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Python DistributedSmoothNode.disable方法代碼示例

本文整理匯總了Python中direct.distributed.DistributedSmoothNode.DistributedSmoothNode.disable方法的典型用法代碼示例。如果您正苦於以下問題:Python DistributedSmoothNode.disable方法的具體用法?Python DistributedSmoothNode.disable怎麽用?Python DistributedSmoothNode.disable使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在direct.distributed.DistributedSmoothNode.DistributedSmoothNode的用法示例。


在下文中一共展示了DistributedSmoothNode.disable方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: disable

# 需要導入模塊: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 別名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import disable [as 別名]
    def disable(self):
        """ This method is called when the object is removed from the
        scene, for instance because it left the zone.  It is balanced
        against generate(): for each generate(), there will be a
        corresponding disable().  Everything that was done in
        generate() or announceGenerate() should be undone in disable().

        After a disable(), the object might be cached in memory in case
        it will eventually reappear.  The DistributedObject should be
        prepared to receive another generate() for an object that has
        already received disable().

        Note that the above is only strictly true for *cacheable*
        objects.  Most objects are, by default, non-cacheable; you
        have to call obj.setCacheable(True) (usually in the
        constructor) to make it cacheable.  Until you do this, your
        non-cacheable object will always receive a delete() whenever
        it receives a disable(), and it will never be stored in a
        cache.
        """

        # Stop the smooth task.
        self.stopSmooth()

        # Take it out of the scene graph.
        self.detachNode()

        if self.flushTask:
            taskMgr.remove(self.flushTask)
            self.flushTask = None

        DistributedSmoothNode.disable(self)
開發者ID:ToontownLittleCat,項目名稱:tagger,代碼行數:34,代碼來源:TagAvatar.py

示例2: disable

# 需要導入模塊: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 別名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import disable [as 別名]
    def disable(self):
        # Take it out of the scene graph.
        self.detachNode()

        DistributedSmoothNode.disable(self)
開發者ID:ToontownLittleCat,項目名稱:dist-ralph,代碼行數:7,代碼來源:Ralph.py

示例3: disable

# 需要導入模塊: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 別名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import disable [as 別名]
 def disable(self):
     self.stopSmooth()
     self.model.detachNode()
     DistributedSmoothNode.disable(self)
開發者ID:grimfang,項目名稱:owp_dungeon_crawler,代碼行數:6,代碼來源:DistributedPlayer.py

示例4: disable

# 需要導入模塊: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 別名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import disable [as 別名]
 def disable(self):
     self.stopSmooth()
     self.ignore('showAvId')
     self.ignore('showName')
     self.detachNode()
     DistributedSmoothNode.disable(self)
開發者ID:coginvasion,項目名稱:src,代碼行數:8,代碼來源:DistributedChar.py


注:本文中的direct.distributed.DistributedSmoothNode.DistributedSmoothNode.disable方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。