本文整理匯總了Python中direct.distributed.DistributedSmoothNode.DistributedSmoothNode.announceGenerate方法的典型用法代碼示例。如果您正苦於以下問題:Python DistributedSmoothNode.announceGenerate方法的具體用法?Python DistributedSmoothNode.announceGenerate怎麽用?Python DistributedSmoothNode.announceGenerate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類direct.distributed.DistributedSmoothNode.DistributedSmoothNode
的用法示例。
在下文中一共展示了DistributedSmoothNode.announceGenerate方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: announceGenerate
# 需要導入模塊: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 別名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import announceGenerate [as 別名]
def announceGenerate(self):
DistributedSmoothNode.announceGenerate(self)
self.activateSmoothing(True, False)
self.startSmooth()
self.loadActor()
self.reparentTo(render)
示例2: announceGenerate
# 需要導入模塊: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 別名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import announceGenerate [as 別名]
def announceGenerate(self):
DistributedSmoothNode.announceGenerate(self)
self.name = self.uniqueName('projectile')
self.posHprBroadcastName = self.uniqueName('projectileBroadcast')
geom = loader.loadModel('models/smiley')
self.geom = geom
self.geom.reparentTo(self)
self.startSmooth()
self.reparentTo(render)
示例3: announceGenerate
# 需要導入模塊: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 別名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import announceGenerate [as 別名]
def announceGenerate(self):
""" This method is called after generate(), after all of the
required fields have been filled in. At the time of this call,
the distributed object is ready for use. """
DistributedSmoothNode.announceGenerate(self)
# We can activate smoothing on this avatar as soon as it's
# generated.
self.activateSmoothing(True, False)
# We also need to start the smooth task, which computes the
# new smoothed position every frame. Let's keep this task
# running as long as the avatar is generated.
self.startSmooth()
# Get a pointer to the associated TagPlayer object. Since
# there's no guarantee of order between the time TagPlayer and
# TagAvatar are generated, we might have to wait for it. The
# RelatedObjectManager can do that for us.
self.cr.relatedObjectMgr.requestObjects(
[self.playerId], allCallback = self.manifestAvatar)
示例4: announceGenerate
# 需要導入模塊: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 別名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import announceGenerate [as 別名]
def announceGenerate(self):
DistributedSmoothNode.announceGenerate(self)
self.reparentTo(base.render)