本文整理匯總了Python中dream.simulation.imports.Machine.removeEntity方法的典型用法代碼示例。如果您正苦於以下問題:Python Machine.removeEntity方法的具體用法?Python Machine.removeEntity怎麽用?Python Machine.removeEntity使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類dream.simulation.imports.Machine
的用法示例。
在下文中一共展示了Machine.removeEntity方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: removeEntity
# 需要導入模塊: from dream.simulation.imports import Machine [as 別名]
# 或者: from dream.simulation.imports.Machine import removeEntity [as 別名]
def removeEntity(self, entity):
activeEntity=Machine.removeEntity(self, entity)
if self.state==-1:
activeEntity.status='Bad'
else:
self.numGoodParts+=1
return activeEntity
示例2: removeEntity
# 需要導入模塊: from dream.simulation.imports import Machine [as 別名]
# 或者: from dream.simulation.imports.Machine import removeEntity [as 別名]
def removeEntity(self,entity=None):
# run the default method
activeEntity=Machine.removeEntity(self, entity)
# count the number of parts in the server.
# If it is empty have one internal queue to signal the queue before the compound object
if not self.countInternalParts():
self.sendSignal(receiver=QB, signal=QB.canDispose, sender=Q1)
return activeEntity