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PHP Shadowrun4::loadPlayerByName方法代碼示例

本文整理匯總了PHP中Shadowrun4::loadPlayerByName方法的典型用法代碼示例。如果您正苦於以下問題:PHP Shadowrun4::loadPlayerByName方法的具體用法?PHP Shadowrun4::loadPlayerByName怎麽用?PHP Shadowrun4::loadPlayerByName使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Shadowrun4的用法示例。


在下文中一共展示了Shadowrun4::loadPlayerByName方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: execute

 public static function execute(SR_Player $player, array $args)
 {
     $bot = Shadowrap::instance($player);
     if (count($args) === 0) {
         return self::rply($player, '5088', array(SR_Bounty::displayBountyPlayer($player)));
         // 			return $bot->reply(SR_Bounty::displayBountyPlayer($player));
     }
     if (count($args) > 1) {
         return $bot->reply(Shadowhelp::getHelp($player, 'bounty'));
     }
     if (false === ($target = Shadowrun4::loadPlayerByName($args[0]))) {
         return self::rply($player, '1017');
         // 			return $bot->reply('This player is unknown. Try playername{serverid}.');
     }
     return self::rply($player, '5089', array(SR_Bounty::displayBountyPlayer($target)));
     // 		return $bot->reply(SR_Bounty::displayBountyPlayer($target));
 }
開發者ID:sinfocol,項目名稱:gwf3,代碼行數:17,代碼來源:bounty.php

示例2: execute

 public static function execute(SR_Player $player, array $args)
 {
     $bot = Shadowrap::instance($player);
     if (count($args) !== 1) {
         $bot->reply(Shadowhelp::getHelp($player, 'gmload'));
         return false;
     }
     if (false !== ($target = Shadowrun4::getPlayerByName($args[0]))) {
         $bot->reply(sprintf('The player %s is already in memory.', $args[0]));
         return false;
     }
     if (false === ($target = Shadowrun4::loadPlayerByName($args[0]))) {
         $bot->reply(sprintf('The player %s is unknown.', $args[0]));
         return false;
     }
     Shadowrun4::addPlayer($target);
     $bot->reply(sprintf('The player %s has been loaded into memory.', $args[0]));
     return true;
 }
開發者ID:sinfocol,項目名稱:gwf3,代碼行數:19,代碼來源:gmload.php

示例3: onNPCBountyTalk

 public function onNPCBountyTalk(SR_Player $player, $word, array $args)
 {
     switch (count($args)) {
         case 1:
             $this->reply("Yes. Try #ttj bounty <player{server}> to see the bounty for a player. Try #ttj bounty <player{server}> <nuyen> to raise the bounty for a player.");
             return true;
         case 2:
             if (false === ($target = Shadowrun4::loadPlayerByName($args[1]))) {
                 $this->reply("This player is unknown. Try #ttj <nickname{serverid}>.");
             } else {
                 $this->reply(SR_Bounty::displayBountyPlayer($target));
             }
             return true;
         case 3:
             if (false === ($target = Shadowrun4::loadPlayerByName($args[1]))) {
                 $this->reply("This player is unknown. Try #ttj <nickname{serverid}>.");
                 return true;
             }
             $nuyen = (int) $args[2];
             $min_nuyen = SR_Bounty::getMinNuyen($target);
             if ($nuyen < $min_nuyen) {
                 $this->reply(sprintf('The minimum bounty for %s is %s.', $target->getName(), Shadowfunc::displayNuyen($min_nuyen)));
                 return true;
             }
             if (false === $player->pay($nuyen)) {
                 $this->reply(sprintf("You don't seem to have %s.", Shadowfunc::displayNuyen($nuyen)));
                 return false;
             }
             if (false === SR_Bounty::insertBounty($player, $target, $nuyen)) {
                 $this->reply(sprintf('Database error in %s line %s.', __FILE__, __LINE__));
                 return false;
             }
             $bounty = Shadowfunc::displayNuyen($nuyen);
             $total = Shadowfunc::displayNuyen($target->getBase('bounty'));
             $target->message(sprintf("%s put a bounty on you: +%s = %s!", $player->getName(), $bounty, $total));
             $this->reply(sprintf('You put a bounty of %s on %s. This is valid for %s. Total bounty for this chummer is %s now.', $bounty, $target->getName(), GWF_TimeConvert::humanDuration(SR_Bounty::TIMEOUT), $total));
             return true;
         default:
             return false;
     }
 }
開發者ID:sinfocol,項目名稱:gwf3,代碼行數:41,代碼來源:SR_TalkingNPC.php


注:本文中的Shadowrun4::loadPlayerByName方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。