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Python LobbySubView._populate方法代碼示例

本文整理匯總了Python中gui.Scaleform.daapi.LobbySubView._populate方法的典型用法代碼示例。如果您正苦於以下問題:Python LobbySubView._populate方法的具體用法?Python LobbySubView._populate怎麽用?Python LobbySubView._populate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在gui.Scaleform.daapi.LobbySubView的用法示例。


在下文中一共展示了LobbySubView._populate方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: _populate

# 需要導入模塊: from gui.Scaleform.daapi import LobbySubView [as 別名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _populate [as 別名]
 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived += self.__onStatsReceived
     game_control.g_instance.fallout.onSettingsChanged += self.__switchCarousels
     g_itemsCache.onSyncCompleted += self.onCacheResync
     g_hangarSpace.onObjectSelected += self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected += self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked += self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged += self.__onVehicleClientStateChanged
     g_clientUpdateManager.addCallbacks({'stats.credits': self.onMoneyUpdate,
      'stats.gold': self.onMoneyUpdate,
      'stats.vehicleSellsLeft': self.onFittingUpdate,
      'stats.slots': self.onFittingUpdate,
      'goodies': self.onFittingUpdate})
     self.startGlobalListening()
     self.__onIgrTypeChanged()
     if IS_SHOW_SERVER_STATS:
         self._updateCurrentServerInfo()
     self.__updateAll()
     self.addListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
     self.addListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.addListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
開發者ID:webiumsk,項目名稱:WOT-0.9.15.1,代碼行數:28,代碼來源:hangar.py

示例2: _populate

# 需要導入模塊: from gui.Scaleform.daapi import LobbySubView [as 別名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _populate [as 別名]
 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     self.startGlobalListening()
     game_control.g_instance.aogas.enableNotifyAccount()
     g_clientUpdateManager.addCallbacks(
         {
             "inventory.1": self.onVehiclesUpdate,
             "stats.multipliedXPVehs_r": self.onVehiclesUpdate,
             "stats.slots": self.onVehiclesUpdate,
             "stats.vehTypeXP": self.onVehiclesUpdate,
             "stats.unlocks": self.onVehiclesUpdate,
             "stats.eliteVehicles": self.onVehiclesUpdate,
             "stats.credits": self.onFittingUpdate,
             "stats.gold": self.onFittingUpdate,
             "stats.vehicleSellsLeft": self.onFittingUpdate,
             "stats.vehTypeLocks": self.onVehiclesUpdate,
             "cache.vehsLock": self.onVehiclesUpdate,
         }
     )
     self.__onIgrTypeChanged()
     self.__updateAll()
開發者ID:19colt87,項目名稱:WOTDecompiled,代碼行數:27,代碼來源:hangar.py

示例3: _populate

# 需要導入模塊: from gui.Scaleform.daapi import LobbySubView [as 別名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _populate [as 別名]
 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived += self.__onStatsReceived
     g_prbCtrlEvents.onPreQueueFunctionalChanged += self.onPreQueueFunctionalChanged
     self.startGlobalListening()
     game_control.g_instance.aogas.enableNotifyAccount()
     g_itemsCache.onSyncCompleted += self.onCacheResync
     g_eventsCache.onSyncCompleted += self.onEventsCacheResync
     g_clientUpdateManager.addCallbacks({'stats.credits': self.onMoneyUpdate,
      'stats.gold': self.onMoneyUpdate,
      'stats.vehicleSellsLeft': self.onFittingUpdate,
      'stats.slots': self.onFittingUpdate})
     self.__onIgrTypeChanged()
     if IS_SHOW_SERVER_STATS:
         self._updateCurrentServerInfo()
     self.__updateAll()
開發者ID:wotmods,項目名稱:WOTDecompiled,代碼行數:22,代碼來源:hangar.py

示例4: _populate

# 需要導入模塊: from gui.Scaleform.daapi import LobbySubView [as 別名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _populate [as 別名]
 def _populate(self):
     LobbySubView._populate(self)
開發者ID:webiumsk,項目名稱:WOT-0.9.12-CT,代碼行數:4,代碼來源:profile.py


注:本文中的gui.Scaleform.daapi.LobbySubView._populate方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。