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Python Scale.pseudoinverse方法代碼示例

本文整理匯總了Python中menpo.transform.Scale.pseudoinverse方法的典型用法代碼示例。如果您正苦於以下問題:Python Scale.pseudoinverse方法的具體用法?Python Scale.pseudoinverse怎麽用?Python Scale.pseudoinverse使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在menpo.transform.Scale的用法示例。


在下文中一共展示了Scale.pseudoinverse方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: chain_compose_after_inplace_chain_test

# 需要導入模塊: from menpo.transform import Scale [as 別名]
# 或者: from menpo.transform.Scale import pseudoinverse [as 別名]
def chain_compose_after_inplace_chain_test():
    a = PointCloud(np.random.random([10, 2]))
    b = PointCloud(np.random.random([10, 2]))

    t = Translation([3, 4])
    s = Scale([4, 2])
    chain_1 = TransformChain([t, s])
    chain_2 = TransformChain([s.pseudoinverse(), t.pseudoinverse()])
    chain_1.compose_before_inplace(chain_2)

    points = PointCloud(np.random.random([10, 2]))
    chain_res = chain_1.apply(points)
    assert(np.allclose(points.points, chain_res.points))
開發者ID:HaoyangWang,項目名稱:menpo,代碼行數:15,代碼來源:compose_chain_test.py

示例2: model_to_clip_transform

# 需要導入模塊: from menpo.transform import Scale [as 別名]
# 或者: from menpo.transform.Scale import pseudoinverse [as 別名]
def model_to_clip_transform(points, xy_scale=0.9, z_scale=0.3):
    r"""
    Produces an Affine Transform which centres and scales 3D points to fit
    into the OpenGL clipping space ([-1, 1], [-1, 1], [1, 1-]). This can be
    used to construct an appropriate projection matrix for use in an
    orthographic Rasterizer. Note that the z-axis is flipped as is default in
    OpenGL - as a result this transform converts the right handed coordinate
    input into a left hand one.

    Parameters
    ----------

    points: :map:`PointCloud`
        The points that should be adjusted.

    xy_scale: `float` 0-1, optional
        Amount by which the boundary is relaxed so the points are not
        right against the edge. A value of 1 means the extremities of the
        point cloud will be mapped onto [-1, 1] [-1, 1] exactly (no boarder)
        A value of 0.5 means the points will be mapped into the range
        [-0.5, 0.5].

        Default: 0.9 (map to [-0.9, 0.9])

    z_scale: float 0-1, optional
        Scale factor by which the z-dimension is squeezed. A value of 1
        means the z-range of the points will be mapped to exactly fit in
        [1, -1]. A scale of 0.1 means the z-range is compressed to fit in the
        range [0.1, -0.1].

    Returns
    -------
    :map:`Affine`
        The affine transform that creates this mapping
    """
    # 1. Centre the points on the origin
    center = Translation(points.centre_of_bounds()).pseudoinverse()
    # 2. Scale the points to exactly fit the boundaries
    scale = Scale(points.range() / 2.0)
    # 3. Apply the relaxations requested - note the flip in the z axis!!
    # This is because OpenGL by default evaluates depth as bigger number ==
    # further away. Thus not only do we need to get to clip space [-1, 1] in
    # all dims) but we must invert the z axis so depth buffering is correctly
    # applied.
    b_scale = NonUniformScale([xy_scale, xy_scale, -z_scale])
    return center.compose_before(scale.pseudoinverse()).compose_before(b_scale)
開發者ID:lydonchandra,項目名稱:menpo3d,代碼行數:48,代碼來源:transform.py


注:本文中的menpo.transform.Scale.pseudoinverse方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。