當前位置: 首頁>>代碼示例>>Python>>正文


Python Matrix44.look_at方法代碼示例

本文整理匯總了Python中pyrr.Matrix44.look_at方法的典型用法代碼示例。如果您正苦於以下問題:Python Matrix44.look_at方法的具體用法?Python Matrix44.look_at怎麽用?Python Matrix44.look_at使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pyrr.Matrix44的用法示例。


在下文中一共展示了Matrix44.look_at方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self, time: float, frame_time: float):
        self.ctx.clear(1.0, 1.0, 1.0)
        self.ctx.enable(moderngl.DEPTH_TEST)

        proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
        lookat = Matrix44.look_at(
            (47.697, -8.147, 24.498),
            (0.0, 0.0, 8.0),
            (0.0, 0.0, 1.0),
        )

        rotate = Matrix44.from_z_rotation(np.sin(time) * 0.5 + 0.2)

        self.use_texture.value = False

        self.light.value = (67.69, -8.14, 52.49)
        self.mvp.write((proj * lookat * rotate).astype('f4').tobytes())

        self.color.value = (0.67, 0.49, 0.29)
        self.objects['ground'].render()

        self.color.value = (0.46, 0.67, 0.29)
        self.objects['grass'].render()

        self.color.value = (1.0, 1.0, 1.0)
        self.objects['billboard'].render()

        self.color.value = (0.2, 0.2, 0.2)
        self.objects['billboard-holder'].render()

        self.use_texture.value = True
        self.texture.use()

        self.objects['billboard-image'].render()
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:36,代碼來源:04_colors_and_texture.py

示例2: update

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
def update(dt):
    ctx.viewport = (0, 0, wnd.width, wnd.height)
    ctx.clear(0.9, 0.9, 0.9)
    ctx.enable(ModernGL.DEPTH_TEST)

    proj = Matrix44.perspective_projection(45.0, wnd.width / wnd.height, 0.1, 1000.0)
    lookat = Matrix44.look_at(
        (40.0, 30.0, 20.0),
        (0.0, 0.0, 0.0),
        (0.0, 0.0, 1.0),
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:12,代碼來源:perspective_projection.py

示例3: draw

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def draw(self, *args):
        width, height = Window.size
        self.ctx.viewport = (0, 0, width, height)
        self.ctx.clear(0.9, 0.9, 0.9)
        self.ctx.enable(ModernGL.DEPTH_TEST)

        proj = Matrix44.perspective_projection(45.0, width / height, 0.1, 1000.0)
        lookat = Matrix44.look_at(
            (40.0, 30.0, 20.0),
            (0.0, 0.0, 0.0),
            (0.0, 0.0, 1.0),
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:13,代碼來源:perspective_projection.py

示例4: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self, time, frame_time):
        self.ctx.clear(1.0, 1.0, 1.0)
        self.ctx.enable(moderngl.DEPTH_TEST)

        proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
        lookat = Matrix44.look_at(
            (40.0, 30.0, 30.0),
            (0.0, 0.0, 0.0),
            (0.0, 0.0, 1.0),
        )

        self.mvp.write((proj * lookat).astype('f4').tobytes())
        self.vao.render(moderngl.LINES)
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:15,代碼來源:simple_grid.py

示例5: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self):
        self.ctx.screen.viewport = self.wnd.viewport
        self.ctx.clear(1.0, 1.0, 1.0)
        with self.ctx.scope(mgl.DEPTH_TEST):
            proj = Matrix44.perspective_projection(45.0, self.wnd.ratio, 0.1, 1000.0)
            lookat = Matrix44.look_at(
                (40.0, 30.0, 30.0),
                (0.0, 0.0, 0.0),
                (0.0, 0.0, 1.0),
            )

            self.prog['Mvp'] = (proj * lookat).astype('f4').tobytes()
            self.vao.render(mgl.LINES)
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:15,代碼來源:simple_grid.py

示例6: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self, time, frame_time):
        angle = time * 0.2
        self.ctx.clear(1.0, 1.0, 1.0)
        self.ctx.enable(moderngl.DEPTH_TEST)

        proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
        lookat = Matrix44.look_at(
            (np.cos(angle), np.sin(angle), 0.8),
            (0.0, 0.0, 0.1),
            (0.0, 0.0, 1.0),
        )

        self.mvp.write((proj * lookat).astype('f4').tobytes())
        self.vao.render(moderngl.TRIANGLE_STRIP)
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:16,代碼來源:multi_texture_terrain.py

示例7: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self, time: float, frame_time: float):
        camera_pos = (np.cos(time) * 300.0, np.sin(time) * 300.0, 120.0)
        proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
        lookat = Matrix44.look_at(
            camera_pos,
            (0.0, 0.0, 50.0),
            (0.0, 0.0, 1.0),
        )

        with self.scope:
            self.prog['Mvp'] = (proj * lookat).astype('f4').tobytes()
            self.prog['Eye'] = camera_pos
            self.ctx.clear(1.0, 1.0, 1.0)
            self.vao.render()
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:16,代碼來源:texture_cube.py

示例8: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self, time, frame_time):
        angle = time
        self.ctx.clear(1.0, 1.0, 1.0)

        camera_pos = (np.cos(angle) * 5.0, np.sin(angle) * 5.0, 2.0)

        proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
        lookat = Matrix44.look_at(
            camera_pos,
            (0.0, 0.0, 0.0),
            (0.0, 0.0, 1.0),
        )

        self.prog['Mvp'] = (proj * lookat).astype('f4').tobytes()
        self.prog['Light'] = camera_pos
        self.vao.render()
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:18,代碼來源:texture_3d_visual_test.py

示例9: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self):
        angle = self.wnd.time
        self.ctx.screen.viewport = self.wnd.viewport

        camera_pos = (np.cos(angle) * 5.0, np.sin(angle) * 5.0, 2.0)

        proj = Matrix44.perspective_projection(45.0, self.wnd.ratio, 0.1, 1000.0)
        lookat = Matrix44.look_at(
            camera_pos,
            (0.0, 0.0, 0.5),
            (0.0, 0.0, 1.0),
        )

        self.prog['Mvp'] = (proj * lookat).astype('f4').tobytes()
        self.prog['Light'] = camera_pos

        self.ctx.replay(self.bytecode)
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:19,代碼來源:crate_render_batch.py

示例10: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self, time, frame_time):
        self.ctx.clear(1.0, 1.0, 1.0)
        # self.ctx.enable(mgl.DEPTH_TEST)
        proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
        lookat = Matrix44.look_at(
            (47.697, -8.147, 24.498),
            (0.0, 0.0, 8.0),
            (0.0, 0.0, 1.0),
        )

        rotate = Matrix44.from_z_rotation(np.sin(time) * 0.5 + 0.2)

        w, h = self.texture.size
        gw, gh = 16, 16
        nx, ny, nz = int(w/gw), int(h/gh), 1

        print('=' * 50)

        self.compute['time'] = time
        GL_WRITE_ONLY = 0x88B9
        GL_R32F = 0x822E
        self.texture.bind_to_image(0,GL_WRITE_ONLY, GL_R32F)
        self.compute.run(nx, ny, nz)
        print('-' * 50)

        with self.scope:
            self.prog['UseTexture'] = False

            self.prog['Light'] = (67.69, -8.14, 52.49)
            self.prog['Mvp'] = (proj * lookat * rotate).astype('f4').tobytes()

            self.prog['Color'] = (0.67, 0.49, 0.29)
            self.objects['ground'].render()

            self.prog['Color'] = (0.46, 0.67, 0.29)
            self.objects['grass'].render()

            self.prog['Color'] = (1.0, 1.0, 1.0)
            self.objects['billboard'].render()

            self.prog['Color'] = (0.2, 0.2, 0.2)
            self.objects['billboard-holder'].render()

            self.prog['UseTexture'] = True

            self.objects['billboard-image'].render()
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:48,代碼來源:render_texture_compute_shader.py

示例11: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self, time, frame_time):
        self.ctx.clear(1.0, 1.0, 1.0)
        self.ctx.enable(moderngl.DEPTH_TEST)

        proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
        lookat = Matrix44.look_at(
            (-85, -180, 140),
            (0.0, 0.0, 65.0),
            (0.0, 0.0, 1.0),
        )

        self.light.value = (-140.0, -300.0, 350.0)
        self.color.value = (1.0, 1.0, 1.0, 0.25)
        self.mvp.write((proj * lookat).astype('f4').tobytes())

        self.texture.use()
        self.vao.render()
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:19,代碼來源:loading_obj_files.py

示例12: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self, time, frame_time):
        self.ctx.clear(1.0, 1.0, 1.0)
        self.bg_texture.use()
        self.ctx.enable_only(moderngl.BLEND)
        self.canvas_vao.render(moderngl.TRIANGLE_STRIP)
        self.ctx.enable_only(moderngl.DEPTH_TEST)

        proj = Matrix44.perspective_projection(30.0, self.aspect_ratio, 1.0, 1000.0)
        lookat = Matrix44.look_at(
            (46.748, -280.619, 154.391),
            (-23.844, 2.698, 44.493),
            (0.0, 0.0, 1.0),
        )

        self.mvp.write((proj * lookat).astype('f4').tobytes())
        self.light.value = (-143.438, -159.072, 213.268)
        self.mug_texture.use()
        self.mug_vao.render()
        self.ctx.enable_only(moderngl.DEPTH_TEST | moderngl.BLEND)
        self.sticker_texture.use()
        self.sticker_vao.render(moderngl.TRIANGLE_STRIP)
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:23,代碼來源:mug_mockup.py

示例13: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self, time, frame_time):
        angle = time * 0.2
        self.ctx.clear(1.0, 1.0, 1.0)
        self.ctx.enable(moderngl.DEPTH_TEST)

        camera_pos = (np.cos(angle) * 5.0, np.sin(angle) * 5.0, 2.0)

        proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
        lookat = Matrix44.look_at(
            camera_pos,
            (0.0, 0.0, 0.5),
            (0.0, 0.0, 1.0),
        )

        self.mvp.write((proj * lookat).astype('f4').tobytes())
        self.light.value = camera_pos

        crate_z = np.sin(self.crate_a * time + self.crate_b) * 0.2
        coordinates = np.dstack([self.crate_x, self.crate_y, crate_z])

        self.vbo2.write(coordinates.astype('f4').tobytes())
        self.vao.render(instances=1024)
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:24,代碼來源:instanced_rendering_crates.py

示例14: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self):
        width, height = self.wnd.size
        self.ctx.screen.viewport = self.wnd.viewport
        self.ctx.clear(1.0, 1.0, 1.0)
        with self.ctx.scope(mgl.DEPTH_TEST):

            proj = Matrix44.perspective_projection(45.0, width / height, 0.1, 1000.0)
            lookat = Matrix44.look_at(
                (47.697, -8.147, 24.498),
                (0.0, 0.0, 8.0),
                (0.0, 0.0, 1.0),
            )

            rotate = Matrix44.from_z_rotation(np.sin(self.wnd.time) * 0.5 + 0.2)

            self.prog['UseTexture'] = False

            self.prog['Light'] = (67.69, -8.14, 52.49)
            self.prog['Mvp'] = (proj * lookat * rotate).astype('f4').tobytes()

            self.prog['Color'] = (0.67, 0.49, 0.29)
            self.objects['ground'].render()

            self.prog['Color'] = (0.46, 0.67, 0.29)
            self.objects['grass'].render()

            self.prog['Color'] = (1.0, 1.0, 1.0)
            self.objects['billboard'].render()

            self.prog['Color'] = (0.2, 0.2, 0.2)
            self.objects['billboard-holder'].render()

            self.prog['UseTexture'] = True
            # self.texture.use()
            self.sampler.use()

            self.objects['billboard-image'].render()
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:39,代碼來源:04_colors_and_texture.py

示例15: render

# 需要導入模塊: from pyrr import Matrix44 [as 別名]
# 或者: from pyrr.Matrix44 import look_at [as 別名]
    def render(self):
        angle = self.wnd.time
        self.ctx.screen.viewport = self.wnd.viewport
        self.ctx.clear(1.0, 1.0, 1.0)

        with self.ctx.scope(mgl.DEPTH_TEST):
            camera_pos = (np.cos(angle) * 20.0, np.sin(angle) * 20.0, 5.0)

            proj = Matrix44.perspective_projection(45.0, self.wnd.ratio, 0.1, 1000.0)
            lookat = Matrix44.look_at(
                camera_pos,
                (0.0, 0.0, 0.5),
                (0.0, 0.0, 1.0),
            )

            self.prog['Mvp'] = (proj * lookat).astype('f4').tobytes()
            self.prog['Light'] = camera_pos

            # self.vbo2.write(Matrix33.from_z_rotation(self.wnd.time).astype('f4').tobytes(), offset=24)
            self.vbo2.write(b''.join(struct.pack(
                '15f',
                *car['color'],
                *car['pos'],
                1.0, 0.0, 0.0,
                0.0, 1.0, 0.0,
                0.0, 0.0, 1.0,
            ) for car in cars))
            self.vao.render(instances=len(cars))
            self.vbo2.write(b''.join(struct.pack(
                '15f',
                0.0, 0.0, 0.0,
                *car['pos'],
                1.0, 0.0, 0.0,
                0.0, 1.0, 0.0,
                0.3, 0.6, 0.0,
            ) for car in cars))
            self.vao.render(instances=len(cars))
開發者ID:cprogrammer1994,項目名稱:ModernGL,代碼行數:39,代碼來源:toy_cars_with_vector_shadow.py


注:本文中的pyrr.Matrix44.look_at方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。