本文整理匯總了PHP中Weapon::loadWeapon方法的典型用法代碼示例。如果您正苦於以下問題:PHP Weapon::loadWeapon方法的具體用法?PHP Weapon::loadWeapon怎麽用?PHP Weapon::loadWeapon使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Weapon
的用法示例。
在下文中一共展示了Weapon::loadWeapon方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: loadHeroFromObject
function loadHeroFromObject($obj)
{
$returnHero = new Hero();
$returnHero->ID = $obj->ID;
$returnHero->OwnerID = $obj->OwnerID;
$returnHero->PartyID = $obj->PartyID;
$returnHero->Race = Race::loadRace($obj->Race);
$returnHero->Name = $obj->Name;
$returnHero->HeroClass = HeroClass::loadHeroClass($obj->Class);
$returnHero->MaxHP = $obj->MaxHP;
$returnHero->CurrentHP = floor($obj->CurrentHP);
$returnHero->Level = $obj->Level;
$returnHero->CurrentXP = $obj->CurrentXP;
$returnHero->LevelUpXP = $obj->LevelUpXP;
$returnHero->Str = $obj->Str;
$returnHero->Dex = $obj->Dex;
$returnHero->Con = $obj->Con;
$returnHero->Intel = $obj->Intel;
$returnHero->Wis = $obj->Wis;
$returnHero->Cha = $obj->Cha;
$returnHero->Fte = $obj->Fte;
$returnHero->Weapon = Weapon::loadWeapon($obj->WeaponID);
$returnHero->Kills = $obj->Kills;
$returnHero->Status = $obj->Status;
$returnHero->StatusTime = new DateTime($obj->StatusTime);
$returnHero->DateOfBirth = new DateTime($obj->DateOfBirth);
$now = new DateTime('now');
$returnHero->Age = $returnHero->DateOfBirth->diff($now)->format('%a');
$returnHero->StatusETA = $returnHero->StatusTime->diff($now)->format('%R%a days, %H:%I:%S');
if (substr($returnHero->StatusETA, 0, 1) == '+') {
$returnHero->StatusETA = "None";
}
return $returnHero;
}
示例2: loadSaleFromObject
function loadSaleFromObject($obj)
{
$returnSale = new Sale();
$returnSale->ID = $obj->ID;
$returnSale->SellerID = $obj->SellerID;
$returnSale->ItemType = $obj->ItemType;
$returnSale->ItemID = $obj->ItemID;
$returnSale->Price = $obj->Price;
$returnSale->Created = new DateTime($obj->Created);
//load the actual object for sale
if ($returnSale->ItemType == "Weapon") {
$returnSale->Item = Weapon::loadWeapon($returnSale->ItemID);
}
return $returnSale;
}
示例3:
} else {
if ($_REQUEST['action'] == "changeWeapon") {
$weapon = Weapon::loadWeapon($_REQUEST['WeaponID']);
// @TODO also check that weapon is currently unassigned,
// so people like me cannot cheat and assign a weapon twice
if ($weapon->UserID == $currentUID) {
$hero->Weapon = $weapon;
$hero->SaveHero();
$smarty->assign("hero", $hero);
$smarty->assign("message", $hero->Name . " has equipped " . $weapon->Name);
} else {
$smarty->assign("error", "That does not belong to you.");
}
} else {
if ($_REQUEST['action'] == "editWeaponName") {
$weapon = Weapon::loadWeapon($_REQUEST['WeaponID']);
if ($weapon->UserID == $currentUID) {
$oldName = $weapon->Name;
$weapon->Name = $_REQUEST['weaponName'];
$weapon->save();
$smarty->assign("message", $oldName . " was renamed to " . $weapon->Name);
$hero->Weapon = $weapon;
$smarty->assign("hero", $hero);
} else {
$smarty->assign("error", "You can't rename what does not belong to you.");
}
} else {
if ($_REQUEST['action'] == "levelUp") {
if ($hero->canLevelUp()) {
if ($hero->Status == "") {
$hero->Status = "Level Up";
示例4: GenerateHero
function GenerateHero($level)
{
//Race
$this->Race = $this->GenerateRace();
echo "Race: " . $this->Race->Name . "<br />";
//Name
$this->Name = $this->Race->generateHeroName();
echo "Name: " . $this->Name . "<br />";
//Attributes
echo "Str ";
$this->Str = $this->GenerateAtribute($this->Race->StrBon);
//include bonuses argument and level argument
echo "Dex ";
$this->Dex = $this->GenerateAtribute($this->Race->DexBon);
echo "Con ";
$this->Con = $this->GenerateAtribute($this->Race->ConBon);
echo "Int ";
$this->Intel = $this->GenerateAtribute($this->Race->IntelBon);
echo "Wis ";
$this->Wis = $this->GenerateAtribute($this->Race->WisBon);
echo "Cha ";
$this->Cha = $this->GenerateAtribute($this->Race->ChaBon);
echo "Fte ";
$this->Fte = $this->GenerateAtribute($this->Race->FteBon);
//Class
$this->HeroClass = $this->GenerateHeroClass();
echo "<br />Class: " . $this->HeroClass->Name . " HD: D" . $this->HeroClass->HD . "<br />";
//HP
$this->MaxHP = $this->HeroClass->HD + $this->calculateAttributeBonus($this->Con);
//base the multiplyer on HD and con
$this->CurrentHP = $this->MaxHP;
echo "Hit Points: " . $this->CurrentHP . "/" . $this->MaxHP . "<br />";
//Level
$this->Level = 1;
echo "Level:" . $this->Level . "<br />";
//XP
$XPBonus = rand(0, $this->Fte);
$this->CurrentXP = 0;
$this->LevelUpXP = 100 - $XPBonus;
echo "XP: " . $this->CurrentXP . "/" . $this->LevelUpXP . " Luck Bonus: " . $XPBonus . "<br />";
//check for levelup
if ($level > 1) {
$i = 0;
while ($i < $level - 1) {
if ($this->forceLevelUP()) {
$i++;
} else {
break;
}
}
}
//generate weapon
$this->Weapon = Weapon::loadWeapon(rand(1, 9));
}
示例5: User
$user = new User();
$user = $user->load($currentUID);
$heroController = new heroController();
$userChaBonus = $heroController->getChaModForUser($currentUID);
$smarty->assign("userChaBonus", $userChaBonus);
//html header
$smarty->display("css/css.tpl");
$weaponController = new weaponController();
//menu
$smarty->assign("currentpage", "inventory");
$smarty->assign("help", "This page displays all the weapon you have. Weapons can be scrapped if not required, so long as they are not currently equipped.\n\t\t\t\t\t Clicking the Weapon Name will allow you to upgrade and rename the weapon. \n\t\t\t\t\t Clicking a heroes name will show more detailed information about that hero.");
$smarty->assign("helpTitle", "Weapons Page Help");
include_once "menu.php";
if (isset($_REQUEST['action'])) {
if ($_REQUEST['action'] == "scrap") {
$scrapWeapon = Weapon::loadWeapon($_REQUEST['ID']);
if ($scrapWeapon->UserID == $currentUID) {
if (!is_numeric($scrapWeapon->GetHeroIDFromWeapon())) {
$user->gold += $scrapWeapon->getScrapValue($userChaBonus);
$user->Save();
$scrapWeapon->delete();
$smarty->assign("message", $scrapWeapon->Name . " has been scrapped for " . $scrapWeapon->getScrapValue($userChaBonus) . "gp");
} else {
$smarty->assign("error", "Can not scrap equipped weapons");
}
} else {
$smarty->assign("error", "This is not your weapon to scrap");
}
}
}
$tmpHero = new Hero();