,項目名稱:developertools,代碼行數:10,代碼來源:Terrain.ts

示例4: changeEvent

	@Bound
	private changeEvent(_: any, event: keyof typeof TileEventType | "nochange" | "remove") {
		this.tileEvent = event === "nochange" ? undefined : event === "remove" ? "remove" : TileEventType[event];

		const isReplaceable = this.tileEvent !== undefined && this.tileEvent !== "remove";
		this.replaceExisting.toggle(isReplaceable);
		if (!isReplaceable) this.replaceExisting.setChecked(false);

		this.emit("change");
	}
開發者ID:WaywardGame,項目名稱:developertools,代碼行數:10,代碼來源:TileEvent.ts

示例5: refresh

	@Bound
	private refresh() {
		if (this.checkButtonPermissions) {
			this.checkButtonPermissions.toggle(multiplayer.isServer() && this.player && !this.player.isLocalPlayer())
				.refresh();
		}

		this.checkButtonNoClip.refresh();
		this.checkButtonInvulnerable.refresh();
		this.rangeWeightBonus.refresh();
	}
開發者ID:WaywardGame,項目名稱:developertools,代碼行數:11,代碼來源:Player.ts

示例6: update

	public update(position: IVector2, tile: ITile) {
		this.position = new Vector3(position.x, position.y, localPlayer.z);
		this.tile = tile;

		const terrainType = TerrainType[TileHelpers.getType(this.tile!)];
		if (terrainType === this.terrainType) return;

		this.terrainType = terrainType;
		this.dropdownTerrainType.refresh();
		this.setShouldLog();

		this.checkButtonTilled.toggle(terrainDescriptions[TileHelpers.getType(tile)]!.tillable === true)
			.refresh();

		return this;
	}
開發者ID:WaywardGame,項目名稱:developertools,代碼行數:16,代碼來源:Terrain.ts


注:本文中的newui/component/CheckButton.CheckButton.toggle方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。