本文整理匯總了Python中rules.Rules.addUnits方法的典型用法代碼示例。如果您正苦於以下問題:Python Rules.addUnits方法的具體用法?Python Rules.addUnits怎麽用?Python Rules.addUnits使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類rules.Rules
的用法示例。
在下文中一共展示了Rules.addUnits方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: __init__
# 需要導入模塊: from rules import Rules [as 別名]
# 或者: from rules.Rules import addUnits [as 別名]
#.........這裏部分代碼省略.........
for bonus in self.bonuses:
deserveBonus = True
for country in bonus[0:-1]:
if not self.isOwned(country,player):
deserveBonus = False
if deserveBonus:
count+=(countriesPerTroop*int(bonus[-1]))
return max(int(count/countriesPerTroop),3)
def player_reinforce(self,country,howMany,player):
pass
# check for correct turn, right time, have reinforcements, etc.
if type(player) != type('string') and type(player) != type(u'string'):
return False
if self.whosTurn != player:
return False
if self.turnStage != 'reinforce':
return False
if self.reinforcementsToPlace[player]<=0:
return False
if type(country) != type('string') and type(country) != type(u'string'):
return False
if country not in self.countries:
return False
if not self.isOwned(country, player):
return False
if type(howMany) != type(1):
return False
if howMany>self.reinforcementsToPlace[player]:
return False
if howMany < 0:
return False
if self.rules.addUnits(country, howMany):
self.reinforcementsToPlace[player]=self.reinforcementsToPlace[player]-howMany
self.updateTurn()
return True
else:
return False
def player_attack(self,fromCountry,toCountry,howMany,player):
if self.whosTurn != player:
#raise Exception, 'player error'
return False
if self.turnStage != 'attacks':
#raise Exception, 'its not in the attack stage'
return False
if type(fromCountry)!=type('string') and type(fromCountry) != type(u'string'):
#raise Exception, 'from country is not a string'
return False
if type(toCountry)!=type('string') and type(fromCountry) != type(u'string'):
#raise Exception, 'to country is not a string'
return False
if type(player)!=type('string') and type(player) != type(u'string'):
#raise Exception, 'player is not a string'
return False
if type(howMany)!=type(1):
#raise Exception, 'how many is not a number'
return False
if not fromCountry in self.countries:
#raise Exception, 'from country is not a country'
return False
if not toCountry in self.countries:
#raise Exception, 'to country is not a country'
return False
if not player in self.players: