本文整理匯總了Python中swampy.Gui.gr方法的典型用法代碼示例。如果您正苦於以下問題:Python Gui.gr方法的具體用法?Python Gui.gr怎麽用?Python Gui.gr使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類swampy.Gui
的用法示例。
在下文中一共展示了Gui.gr方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: Hwindow
# 需要導入模塊: from swampy import Gui [as 別名]
# 或者: from swampy.Gui import gr [as 別名]
class Hwindow():
"""Creates host/join menu."""
def __init__(self):
self.h = Gui() # make h window
self.h.title('Othello!')
self.h.la(text='Game Name (no spaces)')
self.entryField = self.h.en()
self.h.gr(cols=2)
hostButton = self.h.bu(text='Host Game', command=self.host)
joinButton = self.h.bu(text='Join Game',command=self.join)
self.h.mainloop()
def host(self):
"""Creates a game w/ 2 players and 2 computers."""
name = self.entryField.get()
data = {
'gameName': name
}
req = urllib2.Request('http://othello.herokuapp.com/createGame')
req.add_header('Content-Type', 'application/json')
response = urllib2.urlopen(req, json.dumps(data))
self.h.destroy() # close h window
os.system('python board_piece_final_tweaked1.py ' + name + ' black')
def join(self):
"""Joins an existing game w/ 2 players and 2 computers."""
name = self.entryField.get()
self.h.destroy() # close h window
os.system('python board_piece_final_tweaked1.py ' + name + ' white')
示例2: Gwindow
# 需要導入模塊: from swampy import Gui [as 別名]
# 或者: from swampy.Gui import gr [as 別名]
class Gwindow():
"""Creates local/internet menu."""
def __init__(self):
self.g = Gui() # make g window
self.g.title('Othello!')
self.g.gr(cols=2)
localButton = self.g.bu(text='Local Game', command=self.local)
internetButton = self.g.bu(text='Internet Game', command=self.internet)
self.g.mainloop()
def local(self):
"""Creates a game w/ 2 players on 1 computer."""
self.g.destroy() # close g window
os.system('python board_piece_final_tweaked.py') # start local game
def internet(self):
"""Leads to next menu."""
self.g.destroy() # close g window
Hwindow()
示例3: range
# 需要導入模塊: from swampy import Gui [as 別名]
# 或者: from swampy.Gui import gr [as 別名]
st.text.configure(height=5, width=40)
st.text.insert(END, "This is a Scrollable Text widget.\n")
st.text.insert(END, "It is defined in Gui.py\n")
for i in range(100):
st.text.insert(END, "All work and no play.\n")
g.endcol()
# FRAME 5
# gr is for grid: start a grid with three columns
# the rweights control how extra space is divided among the rows
g.gr(3, rweights=[1, 1, 1])
for i in range(1, 10):
g.bu(text=str(i))
g.endgr()
# FRAME 6
g.col()
def print_var(obj):
print obj.var.get()