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Python sdl2.SDL_Quit方法代碼示例

本文整理匯總了Python中sdl2.SDL_Quit方法的典型用法代碼示例。如果您正苦於以下問題:Python sdl2.SDL_Quit方法的具體用法?Python sdl2.SDL_Quit怎麽用?Python sdl2.SDL_Quit使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在sdl2的用法示例。


在下文中一共展示了sdl2.SDL_Quit方法的10個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: release

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_Quit [as 別名]
def release(self):
        #cleanup

        vkFreeMemory(self.device, self.depth_mem, None)

        for i in self.framebuffers:
            vkDestroyFramebuffer(self.device, i, None)

        if self.setup_cmd:
            vkFreeCommandBuffers(self.device, self.cmd_pool, 1, [self.setup_cmd])
        vkFreeCommandBuffers(self.device, self.cmd_pool, 1, [self.draw_cmd])

        vkDestroyCommandPool(self.device, self.cmd_pool, None)

        vkDestroyRenderPass(self.device, self.render_pass, None)

        for i in self.views:
            vkDestroyImageView(self.device, i, None)

        vkDestroyImageView(self.device, self.depth_view, None)
        vkDestroyImage(self.device, self.depth_image, None)

        self.vkDestroySwapchainKHR(self.device, self.swapchain, None)

        vkDestroyDevice(self.device, None)

        self.vkDestroyDebugReportCallbackEXT(self.inst, self.debug_callback, None)

        self.vkDestroySurfaceKHR(self.inst, self.surface, None)
        vkDestroyInstance(self.inst, None)

        sdl2.SDL_DestroyWindow(self.window)
        sdl2.SDL_Quit() 
開發者ID:bglgwyng,項目名稱:pyVulkan,代碼行數:35,代碼來源:cube.py

示例2: terminate

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_Quit [as 別名]
def terminate(self):
        """Cleanup the GUI resources."""
        self._renderer.cleanup()
        if hienoi.renderer.get_info().api == GraphicsAPI.OPENGL:
            sdl2.SDL_GL_DeleteContext(self._handles.renderer.context)

        sdl2.SDL_DestroyWindow(self._handles.window)
        sdl2.SDL_Quit() 
開發者ID:christophercrouzet,項目名稱:hienoi,代碼行數:10,代碼來源:gui.py

示例3: close

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_Quit [as 別名]
def close(self):
        '''Close the audio system'''
        mixer.Mix_CloseAudio()
        sdl2.SDL_Quit(sdl2.SDL_INIT_AUDIO)
        logger.info("Audio stopped") 
開發者ID:realitix,項目名稱:vulk,代碼行數:7,代碼來源:audio.py

示例4: close

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_Quit [as 別名]
def close(self):
        logger.debug("SDL2 window closed")
        sdl2.SDL_DestroyWindow(self.window)
        sdl2.SDL_Quit() 
開發者ID:realitix,項目名稱:vulk,代碼行數:6,代碼來源:context.py

示例5: unload

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_Quit [as 別名]
def unload():
    for texture in loaded_textures.values():
        sdl2.SDL_DestroyTexture(texture[0])
    sdl2.SDL_DestroyRenderer(renderer)
    sdl2.SDL_DestroyWindow(window)
    sdlimage.IMG_Quit()
    sdlttf.TTF_Quit()
    sdl2.SDL_Quit() 
開發者ID:kampffrosch94,項目名稱:pyAoEM,代碼行數:10,代碼來源:res.py

示例6: run

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_Quit [as 別名]
def run():
    sdl2.SDL_Init(sdl2.SDL_INIT_VIDEO)
    window = sdl2.SDL_CreateWindow(b"Hello World",
                                   sdl2.SDL_WINDOWPOS_CENTERED,
                                   sdl2.SDL_WINDOWPOS_CENTERED,
                                   592, 460, sdl2.SDL_WINDOW_SHOWN)
    fname = os.path.join(os.path.dirname(os.path.abspath(__file__)),
                         "resources", "hello.bmp")
    image = sdl2.SDL_LoadBMP(fname.encode("utf-8"))
    windowsurface = sdl2.SDL_GetWindowSurface(window)
    sdl2.SDL_BlitSurface(image, None, windowsurface, None)
    sdl2.SDL_UpdateWindowSurface(window)
    sdl2.SDL_FreeSurface(image)

    running = True
    event = sdl2.SDL_Event()
    while running:
        while sdl2.SDL_PollEvent(ctypes.byref(event)) != 0:
            if event.type == sdl2.SDL_QUIT:
                running = False
                break
        sdl2.SDL_Delay(10)

    sdl2.SDL_DestroyWindow(window)
    sdl2.SDL_Quit()
    return 0 
開發者ID:marcusva,項目名稱:py-sdl2,代碼行數:28,代碼來源:sdl2hello.py

示例7: quit

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_Quit [as 別名]
def quit(self):
		self.is_running = False
		# Give time for the other thread to end
		ti.sleep(0.05)

		# Destroy the SDL context
		sdl2.SDL_DestroyRenderer(self.renderer)
		sdl2.SDL_HideWindow(self.window)
		sdl2.SDL_DestroyWindow(self.window)
		sdl2.SDL_Quit() 
開發者ID:Romaingin,項目名稱:Antlia,代碼行數:12,代碼來源:renderer.py

示例8: _clean_up

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_Quit [as 別名]
def _clean_up(self):
        self.logger.info("Destroying application: %s", self.name)
        self._destroy_resources()
        if self.renderer:
            sdl2.SDL_DestroyRenderer(self.renderer)
        if self.window:
            sdl2.SDL_HideWindow(self.window)
            sdl2.SDL_DestroyWindow(self.window)
        sdl2.SDL_Quit() 
開發者ID:cecton,項目名稱:pysdl2-sdl2ui,代碼行數:11,代碼來源:app.py

示例9: shutdown

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_Quit [as 別名]
def shutdown():
	sdlmixer.Mix_CloseAudio()
	#sdl2.ext.quit()
	sdl2.SDL_Quit()
	sys.exit()
	#do I need to do anything else here? 
開發者ID:rswinkle,項目名稱:inventwithpython_pysdl2,代碼行數:8,代碼來源:simulate_pysdl2.py

示例10: run

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_Quit [as 別名]
def run():
    if sdl2.SDL_Init(sdl2.SDL_INIT_VIDEO) != 0:
        print(sdl2.SDL_GetError())
        return -1

    window = sdl2.SDL_CreateWindow(b"OpenGL demo",
                                   sdl2.SDL_WINDOWPOS_UNDEFINED,
                                   sdl2.SDL_WINDOWPOS_UNDEFINED, 800, 600,
                                   sdl2.SDL_WINDOW_OPENGL)
    if not window:
        print(sdl2.SDL_GetError())
        return -1

    context = sdl2.SDL_GL_CreateContext(window)

    GL.glMatrixMode(GL.GL_PROJECTION | GL.GL_MODELVIEW)
    GL.glLoadIdentity()
    GL.glOrtho(-400, 400, 300, -300, 0, 1)

    x = 0.0
    y = 30.0

    event = sdl2.SDL_Event()
    running = True
    while running:
        while sdl2.SDL_PollEvent(ctypes.byref(event)) != 0:
            if event.type == sdl2.SDL_QUIT:
                running = False

        GL.glClearColor(0, 0, 0, 1)
        GL.glClear(GL.GL_COLOR_BUFFER_BIT)
        GL.glRotatef(10.0, 0.0, 0.0, 1.0)
        GL.glBegin(GL.GL_TRIANGLES)
        GL.glColor3f(1.0, 0.0, 0.0)
        GL.glVertex2f(x, y + 90.0)
        GL.glColor3f(0.0, 1.0, 0.0)
        GL.glVertex2f(x + 90.0, y - 90.0)
        GL.glColor3f(0.0, 0.0, 1.0)
        GL.glVertex2f(x - 90.0, y - 90.0)
        GL.glEnd()

        sdl2.SDL_GL_SwapWindow(window)
        sdl2.SDL_Delay(10)
    sdl2.SDL_GL_DeleteContext(context)
    sdl2.SDL_DestroyWindow(window)
    sdl2.SDL_Quit()
    return 0 
開發者ID:marcusva,項目名稱:py-sdl2,代碼行數:49,代碼來源:opengl.py


注:本文中的sdl2.SDL_Quit方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。