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Java Inventory.first方法代碼示例

本文整理匯總了Java中org.bukkit.inventory.Inventory.first方法的典型用法代碼示例。如果您正苦於以下問題:Java Inventory.first方法的具體用法?Java Inventory.first怎麽用?Java Inventory.first使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.bukkit.inventory.Inventory的用法示例。


在下文中一共展示了Inventory.first方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: notify

import org.bukkit.inventory.Inventory; //導入方法依賴的package包/類
@Override
public void notify(Player player, Object extra) {
    Location eye = player.getEyeLocation();
    Vector direction = eye.getDirection().multiply(2);
    Block source = (Block) extra;
    Projectile projectile = player.getWorld().spawn(source.getRelative(BlockFace.UP).getLocation().setDirection(direction), LargeFireball.class);
    projectile.setShooter(player);
    projectile.setVelocity(direction);
    
    Inventory inv = player.getInventory();
    if (inv.contains(Material.TNT)) {
        int slot = inv.first(Material.TNT);
        ItemStack ammo = inv.getItem(slot);
        int amount = ammo.getAmount();
        if (amount > 1) {
            ammo.setAmount(amount - 1);
            inv.setItem(slot, ammo);
        } else {
            inv.setItem(slot, null);
        }
        
        projectile.setCustomName("recreator.structure.turret.tnt");
    }
    
    AzureAPI.playSound(player, Sound.ITEM_FIRECHARGE_USE, true);
}
 
開發者ID:Recraft,項目名稱:Recreator,代碼行數:27,代碼來源:StructureTurret.java

示例2: run

import org.bukkit.inventory.Inventory; //導入方法依賴的package包/類
@Override
public void run(PlayerInteractEvent evt) {
    Player player = evt.getPlayer();
    Inventory inv = player.getInventory();
    if (!inv.contains(Material.FIREWORK_CHARGE)) {
        AzureAPI.log(player, "你沒有彈藥! 需要 " + ChatColor.RED + "迷你核彈" + ChatColor.GOLD + " 作為彈藥");
        AzureAPI.playSound(player, Sound.ENTITY_ITEM_BREAK);
        return;
    }
    int slot = inv.first(Material.FIREWORK_CHARGE);
    ItemStack ammo = inv.getItem(slot);
    if (ammo.hasItemMeta()) {
        if (!ammo.getItemMeta().hasLore()) return;
        if (!ammo.getItemMeta().getLore().contains("彈藥")) return;
    } else {
        return;
    }
    int amount = ammo.getAmount();
    if (amount > 1) {
        ammo.setAmount(amount - 1);
        inv.setItem(slot, ammo);
    } else {
        inv.setItem(slot, null);
    }
    
    Location eye = player.getEyeLocation();
    Vector direction = eye.getDirection().multiply(2);
    Projectile projectile = player.getWorld().spawn(eye.add(direction), DragonFireball.class);
    projectile.setBounce(true);
    projectile.setGravity(true);
    projectile.setShooter(player);
    projectile.setVelocity(direction);
    projectile.setCustomName("recreator.item.fatman");
    AzureAPI.playSound(player, Sound.ITEM_FIRECHARGE_USE, true);
}
 
開發者ID:Recraft,項目名稱:Recreator,代碼行數:36,代碼來源:ItemFatMan.java

示例3: run

import org.bukkit.inventory.Inventory; //導入方法依賴的package包/類
@Override
@SuppressWarnings("all")
public void run(PlayerInteractEvent evt) {
    Player player = evt.getPlayer();
    if (ControlTicker.isTracking(player)) {
        AzureAPI.playSound(player, Sound.UI_BUTTON_CLICK);
        AzureAPI.log(player, "上一次攻擊任務尚未結束!");
        return;
    }
    
    Inventory inv = player.getInventory();
    Block block = evt.getClickedBlock();
    Comparator data = (Comparator) block.getState().getData();
    
    if (!inv.contains(Material.SULPHUR)) {
        AzureAPI.playSound(player, Sound.ENTITY_ITEM_BREAK);
        AzureAPI.log(player, "你沒有彈藥! 需要 " + ChatColor.RED + "火藥" + ChatColor.GOLD + " 作為彈藥");
        return;
    }
    int slot = inv.first(Material.SULPHUR);
    ItemStack ammo = inv.getItem(slot);
    int amount = ammo.getAmount();
    if (amount > 1) {
        ammo.setAmount(amount - 1);
        inv.setItem(slot, ammo);
    } else {
        inv.setItem(slot, null);
    }
    
    int timeout = 6;
    ControlTicker.request(this, player, block, TimeUnit.SECONDS, timeout);
    
    AzureAPI.playSound(player, Sound.UI_BUTTON_CLICK, true);
    AzureAPI.log(player, "攻擊任務預定成功, 你有 " + ChatColor.GREEN + timeout + ChatColor.GOLD + " 秒時間設定彈道");
}
 
開發者ID:Recraft,項目名稱:Recreator,代碼行數:36,代碼來源:StructureTurret.java

示例4: run

import org.bukkit.inventory.Inventory; //導入方法依賴的package包/類
@Override
public void run(PlayerInteractEvent evt) {
    Player player = evt.getPlayer();
    if (CooldownTicker.can(this, player) || evt.getItem().getItemMeta().getLore().contains("§6高速射擊")) {
        Inventory inv = player.getInventory();
        if (!inv.contains(Material.SULPHUR)) {
            AzureAPI.log(player, "你沒有彈藥! 需要 " + ChatColor.RED + "火藥" + ChatColor.GOLD + " 作為彈藥");
            AzureAPI.playSound(player, Sound.ENTITY_ITEM_BREAK);
            return;
        }
        int slot = inv.first(Material.SULPHUR);
        ItemStack ammo = inv.getItem(slot);
        int amount = ammo.getAmount();
        if (amount > 1) {
            ammo.setAmount(amount - 1);
            inv.setItem(slot, ammo);
        } else {
            inv.setItem(slot, null);
        }
        
        Location eye = player.getEyeLocation();
        Vector direction = eye.getDirection().multiply(2);
        Projectile projectile = player.getWorld().spawn(eye.add(direction), Fireball.class);
        projectile.setShooter(player);
        projectile.setVelocity(direction);
        AzureAPI.playSound(player, Sound.ITEM_FIRECHARGE_USE, true);
        
        CooldownTicker.cooldown(this, player, TimeUnit.SECONDS, 3);
    } else {
        AzureAPI.playSound(player, Sound.UI_BUTTON_CLICK);
        AzureAPI.log(player, "冷卻時間還沒有結束呢!");
    }
}
 
開發者ID:Recraft,項目名稱:Recreator,代碼行數:34,代碼來源:ItemRedstoneCannon.java


注:本文中的org.bukkit.inventory.Inventory.first方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。