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PHP Effect::isVisible方法代碼示例

本文整理匯總了PHP中pocketmine\entity\Effect::isVisible方法的典型用法代碼示例。如果您正苦於以下問題:PHP Effect::isVisible方法的具體用法?PHP Effect::isVisible怎麽用?PHP Effect::isVisible使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pocketmine\entity\Effect的用法示例。


在下文中一共展示了Effect::isVisible方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: switchLevelVanish

 /**
  * Allow to switch between levels Vanished!
  * You need to teleport the player to a different level in order to call this event
  *
  * @param Player $player
  * @param Level $origin
  * @param Level $target
  */
 public function switchLevelVanish(Player $player, Level $origin, Level $target)
 {
     if ($origin->getName() !== $target->getName() && $this->isVanished($player)) {
         // This will be used if the specified player has "noPacket" enabled.
         // A temporal check will be used for "the other players".
         $noPacket = $this->hasNoPacket($player);
         // Just as prevention if any player has "noPacket" disabled...
         $pk = new MobEffectPacket();
         $pk->effectId = $this->invisibilityEffect->getId();
         $pk->amplifier = $this->invisibilityEffect->getAmplifier();
         $pk->particles = $this->invisibilityEffect->isVisible();
         $pk->duration = $this->invisibilityEffect->getDuration();
         // Show to origin's players
         $pk->eventId = MobEffectPacket::EVENT_REMOVE;
         foreach ($origin->getPlayers() as $p) {
             if ($p !== $player) {
                 if ($this->isVanished($player)) {
                     if (!$noPacket) {
                         $pk->eid = $player->getId();
                         $p->dataPacket($pk);
                     } else {
                         $p->showPlayer($player);
                     }
                 }
                 if ($this->isVanished($p)) {
                     if (!$this->hasNoPacket($p)) {
                         $pk->eid = $p->getId();
                         $player->dataPacket($pk);
                     } else {
                         $player->showPlayer($p);
                     }
                 }
             }
         }
         // Hide to target's players
         $pk->eventId = MobEffectPacket::EVENT_ADD;
         foreach ($target->getPlayers() as $p) {
             if ($p !== $player) {
                 if ($this->isVanished($player)) {
                     if (!$noPacket) {
                         $pk->eid = $player->getId();
                         $p->dataPacket($pk);
                     } else {
                         $p->hidePlayer($player);
                     }
                 }
                 if ($this->isVanished($p)) {
                     if (!$this->hasNoPacket($p)) {
                         $pk->eid = $p->getId();
                         $player->dataPacket($pk);
                     } else {
                         $player->hidePlayer($p);
                     }
                 }
             }
         }
     }
 }
開發者ID:mwvent,項目名稱:WattzEssentialsPE,代碼行數:66,代碼來源:Loader.php


注:本文中的pocketmine\entity\Effect::isVisible方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。