本文整理匯總了Python中Card.calcStartCards方法的典型用法代碼示例。如果您正苦於以下問題:Python Card.calcStartCards方法的具體用法?Python Card.calcStartCards怎麽用?Python Card.calcStartCards使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Card
的用法示例。
在下文中一共展示了Card.calcStartCards方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: assembleHandsPlayers
# 需要導入模塊: import Card [as 別名]
# 或者: from Card import calcStartCards [as 別名]
def assembleHandsPlayers(self, hand):
#street0VPI/vpip already called in Hand
# sawShowdown is calculated in playersAtStreetX, as that calculation gives us a convenient list of names
#hand.players = [[seat, name, chips],[seat, name, chips]]
for player in hand.players:
self.handsplayers[player[1]]['seatNo'] = player[0]
self.handsplayers[player[1]]['startCash'] = int(100 * Decimal(player[2]))
self.handsplayers[player[1]]['sitout'] = False #TODO: implement actual sitout detection
if hand.gametype["type"]=="tour":
self.handsplayers[player[1]]['tourneyTypeId']=hand.tourneyTypeId
self.handsplayers[player[1]]['tourneysPlayersIds'] = hand.tourneysPlayersIds[player[1]]
else:
self.handsplayers[player[1]]['tourneysPlayersIds'] = None
# XXX: enumerate(list, start=x) is python 2.6 syntax; 'start'
#for i, street in enumerate(hand.actionStreets[2:], start=1):
for i, street in enumerate(hand.actionStreets[2:]):
self.seen(self.hand, i+1)
for i, street in enumerate(hand.actionStreets[1:]):
self.aggr(self.hand, i)
self.calls(self.hand, i)
self.bets(self.hand, i)
if i>0:
self.folds(self.hand, i)
# Winnings is a non-negative value of money collected from the pot, which already includes the
# rake taken out. hand.collectees is Decimal, database requires cents
for player in hand.collectees:
self.handsplayers[player]['winnings'] = int(100 * hand.collectees[player])
#FIXME: This is pretty dodgy, rake = hand.rake/#collectees
# You can really only pay rake when you collect money, but
# different sites calculate rake differently.
# Should be fine for split-pots, but won't be accurate for multi-way pots
self.handsplayers[player]['rake'] = int(100* hand.rake)/len(hand.collectees)
if self.handsplayers[player]['street1Seen'] == True:
self.handsplayers[player]['wonWhenSeenStreet1'] = 1.0
if self.handsplayers[player]['sawShowdown'] == True:
self.handsplayers[player]['wonAtSD'] = 1.0
for player in hand.pot.committed:
self.handsplayers[player]['totalProfit'] = int(self.handsplayers[player]['winnings'] - (100*hand.pot.committed[player])- (100*hand.pot.common[player]))
self.calcCBets(hand)
for player in hand.players:
hcs = hand.join_holecards(player[1], asList=True)
hcs = hcs + [u'0x', u'0x', u'0x', u'0x', u'0x']
#for i, card in enumerate(hcs[:7], 1): #Python 2.6 syntax
# self.handsplayers[player[1]]['card%s' % i] = Card.encodeCard(card)
for i, card in enumerate(hcs[:7]):
self.handsplayers[player[1]]['card%s' % (i+1)] = Card.encodeCard(card)
self.handsplayers[player[1]]['startCards'] = Card.calcStartCards(hand, player[1])
self.setPositions(hand)
self.calcCheckCallRaise(hand)
self.calc34BetStreet0(hand)
self.calcSteals(hand)