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Python Keyboard.down方法代碼示例

本文整理匯總了Python中keyboard.Keyboard.down方法的典型用法代碼示例。如果您正苦於以下問題:Python Keyboard.down方法的具體用法?Python Keyboard.down怎麽用?Python Keyboard.down使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在keyboard.Keyboard的用法示例。


在下文中一共展示了Keyboard.down方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: GameManager

# 需要導入模塊: from keyboard import Keyboard [as 別名]
# 或者: from keyboard.Keyboard import down [as 別名]

#.........這裏部分代碼省略.........
                                
#        self.RECORDING = Toggle(source = self.keyboard[sf.Key.T],
#                                initVal = False)

        self.won = False

        # Start the system running
        self.running = DataToggle(
            source = DataOr(self.keyboard[sf.Key.ESCAPE],
                            DataAnd(self.keyboard[sf.Key.Q], 
                                    DataOr(self.keyboard[sf.Key.L_SYSTEM],
                                           self.keyboard[sf.Key.R_SYSTEM]))),
                                  initVal = True)
        
################################################################################

    def handle_input(self):
        """Processes the list of events, sending them to their various handlers.
        """
            
        for event in self.window.iter_events():
            # If the window is ever closed, stop running.
            if event.type == sf.Event.CLOSED:
                self.running = False
                return
            
            # Send key events to the keyboard, intercepting certain special
            # cases (that restart the game)
            elif event.type == sf.Event.KEY_PRESSED:
                if event.code == sf.Key.R or \
                  (event.code == sf.Key.SPACE and not self.players[-1].alive):
                    self.start_again()
                    continue
                self.keyboard.down(event.code)
                
            elif event.type == sf.Event.KEY_RELEASED:
                self.keyboard.up(event.code)  
                
        self.keyboard.increment()
        for vkb in self.virtual_keyboards:
            vkb.increment()
                
################################################################################

    def run(self):
        """Main game loop.  Updates all entities then draws everything,
        repeating over and over again."""
        
        # Begin loop
        while self.running:
            self.handle_input()
            self.update()
            if self.running:
                self.draw()
#                if self.RECORDING:
#                    self.image.copy_screen(self.window)
#                    self.image.save_to_file("frames/"+str(self.frameNo) + ".png")
#                    self.frameNo += 1
        self.shutdown()

################################################################################
    
    def update(self):
        """Update the game's state."""
        # Handle the menu screens
        if self.state == 'game':
開發者ID:mkeeter,項目名稱:Multitroids,代碼行數:70,代碼來源:game_manager.py


注:本文中的keyboard.Keyboard.down方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。