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Python BasicEntities.DistributedNodePathEntity類代碼示例

本文整理匯總了Python中otp.level.BasicEntities.DistributedNodePathEntity的典型用法代碼示例。如果您正苦於以下問題:Python DistributedNodePathEntity類的具體用法?Python DistributedNodePathEntity怎麽用?Python DistributedNodePathEntity使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了DistributedNodePathEntity類的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: announceGenerate

 def announceGenerate(self):
     DistributedNodePathEntity.announceGenerate(self)
     self.loadModel()
     self.loadGui()
     self.detectName = 'moleField %s' % self.doId
     taskMgr.doMethodLater(0.1, self.__detect, self.detectName)
     self.calcDimensions()
     self.notify.debug('announceGenerate doId=%d entId=%d' % (self.doId, self.entId))
開發者ID:BmanGames,項目名稱:ToontownStride,代碼行數:8,代碼來源:DistributedMoleField.py

示例2: disable

    def disable(self):
        self.cleanupTimer()
        for ival in self.toonHitTracks.values():
            ival.finish()

        self.toonHitTracks = {}
        DistributedNodePathEntity.disable(self)
        taskMgr.remove(self.detectName)
        self.ignoreAll()
開發者ID:BmanGames,項目名稱:ToontownStride,代碼行數:9,代碼來源:DistributedMoleField.py

示例3: __init__

 def __init__(self, cr):
     DistributedNodePathEntity.__init__(self, cr)
     self.numSections = 0
     self.GameDuration = 35.0 + self.numSections * 15.0
     self.timer = None
     self.frame2D = None
     self.gameLabel = None
     self.gameStarted = 0
     self.finished = 0
     self.timedOut = 0
     self.toonFinishedText = TTLocalizer.toonFinishedHedgeMaze
     self.toonEnteredText = TTLocalizer.enterHedgeMaze
開發者ID:ponyboy837,項目名稱:Toontown-2003-Server,代碼行數:12,代碼來源:DistributedMaze.py

示例4: delete

 def delete(self):
     self.soundBomb = None
     self.soundBomb2 = None
     self.soundCog = None
     DistributedNodePathEntity.delete(self)
     self.stopScheduleTask()
     for mole in self.moleHills:
         mole.destroy()
     
     self.moleHills = []
     self.cleanupTimer()
     self.unloadGui()
開發者ID:OldToontown,項目名稱:OldToontown,代碼行數:12,代碼來源:DistributedMoleField.py

示例5: __init__

 def __init__(self, cr):
     DistributedNodePathEntity.__init__(self, cr)
     self.gameStarted = False
     self.moleHills = []
     self.numMolesWhacked = 0
     self.timer = None
     self.frame2D = None
     self.isToonInRange = 0
     self.detectCount = 0
     self.cameraHold = None
     self.activeField = 1
     self.dimensionX = 0.0
     self.dimensionY = 0.0
     self.gameText = TTLocalizer.MolesInstruction
     self.winText = TTLocalizer.MolesFinished
     self.pityWinText = TTLocalizer.MolesPityWin
     self.restartedText = TTLocalizer.MolesRestarted
     self.toonHitTracks = { }
     self.hasRestarted = 0
     self.hasEntered = 0
     self.MolesWhackedTarget = 1000
     self.GameDuration = 1000
開發者ID:OldToontown,項目名稱:OldToontown,代碼行數:22,代碼來源:DistributedMoleField.py

示例6: delete

 def delete(self):
     self.cleanupTimer()
     DistributedNodePathEntity.delete(self)
開發者ID:frogtongue,項目名稱:tonguefrog,代碼行數:3,代碼來源:DistributedMaze.py

示例7: disable

 def disable(self):
     DistributedNodePathEntity.disable(self)
     self.unloadGui()
     self.cleanupTimer()
     self.ignoreAll()
開發者ID:frogtongue,項目名稱:tonguefrog,代碼行數:5,代碼來源:DistributedMaze.py

示例8: announceGenerate

 def announceGenerate(self):
     DistributedNodePathEntity.announceGenerate(self)
     self.addHints(self.roomHold)
     self.loadGui()
開發者ID:frogtongue,項目名稱:tonguefrog,代碼行數:4,代碼來源:DistributedMaze.py


注:本文中的otp.level.BasicEntities.DistributedNodePathEntity類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。