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TypeScript CheckButton.setChecked方法代碼示例

本文整理匯總了TypeScript中newui/component/CheckButton.CheckButton.setChecked方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript CheckButton.setChecked方法的具體用法?TypeScript CheckButton.setChecked怎麽用?TypeScript CheckButton.setChecked使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在newui/component/CheckButton.CheckButton的用法示例。


在下文中一共展示了CheckButton.setChecked方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: changeTerrain

	@Bound
	private changeTerrain(_: any, terrain: keyof typeof TerrainType | "nochange") {
		this.terrain = terrain === "nochange" ? undefined : TerrainType[terrain];

		const tillable = terrain !== "nochange" && terrainDescriptions[TerrainType[terrain]]!.tillable === true;
		this.tilledCheckButton.toggle(tillable);
		if (!tillable) this.tilledCheckButton.setChecked(false);

		this.emit("change");
	}
開發者ID:WaywardGame,項目名稱:developertools,代碼行數:10,代碼來源:Terrain.ts

示例2: changeEvent

	@Bound
	private changeEvent(_: any, event: keyof typeof TileEventType | "nochange" | "remove") {
		this.tileEvent = event === "nochange" ? undefined : event === "remove" ? "remove" : TileEventType[event];

		const isReplaceable = this.tileEvent !== undefined && this.tileEvent !== "remove";
		this.replaceExisting.toggle(isReplaceable);
		if (!isReplaceable) this.replaceExisting.setChecked(false);

		this.emit("change");
	}
開發者ID:WaywardGame,項目名稱:developertools,代碼行數:10,代碼來源:TileEvent.ts

示例3: changeCorpse

	@Bound
	private changeCorpse(_: any, corpse: keyof typeof CreatureType | "remove" | "nochange") {
		this.corpse = corpse === "nochange" ? undefined : corpse === "remove" ? "remove" : CreatureType[corpse];

		const isReplaceable = this.corpse !== undefined && this.corpse !== "remove";
		this.aberrantCheckButton.toggle(isReplaceable);
		this.replaceExisting.toggle(isReplaceable);
		if (!isReplaceable) this.replaceExisting.setChecked(false);

		this.emit("change");
	}
開發者ID:WaywardGame,項目名稱:developertools,代碼行數:11,代碼來源:Corpse.ts

示例4: switch

	@Bound
	private onPlayerDataChange<K extends keyof IPlayerData>(_: any, playerId: number, key: K, value: IPlayerData[K]) {
		if (!this.player || playerId !== this.player.id) return;

		switch (key) {
			case "weightBonus":
				this.rangeWeightBonus.refresh();
				break;
			case "invulnerable":
				this.checkButtonInvulnerable.refresh();
				break;
			case "permissions":
				if (this.checkButtonPermissions) this.checkButtonPermissions.refresh();
				break;
			case "noclip":
				this.checkButtonNoClip.refresh();
				this.checkButtonInvulnerable.setDisabled(this.checkButtonNoClip.checked);
				if (this.checkButtonNoClip.checked) this.checkButtonInvulnerable.setChecked(false);
				break;
		}
	}
開發者ID:WaywardGame,項目名稱:developertools,代碼行數:21,代碼來源:Player.ts


注:本文中的newui/component/CheckButton.CheckButton.setChecked方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。