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Python sdl2.SDL_WINDOWEVENT屬性代碼示例

本文整理匯總了Python中sdl2.SDL_WINDOWEVENT屬性的典型用法代碼示例。如果您正苦於以下問題:Python sdl2.SDL_WINDOWEVENT屬性的具體用法?Python sdl2.SDL_WINDOWEVENT怎麽用?Python sdl2.SDL_WINDOWEVENT使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在sdl2的用法示例。


在下文中一共展示了sdl2.SDL_WINDOWEVENT屬性的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: poll_events

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_WINDOWEVENT [as 別名]
def poll_events(self, scene_state, data=None):
        """Process each event in the queue.

        Parameters
        ----------
        scene_state : hienoi.renderer.SceneState
            Scene state.
        data : object
            Data to pass back and forth between the caller and the function set
            for the 'on event' callback.
        """
        self._has_view_changed = False

        event = sdl2.SDL_Event()
        while sdl2.SDL_PollEvent(ctypes.byref(event)) != 0:
            event_type = event.type
            if event_type == sdl2.SDL_QUIT:
                self._on_quit_event(event.quit)
            elif event_type == sdl2.SDL_WINDOWEVENT:
                self._on_window_event(event.window)
            elif event_type == sdl2.SDL_KEYDOWN:
                self._on_key_down_event(event.key, scene_state)
            elif event_type == sdl2.SDL_KEYUP:
                self._on_key_up_event(event.key)
            elif event_type == sdl2.SDL_MOUSEBUTTONDOWN:
                self._on_mouse_button_down_event(event.button)
            elif event_type == sdl2.SDL_MOUSEBUTTONUP:
                self._on_mouse_button_up_event(event.button)
            elif event_type == sdl2.SDL_MOUSEWHEEL:
                self._on_mouse_wheel_event(event.wheel)
            elif event_type == sdl2.SDL_MOUSEMOTION:
                self._on_mouse_motion_event(event.motion)

            if self._on_event_callback:
                self._on_event_callback(self, data, event)

            if self.quit:
                break 
開發者ID:christophercrouzet,項目名稱:hienoi,代碼行數:40,代碼來源:gui.py

示例2: __init__

# 需要導入模塊: import sdl2 [as 別名]
# 或者: from sdl2 import SDL_WINDOWEVENT [as 別名]
def __init__(self, **options):
        Component.__init__(self, self, None, **options)
        self.viewport = sdl2.SDL_Rect()
        self._components_activation = OrderedDict()
        self.resources = {}
        self.tints = []
        self.timers = []
        self._running = True
        self.logger.info("Initializing application: %s", self.name)
        sdl2.SDL_Init(self.props.get('init_flags', 0))
        self.register_event_handler(sdl2.SDL_QUIT, self._quit)
        self.register_event_handler(sdl2.SDL_WINDOWEVENT, self._window_event)
        self.keys = sdl2.SDL_GetKeyboardState(None)
        self.window = self._get_window()
        self.renderer = self._get_renderer()
        self.load_resource('font-6', 'font-6.png')
        self.resources['font-6'].make_font(
            "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?("
            ")[][email protected]:/'., ")
        self.enable()
        try:
            _deep_call(self, 'init')
        except:
            self.quit()
            self._clean_up()
            raise
        sdl2.SDL_ShowWindow(self.window) 
開發者ID:cecton,項目名稱:pysdl2-sdl2ui,代碼行數:29,代碼來源:app.py


注:本文中的sdl2.SDL_WINDOWEVENT屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。