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PHP Effect::add方法代碼示例

本文整理匯總了PHP中pocketmine\entity\Effect::add方法的典型用法代碼示例。如果您正苦於以下問題:PHP Effect::add方法的具體用法?PHP Effect::add怎麽用?PHP Effect::add使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pocketmine\entity\Effect的用法示例。


在下文中一共展示了Effect::add方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: addEffect

 public function addEffect(Effect $effect)
 {
     if (isset($this->effects[$effect->getId()])) {
         $oldEffect = $this->effects[$effect->getId()];
         if (abs($effect->getAmplifier()) <= $oldEffect->getAmplifier() or abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier()) and $effect->getDuration() < $oldEffect->getDuration()) {
             return;
         }
         $effect->add($this, true);
     } else {
         $effect->add($this, false);
     }
     $this->effects[$effect->getId()] = $effect;
     $this->recalculateEffectColor();
     if ($effect->getId() === Effect::HEALTH_BOOST) {
         $this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1));
     }
 }
開發者ID:RedstoneAlmeida,項目名稱:Steadfast2,代碼行數:17,代碼來源:Entity.php

示例2: addEffect

 public function addEffect(Effect $effect)
 {
     Server::getInstance()->getPluginManager()->callEvent($ev = new EntityEffectAddEvent($this, $effect));
     if ($ev->isCancelled()) {
         return false;
     }
     if ($effect->getId() === Effect::HEALTH_BOOST) {
         $this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1));
     }
     if ($effect->getId() === Effect::ABSORPTION and $this instanceof Human) {
         $this->setAbsorption(4 * ($effect->getAmplifier() + 1));
     }
     if (isset($this->effects[$effect->getId()])) {
         $oldEffect = $this->effects[$effect->getId()];
         if ($effect->getAmplifier() <= $oldEffect->getAmplifier() and $effect->getDuration() < $oldEffect->getDuration()) {
             return;
         }
         $effect->add($this, true, $oldEffect);
     } else {
         $effect->add($this, false);
     }
     $this->effects[$effect->getId()] = $effect;
     $this->recalculateEffectColor();
     return true;
 }
開發者ID:kniffo80,項目名稱:Genisys,代碼行數:25,代碼來源:Entity.php

示例3: addEffect

 public function addEffect(Effect $effect)
 {
     if (isset($this->effects[$effect->getId()])) {
         $oldEffect = $this->effects[$effect->getId()];
         if (abs($effect->getAmplifier()) <= $oldEffect->getAmplifier() or abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier()) and $effect->getDuration() < $oldEffect->getDuration()) {
             return;
         }
         $effect->add($this, true);
     } else {
         $effect->add($this, false);
     }
     $this->effects[$effect->getId()] = $effect;
     $this->recalculateEffectColor();
     if ($effect->getId() === Effect::HEALTH_BOOST) {
         $this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1));
     }
     if ($effect->getId() === Effect::HEALING) {
         if ($this->getHealth() + 2 * ($effect->getAmplifier() + 1) > $this->getMaxHealth()) {
             $ev = new EntityRegainHealthEvent($this, $this->getMaxHealth() - $this->getHealth(), EntityRegainHealthEvent::CAUSE_MAGIC);
             $this->heal($ev->getAmount(), $ev);
         } else {
             $ev = new EntityRegainHealthEvent($this, 2 * ($effect->getAmplifier() + 1), EntityRegainHealthEvent::CAUSE_MAGIC);
             $this->heal($ev->getAmount(), $ev);
         }
     }
     if ($effect->getId() === Effect::HARMING) {
         if ($this->getHealth() - 3 * ($effect->getAmplifier() + 1) < 0) {
             $ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_MAGIC, $this->getHealth());
             $this->attack($ev->getFinalDamage(), $ev);
         } else {
             $ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_MAGIC, 3 * ($effect->getAmplifier() + 1));
             $this->attack($ev->getFinalDamage(), $ev);
         }
     }
 }
開發者ID:Cecil107,項目名稱:PocketMine-0.13.0,代碼行數:35,代碼來源:Entity.php

示例4: addEffect

 public function addEffect(Effect $effect)
 {
     if ($effect->getId() === Effect::HEALTH_BOOST) {
         $this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1));
     }
     if ($effect->getId() === Effect::ABSORPTION and $this instanceof Human) {
         $this->setAbsorption(4 * ($effect->getAmplifier() + 1));
     }
     if (isset($this->effects[$effect->getId()])) {
         $oldEffect = $this->effects[$effect->getId()];
         if ($effect->getAmplifier() <= $oldEffect->getAmplifier() and $effect->getDuration() < $oldEffect->getDuration()) {
             return;
         }
         $effect->add($this, true, $oldEffect);
     } else {
         $effect->add($this, false);
     }
     $this->effects[$effect->getId()] = $effect;
     $this->recalculateEffectColor();
 }
開發者ID:yungtechboy1,項目名稱:Genisys,代碼行數:20,代碼來源:Entity.php


注:本文中的pocketmine\entity\Effect::add方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。