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Python LobbySubView._dispose方法代碼示例

本文整理匯總了Python中gui.Scaleform.daapi.LobbySubView._dispose方法的典型用法代碼示例。如果您正苦於以下問題:Python LobbySubView._dispose方法的具體用法?Python LobbySubView._dispose怎麽用?Python LobbySubView._dispose使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在gui.Scaleform.daapi.LobbySubView的用法示例。


在下文中一共展示了LobbySubView._dispose方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: _dispose

# 需要導入模塊: from gui.Scaleform.daapi import LobbySubView [as 別名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _dispose [as 別名]
 def _dispose(self):
     """
     Dispose method should never be called before populate finish. So, we're delaying
     its invoke til populate load is finished.
     """
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.fallout.onSettingsChanged -= self.__switchCarousels
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
開發者ID:aevitas,項目名稱:wotsdk,代碼行數:28,代碼來源:hangarhangar.py

示例2: _dispose

# 需要導入模塊: from gui.Scaleform.daapi import LobbySubView [as 別名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _dispose [as 別名]
 def _dispose(self):
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
開發者ID:19colt87,項目名稱:WOTDecompiled,代碼行數:11,代碼來源:hangar.py

示例3: _dispose

# 需要導入模塊: from gui.Scaleform.daapi import LobbySubView [as 別名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _dispose [as 別名]
 def _dispose(self):
     g_eventsCache.onSyncCompleted -= self.onEventsCacheResync
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_prbCtrlEvents.onPreQueueFunctionalChanged -= self.onPreQueueFunctionalChanged
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
開發者ID:wotmods,項目名稱:WOTDecompiled,代碼行數:15,代碼來源:hangar.py

示例4: _dispose

# 需要導入模塊: from gui.Scaleform.daapi import LobbySubView [as 別名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _dispose [as 別名]
 def _dispose(self):
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
開發者ID:webiumsk,項目名稱:WOT0.10.0,代碼行數:23,代碼來源:hangar.py

示例5: _dispose

# 需要導入模塊: from gui.Scaleform.daapi import LobbySubView [as 別名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _dispose [as 別名]
 def _dispose(self):
     LobbySubView._dispose(self)
開發者ID:webiumsk,項目名稱:WOT-0.9.12-CT,代碼行數:4,代碼來源:profile.py


注:本文中的gui.Scaleform.daapi.LobbySubView._dispose方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。