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PHP Shadowrun4::getPlayerByUID方法代碼示例

本文整理匯總了PHP中Shadowrun4::getPlayerByUID方法的典型用法代碼示例。如果您正苦於以下問題:PHP Shadowrun4::getPlayerByUID方法的具體用法?PHP Shadowrun4::getPlayerByUID怎麽用?PHP Shadowrun4::getPlayerByUID使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Shadowrun4的用法示例。


在下文中一共展示了Shadowrun4::getPlayerByUID方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: execute

 public static function execute(SR_Player $player, array $args)
 {
     $bot = Shadowrap::instance($player);
     if (count($args) < 2 || count($args) > 3) {
         $bot->reply(Shadowhelp::getHelp($player, 'gmsp'));
         return false;
     }
     if (false === ($spell = SR_Spell::getSpell($args[1]))) {
         $bot->reply("The spell {$args[1]} is unknown.");
         return false;
     }
     $server = $player->getUser()->getServer();
     if (false === ($user = Dog::getUserByArg($args[0]))) {
         $bot->reply(sprintf('The user %s is unknown.', $args[0]));
         return false;
     }
     if (false === ($target = Shadowrun4::getPlayerByUID($user->getID()))) {
         $bot->reply(sprintf('The player %s is unknown.', $user->getName()));
         return false;
     }
     if (false === $target->isCreated()) {
         $bot->reply(sprintf('The player %s has not started a game yet.', $args[0]));
         return false;
     }
     $by = 1;
     if (count($args) === 3) {
         if (!Common::isNumeric($args[2])) {
             $bot->reply(Shadowhelp::getHelp($player, 'gmsp'));
             return false;
         }
         if (false === ($base = $player->getSpellBaseLevel($args[1]))) {
             $bot->reply(Shadowhelp::getHelp($player, 'gmsp'));
             return false;
         }
         $by = $args[2] - $base;
     }
     $target->levelupSpell($spell->getName(), $by);
     $target->modify();
     $base = $target->getSpellBaseLevel($args[1]);
     return $bot->reply(sprintf('The target got changed spells!'));
 }
開發者ID:sinfocol,項目名稱:gwf3,代碼行數:41,代碼來源:gmsp.php


注:本文中的Shadowrun4::getPlayerByUID方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。