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Python Magic.__init__方法代碼示例

本文整理匯總了Python中base.Magic.__init__方法的典型用法代碼示例。如果您正苦於以下問題:Python Magic.__init__方法的具體用法?Python Magic.__init__怎麽用?Python Magic.__init__使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在base.Magic的用法示例。


在下文中一共展示了Magic.__init__方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: __init__

# 需要導入模塊: from base import Magic [as 別名]
# 或者: from base.Magic import __init__ [as 別名]
 def __init__(self):
     self.element = "water"
     self.name = "Paralyze"
     self.level = 10
     self.imagefile = "paralyze.gif"
     self.info = _("Paralyzes enemy player and creatures for one turn, " "so they skip one turn.")
     Magic.__init__(self)
開發者ID:sandrobonazzola,項目名稱:wizards-magic2,代碼行數:9,代碼來源:water_cards_deck.py

示例2: __init__

# 需要導入模塊: from base import Magic [as 別名]
# 或者: from base.Magic import __init__ [as 別名]
 def __init__(self):
     self.element = "fire"
     self.name = "FireSpikes"
     self.level = 3
     self.imagefile = "fire_spikes.gif"
     self.info = _("Deals 3 damage to each enemy creature. " "Cheap and still good. Pure Fire.")
     Magic.__init__(self)
開發者ID:sandrobonazzola,項目名稱:wizards-magic2,代碼行數:9,代碼來源:fire_cards_deck.py

示例3: __init__

# 需要導入模塊: from base import Magic [as 別名]
# 或者: from base.Magic import __init__ [as 別名]
 def __init__(self):
     self.element = "death"
     self.name = "Curse"
     self.level = 4
     self.imagefile = 'curse.gif'
     self.info = _(
         "Reduces all enemy elements by 1. "
         "Curse and Doom are now your enemy's only guests."
     )
     Magic.__init__(self)
開發者ID:sandrobonazzola,項目名稱:wizards-magic2,代碼行數:12,代碼來源:death_cards_deck.py

示例4: __init__

# 需要導入模塊: from base import Magic [as 別名]
# 或者: from base.Magic import __init__ [as 別名]
 def __init__(self):
     self.element = "earth"
     self.name = "Quicksands"
     self.level = 6
     self.imagefile = 'quicksands.gif'
     self.info = _(
         "Kills all enemy creatures of level less than 5. "
         "Only the skilled one can survive the swamp's most "
         "dangerous weapon."
     )
     Magic.__init__(self)
開發者ID:sandrobonazzola,項目名稱:wizards-magic2,代碼行數:13,代碼來源:earth_cards_deck.py

示例5: __init__

# 需要導入模塊: from base import Magic [as 別名]
# 或者: from base.Magic import __init__ [as 別名]
 def __init__(self):
     self.element = "air"
     self.name = "BlackWind"
     self.level = 8
     self.imagefile = 'black_wind.gif'
     self.info = _(
         "Winds away strongest enemy creature. "
         "Perfect against high-level enemy creatures. "
         "One of the most useful spells."
     )
     Magic.__init__(self)
開發者ID:sandrobonazzola,項目名稱:wizards-magic2,代碼行數:13,代碼來源:air_cards_deck.py


注:本文中的base.Magic.__init__方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。