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Python Rules.getTroops方法代碼示例

本文整理匯總了Python中rules.Rules.getTroops方法的典型用法代碼示例。如果您正苦於以下問題:Python Rules.getTroops方法的具體用法?Python Rules.getTroops怎麽用?Python Rules.getTroops使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在rules.Rules的用法示例。


在下文中一共展示了Rules.getTroops方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: __init__

# 需要導入模塊: from rules import Rules [as 別名]
# 或者: from rules.Rules import getTroops [as 別名]

#.........這裏部分代碼省略.........
        if self.turnStage != 'attacks':
            #raise Exception, 'its not in the attack stage'
            return False
        if type(fromCountry)!=type('string') and type(fromCountry) != type(u'string'):
            #raise Exception, 'from country is not a string'
            return False
        if type(toCountry)!=type('string') and type(fromCountry) != type(u'string'):
            #raise Exception, 'to country is not a string'
            return False
        if type(player)!=type('string') and type(player) != type(u'string'):
            #raise Exception, 'player is not a string'
            return False
        if type(howMany)!=type(1):
            #raise Exception, 'how many is not a number'
            return False
        if not fromCountry in self.countries:
            #raise Exception, 'from country is not a country'
            return False
        if not toCountry in self.countries:
            #raise Exception, 'to country is not a country'
            return False
        if not player in self.players:
            #raise Exception, 'player is not in this game'
            return False
        if not self.isTouching(fromCountry, toCountry):
            #raise Exception, 'those countries do not touch'
            return False
        if not self.isOwned(fromCountry, player):
            #raise Exception, 'attacker does not own from country'
            return False
        if self.isOwned(toCountry, player):
            #raise Exception, 'attacker owns destination country'
            return False
        if self.getTroops(fromCountry) < howMany+1:
            #raise Exception, 'not enough troops in fromCountry'
            return False
        if howMany < 1:
            #raise Exception, 'attacking with less than one troop'
            return False
        output = self.rules.attack(fromCountry,toCountry,howMany)
        if not output:
            raise Exception, 'rules.attack failed'
            return False
        else:
            self.lastAttack = output
            self.updateTurn()
            self.showAttackResult = True
            self.justMadeFreeMove = False
            return output

    def player_freeMove(self,fromCountry,toCountry,howMany,player):
        if type(player)!=type('string') and type(player) != type(u'string'):
            return False
        if self.whosTurn != player:
            return False
        if self.turnStage != 'attacks':
            return False
        if type(fromCountry)!=type('string') and type(fromCountry) != type(u'string'):
            return False
        if type(toCountry)!=type('string') and type(toCountry) != type(u'string'):
            return False
        if type(howMany)!=type(1):
            return False
        if not self.lastAttack['captured']:
            return False
        if fromCountry != self.lastAttack['from']:
開發者ID:thomasballinger,項目名稱:Utok,代碼行數:70,代碼來源:game.py


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