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Python BoardState.next方法代碼示例

本文整理匯總了Python中game.game_module.BoardState.next方法的典型用法代碼示例。如果您正苦於以下問題:Python BoardState.next方法的具體用法?Python BoardState.next怎麽用?Python BoardState.next使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在game.game_module.BoardState的用法示例。


在下文中一共展示了BoardState.next方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: test_no_en_passant_capture

# 需要導入模塊: from game.game_module import BoardState [as 別名]
# 或者: from game.game_module.BoardState import next [as 別名]
 def test_no_en_passant_capture(self):
     board = BoardState()
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('b', 7), Color.BLACK))
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('a', 4), Color.WHITE))
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('d', 7), Color.BLACK))
     board.active_color = Color.WHITE
     board = board.next(MoveParser().parse("b5", Color.BLACK))
     board = board.next(MoveParser().parse("a5", Color.WHITE))
     board = board.next(MoveParser().parse("d6", Color.BLACK))
     self.assertEqual(False, board[('a', 5)].can_capture(Square('b', 6), board))
開發者ID:ElenaHudyakova,項目名稱:ChessMaster,代碼行數:12,代碼來源:tests.py

示例2: test_piece_path

# 需要導入模塊: from game.game_module import BoardState [as 別名]
# 或者: from game.game_module.BoardState import next [as 別名]
 def test_piece_path(self):
     board = BoardState()
     board.make_initial_setup()
     path1 = board[('a', 2)].path
     board = board.next(MoveParser().parse("a4", Color.WHITE))
     path2 = board[('a', 4)].path
     self.assertEqual([Square('a',2)], path1)
     self.assertEqual([Square('a',2), Square('a', 4)], path2)
開發者ID:ElenaHudyakova,項目名稱:ChessMaster,代碼行數:10,代碼來源:tests.py

示例3: test_queen_capture

# 需要導入模塊: from game.game_module import BoardState [as 別名]
# 或者: from game.game_module.BoardState import next [as 別名]
 def test_queen_capture(self):
     board = BoardState()
     board.add_piece(PieceCreator().create_piece(PieceType.QUEEN, Square('d', 4), Color.WHITE))
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('f', 6), Color.BLACK))
     board.active_color = Color.BLACK
     board = board.next(MoveParser().parse('Qxf6', Color.WHITE))
     self.assertEqual(None, board[('d', 4)])
     self.assertEqual(PieceType.QUEEN, board[('f', 6)].type)
開發者ID:ElenaHudyakova,項目名稱:ChessMaster,代碼行數:10,代碼來源:tests.py

示例4: test_queenside_castling_move

# 需要導入模塊: from game.game_module import BoardState [as 別名]
# 或者: from game.game_module.BoardState import next [as 別名]
 def test_queenside_castling_move(self):
     board = BoardState()
     king = PieceCreator().create_piece(PieceType.KING, Square('e', 8), Color.BLACK)
     rook = PieceCreator().create_piece(PieceType.ROOK, Square('a', 8), Color.BLACK)
     board.add_piece(king)
     board.add_piece(rook)
     board = board.next(MoveParser().parse("O-O-O", Color.BLACK))
     self.assertEqual(PieceType.KING, board[('c', 8)].type)
開發者ID:ElenaHudyakova,項目名稱:ChessMaster,代碼行數:10,代碼來源:tests.py

示例5: test_en_passant_capture_move

# 需要導入模塊: from game.game_module import BoardState [as 別名]
# 或者: from game.game_module.BoardState import next [as 別名]
 def test_en_passant_capture_move(self):
     board = BoardState()
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('b', 7), Color.BLACK))
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('a', 5), Color.WHITE))
     board.active_color = Color.WHITE
     board = board.next(MoveParser().parse("b5", Color.BLACK))
     board = board.next(MoveParser().parse("b6", Color.WHITE))
     self.assertEqual(None, board[('b', 5)])
     self.assertEqual(Color.WHITE, board[('b', 6)].color)
開發者ID:ElenaHudyakova,項目名稱:ChessMaster,代碼行數:11,代碼來源:tests.py

示例6: test_kingside_castling_move

# 需要導入模塊: from game.game_module import BoardState [as 別名]
# 或者: from game.game_module.BoardState import next [as 別名]
 def test_kingside_castling_move(self):
     board = BoardState()
     board.add_piece(PieceCreator().create_piece(PieceType.KING, Square('e', 8), Color.BLACK))
     board.add_piece(PieceCreator().create_piece(PieceType.ROOK, Square('h', 8), Color.BLACK))
     move = Move()
     move.is_queen_castling = False
     move.is_king_castling = True
     move.color = Color.BLACK
     board = board.next(move)
     self.assertEqual(PieceType.KING, board[('g', 8)].type)
開發者ID:ElenaHudyakova,項目名稱:ChessMaster,代碼行數:12,代碼來源:tests.py

示例7: test_promotion_move

# 需要導入模塊: from game.game_module import BoardState [as 別名]
# 或者: from game.game_module.BoardState import next [as 別名]
 def test_promotion_move(self):
     board = BoardState()
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('b', 7), Color.WHITE))
     board.active_color = Color.BLACK
     board = board.next(MoveParser().parse("b8=Q", Color.WHITE))
     self.assertEqual(PieceType.QUEEN, board[('b', 8)].type)
開發者ID:ElenaHudyakova,項目名稱:ChessMaster,代碼行數:8,代碼來源:tests.py


注:本文中的game.game_module.BoardState.next方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。