本文整理匯總了Python中app.scense.core.PlayersManager.PlayersManager.stopAllTimer方法的典型用法代碼示例。如果您正苦於以下問題:Python PlayersManager.stopAllTimer方法的具體用法?Python PlayersManager.stopAllTimer怎麽用?Python PlayersManager.stopAllTimer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類app.scense.core.PlayersManager.PlayersManager
的用法示例。
在下文中一共展示了PlayersManager.stopAllTimer方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: leaveScene_610
# 需要導入模塊: from app.scense.core.PlayersManager import PlayersManager [as 別名]
# 或者: from app.scense.core.PlayersManager.PlayersManager import stopAllTimer [as 別名]
def leaveScene_610(dynamicId,characterId):
'''離開場景'''
player = PlayersManager().getPlayerByID(characterId)
if not player:
return None,0
player.stopAllTimer()
playerDumps = cPickle.dumps(player)
player.startAllTimer()
placeId = player.baseInfo.getTown()
return playerDumps,placeId
示例2: DropCharacterInNode_612
# 需要導入模塊: from app.scense.core.PlayersManager import PlayersManager [as 別名]
# 或者: from app.scense.core.PlayersManager.PlayersManager import stopAllTimer [as 別名]
def DropCharacterInNode_612(dynamicId,characterId):
'''移除角色在當前場景(副本)服務中的實例
'''
player = PlayersManager().getPlayerByID(characterId)
if not player:
return False
if player.baseInfo.getState()==0:
placeId = player.baseInfo.getTown()
scene = MapManager().getMapId(placeId)
scene.dropPlayer(characterId)
for petId in player.matrix._matrixSetting.values():
if petId>0:
scene.dropPet(petId)
player.stopAllTimer()
PlayersManager().dropPlayerByID(characterId)
return True