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TypeScript ship.Ship類代碼示例

本文整理匯總了TypeScript中app/ship.Ship的典型用法代碼示例。如果您正苦於以下問題:TypeScript Ship類的具體用法?TypeScript Ship怎麽用?TypeScript Ship使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了Ship類的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: update

 function update() {
     if (gameState === GAME_STATE.PLAY) {
         asteroids.update();
         playerShip.update();
         checkShipAndAsteroidCollision();
         checkShipLaserAndAsteroidCollision();
     } else {
         return;
     }
 }
開發者ID:splintercode,項目名稱:space-shooter,代碼行數:10,代碼來源:app.ts

示例2: draw

    function draw() {
        canvasContext.clearRect(0, 0, viewPort.width, viewPort.height);
        drawScore();
        drawLives();

        if (gameState === GAME_STATE.START) {
            drawStartScreen();
        } else if (gameState === GAME_STATE.PLAY) {
            playerShip.draw(canvasContext);
            asteroids.draw(canvasContext);
        } else if (gameState === GAME_STATE.PAUSE) {
            console.log('Paused');
        } else if (gameState === GAME_STATE.OVER) {
            endGame();
        } else {
            drawStartScreen();
        }
    }
開發者ID:splintercode,項目名稱:space-shooter,代碼行數:18,代碼來源:app.ts

示例3:

 controls.on('right', () => {
     if (gameState === GAME_STATE.PLAY) {
         playerShip.moveRight();
     }
 });
開發者ID:splintercode,項目名稱:space-shooter,代碼行數:5,代碼來源:app.ts

示例4: main

(function main() {
    'use strict';

    // Game Globals
    const GAME_STATE = { START: 'START', PLAY: 'PLAY', PAUSE: 'PAUSE', OVER: 'OVER' };
    let canvasContext = document.getElementById('GameCanvas').getContext('2d');
    let gameState = GAME_STATE.START;
    let gameScore = 0;
    let gameLives = 3;
    let viewPort = {
        width: 720,
        height: 480
    };

    //region Game
    let playerShip = new Ship({viewPort, lasers: new LaserCollection()});
    let asteroids = new AsteroidCollection({viewPort: viewPort});
    let controls = new Controls();
    let game = new Game({init, update, draw});
    game.start();
    
    function init() {
        window.setInterval(() => {
            if (gameState === GAME_STATE.PLAY) {
                asteroids.addAsteroid();
            }
        }, 140 - (viewPort.width / 100));
    }
    
    function update() {
        if (gameState === GAME_STATE.PLAY) {
            asteroids.update();
            playerShip.update();
            checkShipAndAsteroidCollision();
            checkShipLaserAndAsteroidCollision();
        } else {
            return;
        }
    }
    
    function draw() {
        canvasContext.clearRect(0, 0, viewPort.width, viewPort.height);
        drawScore();
        drawLives();

        if (gameState === GAME_STATE.START) {
            drawStartScreen();
        } else if (gameState === GAME_STATE.PLAY) {
            playerShip.draw(canvasContext);
            asteroids.draw(canvasContext);
        } else if (gameState === GAME_STATE.PAUSE) {
            console.log('Paused');
        } else if (gameState === GAME_STATE.OVER) {
            endGame();
        } else {
            drawStartScreen();
        }
    }
    
    function checkShipAndAsteroidCollision() {
        asteroids.list.forEach((asteroid, index) => {
            if (CollisionDetection.check(playerShip, asteroid)) {
                asteroids.list.splice(index, 1);
                removeLife();
            }
        });
    };

    function checkShipLaserAndAsteroidCollision() {
        playerShip.lasers.list.forEach((laser, laserIndex) => {
            asteroids.list.forEach((asteroid, asteroidIndex) => {
                if (CollisionDetection.check(laser, asteroid)) {
                    playerShip.lasers.list.splice(laserIndex, 1);
                    asteroids.list.splice(asteroidIndex, 1);
                    addScore();
                }
            });
        });
    };
    //endregion

    //region Key Game Controls
    controls.on('left', () => {
        if (gameState === GAME_STATE.PLAY) {
            playerShip.moveLeft();
        }
    });

    controls.on('right', () => {
        if (gameState === GAME_STATE.PLAY) {
            playerShip.moveRight();
        }
    });

    controls.on('up', () => {
        if (gameState === GAME_STATE.PLAY) {
            playerShip.moveUp();
        }
    });

//.........這裏部分代碼省略.........
開發者ID:splintercode,項目名稱:space-shooter,代碼行數:101,代碼來源:app.ts


注:本文中的app/ship.Ship類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。