本文整理匯總了TypeScript中newui/component/CheckButton.CheckButton.toggle方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript CheckButton.toggle方法的具體用法?TypeScript CheckButton.toggle怎麽用?TypeScript CheckButton.toggle使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類newui/component/CheckButton.CheckButton
的用法示例。
在下文中一共展示了CheckButton.toggle方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: changeCorpse
@Bound
private changeCorpse(_: any, corpse: keyof typeof CreatureType | "remove" | "nochange") {
this.corpse = corpse === "nochange" ? undefined : corpse === "remove" ? "remove" : CreatureType[corpse];
const isReplaceable = this.corpse !== undefined && this.corpse !== "remove";
this.aberrantCheckButton.toggle(isReplaceable);
this.replaceExisting.toggle(isReplaceable);
if (!isReplaceable) this.replaceExisting.setChecked(false);
this.emit("change");
}
示例2: changeCreature
@Bound
private changeCreature(_: any, creature: keyof typeof CreatureType | "nochange" | "remove") {
this.creature = creature === "nochange" ? undefined : creature === "remove" ? "remove" : CreatureType[creature];
this.aberrantCheckButton.toggle(this.creature !== undefined && this.creature !== "remove");
this.emit("change");
}
示例3: changeTerrain
@Bound
private changeTerrain(_: any, terrain: keyof typeof TerrainType | "nochange") {
this.terrain = terrain === "nochange" ? undefined : TerrainType[terrain];
const tillable = terrain !== "nochange" && terrainDescriptions[TerrainType[terrain]]!.tillable === true;
this.tilledCheckButton.toggle(tillable);
if (!tillable) this.tilledCheckButton.setChecked(false);
this.emit("change");
}
示例4: changeEvent
@Bound
private changeEvent(_: any, event: keyof typeof TileEventType | "nochange" | "remove") {
this.tileEvent = event === "nochange" ? undefined : event === "remove" ? "remove" : TileEventType[event];
const isReplaceable = this.tileEvent !== undefined && this.tileEvent !== "remove";
this.replaceExisting.toggle(isReplaceable);
if (!isReplaceable) this.replaceExisting.setChecked(false);
this.emit("change");
}
示例5: refresh
@Bound
private refresh() {
if (this.checkButtonPermissions) {
this.checkButtonPermissions.toggle(multiplayer.isServer() && this.player && !this.player.isLocalPlayer())
.refresh();
}
this.checkButtonNoClip.refresh();
this.checkButtonInvulnerable.refresh();
this.rangeWeightBonus.refresh();
}
示例6: update
public update(position: IVector2, tile: ITile) {
this.position = new Vector3(position.x, position.y, localPlayer.z);
this.tile = tile;
const terrainType = TerrainType[TileHelpers.getType(this.tile!)];
if (terrainType === this.terrainType) return;
this.terrainType = terrainType;
this.dropdownTerrainType.refresh();
this.setShouldLog();
this.checkButtonTilled.toggle(terrainDescriptions[TileHelpers.getType(tile)]!.tillable === true)
.refresh();
return this;
}