本文整理匯總了Java中net.minecraftforge.common.ForgeHooks.getEnchantPower方法的典型用法代碼示例。如果您正苦於以下問題:Java ForgeHooks.getEnchantPower方法的具體用法?Java ForgeHooks.getEnchantPower怎麽用?Java ForgeHooks.getEnchantPower使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraftforge.common.ForgeHooks
的用法示例。
在下文中一共展示了ForgeHooks.getEnchantPower方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: setPower
import net.minecraftforge.common.ForgeHooks; //導入方法依賴的package包/類
void setPower(Observation observation) {
int power = 0;
for (int j = -1; j <= 1; ++j)
{
for (int k = -1; k <= 1; ++k)
{
if ((j != 0 || k != 0) && world.isAirBlock(position.add(k, 0, j)) && world.isAirBlock(position.add(k, 1, j)))
{
power += ForgeHooks.getEnchantPower(world, position.add(k * 2, 0, j * 2));
power += ForgeHooks.getEnchantPower(world, position.add(k * 2, 1, j * 2));
if (k != 0 && j != 0)
{
power += ForgeHooks.getEnchantPower(world, position.add(k * 2, 0, j));
power += ForgeHooks.getEnchantPower(world, position.add(k * 2, 1, j));
power += ForgeHooks.getEnchantPower(world, position.add(k, 0, j * 2));
power += ForgeHooks.getEnchantPower(world, position.add(k, 1, j * 2));
}
}
}
}
observation.power = power;
}
示例2: getEnchantPower
import net.minecraftforge.common.ForgeHooks; //導入方法依賴的package包/類
private float getEnchantPower() {
float power = 0;
for (int j = -1; j <= 1; ++j) {
for (int k = -1; k <= 1; ++k) {
if ((j != 0 || k != 0) && getWorldObj().isAirBlock(xCoord + k, yCoord, zCoord + j) && getWorldObj().isAirBlock(xCoord + k, yCoord + 1, zCoord + j)) {
power += ForgeHooks.getEnchantPower(getWorldObj(), xCoord + k * 2, yCoord, zCoord + j * 2);
power += ForgeHooks.getEnchantPower(getWorldObj(), xCoord + k * 2, yCoord + 1, zCoord + j * 2);
if (k != 0 && j != 0) {
power += ForgeHooks.getEnchantPower(getWorldObj(), xCoord + k * 2, yCoord, zCoord + j);
power += ForgeHooks.getEnchantPower(getWorldObj(), xCoord + k * 2, yCoord + 1, zCoord + j);
power += ForgeHooks.getEnchantPower(getWorldObj(), xCoord + k, yCoord, zCoord + j * 2);
power += ForgeHooks.getEnchantPower(getWorldObj(), xCoord + k, yCoord + 1, zCoord + j * 2);
}
}
}
}
return power;
}
示例3: getEnchantingPower
import net.minecraftforge.common.ForgeHooks; //導入方法依賴的package包/類
/**
* Gets the enchantment power for a given position in a world. This uses the enchantment
* table logic, so it searches for blocks that are two blocks out from the position passed.
*
* @param world The world to check in.
* @param pos The position to get the enchanting power of.
* @return The enchantment power for a given position in the world.
*/
public static float getEnchantingPower (World world, BlockPos pos) {
final int x = pos.getX();
final int y = pos.getY();
final int z = pos.getZ();
float power = 0;
for (int zOffset = -1; zOffset <= 1; zOffset++) {
for (int xOffset = -1; xOffset <= 1; xOffset++) {
if ((zOffset != 0 || xOffset != 0) && world.isAirBlock(new BlockPos(x + xOffset, y, z + zOffset)) && world.isAirBlock(new BlockPos(x + xOffset, y + 1, z + zOffset))) {
power += ForgeHooks.getEnchantPower(world, new BlockPos(x + xOffset * 2, y, z + zOffset * 2));
power += ForgeHooks.getEnchantPower(world, new BlockPos(x + xOffset * 2, y + 1, z + zOffset * 2));
if (xOffset != 0 && zOffset != 0) {
power += ForgeHooks.getEnchantPower(world, new BlockPos(x + xOffset * 2, y, z + zOffset));
power += ForgeHooks.getEnchantPower(world, new BlockPos(x + xOffset * 2, y + 1, z + zOffset));
power += ForgeHooks.getEnchantPower(world, new BlockPos(x + xOffset, y, z + zOffset * 2));
power += ForgeHooks.getEnchantPower(world, new BlockPos(x + xOffset, y + 1, z + zOffset * 2));
}
}
}
}
return power;
}
示例4: onCraftMatrixChanged
import net.minecraftforge.common.ForgeHooks; //導入方法依賴的package包/類
/**
* Callback for when the crafting matrix is changed.
*/
@Override
public void onCraftMatrixChanged(IInventory p_75130_1_) {
if (p_75130_1_ == tableInventory) {
ItemStack var2 = p_75130_1_.getStackInSlot(0);
int power;
if (var2 != null && var2.isItemEnchantable()) {
if (!world.isRemote) {
power = 0;
int j;
for (j = -1; j <= 1; ++j)
for (int k = -1; k <= 1; ++k)
if ((j != 0 || k != 0) && world.isAirBlock(posX + k, posY, posZ + j) && world.isAirBlock(posX + k, posY + 1, posZ + j)) {
power += ForgeHooks.getEnchantPower(world, posX + k * 2, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(world, posX + k * 2, posY + 1, posZ + j * 2);
if (k != 0 && j != 0) {
power += ForgeHooks.getEnchantPower(world, posX + k * 2, posY, posZ + j);
power += ForgeHooks.getEnchantPower(world, posX + k * 2, posY + 1, posZ + j);
power += ForgeHooks.getEnchantPower(world, posX + k, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(world, posX + k, posY + 1, posZ + j * 2);
}
}
rand.setSeed(enchantmentSeed);
for (j = 0; j < 3; ++j) {
enchantLevels[j] = EnchantmentHelper.calcItemStackEnchantability(rand, j, power, var2);
field_178151_h[j] = -1;
if (enchantLevels[j] < j + 1)
enchantLevels[j] = 0;
}
for (j = 0; j < 3; ++j)
if (enchantLevels[j] > 0) {
List<EnchantmentData> var7 = func_178148_a(var2, j, enchantLevels[j]);
if (var7 != null && !var7.isEmpty()) {
EnchantmentData var6 = var7.get(rand.nextInt(var7.size()));
field_178151_h[j] = var6.enchantmentobj.effectId | var6.enchantmentLevel << 8;
}
}
detectAndSendChanges();
}
} else
for (power = 0; power < 3; ++power) {
enchantLevels[power] = 0;
field_178151_h[power] = -1;
}
}
}
示例5: onCraftMatrixChanged
import net.minecraftforge.common.ForgeHooks; //導入方法依賴的package包/類
public void onCraftMatrixChanged(IInventory p_75130_1_)
{
if (p_75130_1_ == this.tableInventory)
{
ItemStack itemstack = p_75130_1_.getStackInSlot(0);
int i;
if (itemstack != null) // CraftBukkit - relax condition
{
this.nameSeed = this.rand.nextLong();
if (!this.worldPointer.isRemote)
{
i = 0;
int j;
float power = 0;
for (j = -1; j <= 1; ++j)
{
for (int k = -1; k <= 1; ++k)
{
if ((j != 0 || k != 0) && this.worldPointer.isAirBlock(this.posX + k, this.posY, this.posZ + j) && this.worldPointer.isAirBlock(this.posX + k, this.posY + 1, this.posZ + j))
{
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j * 2);
if (k != 0 && j != 0)
{
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j );
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j );
power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY + 1, posZ + j * 2);
}
}
}
}
for (j = 0; j < 3; ++j)
{
this.enchantLevels[j] = EnchantmentHelper.calcItemStackEnchantability(this.rand, j, (int)power, itemstack);
}
// CraftBukkit start
CraftItemStack item = CraftItemStack.asCraftMirror(itemstack);
PrepareItemEnchantEvent event = new PrepareItemEnchantEvent(player, this.getBukkitView(), this.worldPointer.getWorld().getBlockAt(this.posX, this.posY, this.posZ), item, this.enchantLevels, i);
event.setCancelled(!itemstack.isItemEnchantable());
if (this.getBukkitView() != null) this.worldPointer.getServer().getPluginManager().callEvent(event); // Cauldron - allow vanilla mods to byp
if (event.isCancelled())
{
for (i = 0; i < 3; ++i)
{
this.enchantLevels[i] = 0;
}
return;
}
// CraftBukkit end
this.detectAndSendChanges();
}
}
else
{
for (i = 0; i < 3; ++i)
{
this.enchantLevels[i] = 0;
}
}
}
}
示例6: onCraftMatrixChanged
import net.minecraftforge.common.ForgeHooks; //導入方法依賴的package包/類
public void onCraftMatrixChanged(IInventory p_75130_1_)
{
if (p_75130_1_ == this.tableInventory)
{
ItemStack itemstack = p_75130_1_.getStackInSlot(0);
int i;
if (itemstack != null && itemstack.isItemEnchantable())
{
this.nameSeed = this.rand.nextLong();
if (!this.worldPointer.isRemote)
{
i = 0;
int j;
float power = 0;
for (j = -1; j <= 1; ++j)
{
for (int k = -1; k <= 1; ++k)
{
if ((j != 0 || k != 0) && this.worldPointer.isAirBlock(this.posX + k, this.posY, this.posZ + j) && this.worldPointer.isAirBlock(this.posX + k, this.posY + 1, this.posZ + j))
{
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j * 2);
if (k != 0 && j != 0)
{
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j );
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j );
power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY + 1, posZ + j * 2);
}
}
}
}
for (j = 0; j < 3; ++j)
{
this.enchantLevels[j] = EnchantmentHelper.calcItemStackEnchantability(this.rand, j, (int)power, itemstack);
}
this.detectAndSendChanges();
}
}
else
{
for (i = 0; i < 3; ++i)
{
this.enchantLevels[i] = 0;
}
}
}
}
示例7: onCraftMatrixChanged
import net.minecraftforge.common.ForgeHooks; //導入方法依賴的package包/類
/**
* Callback for when the crafting matrix is changed.
*/
public void onCraftMatrixChanged(IInventory par1IInventory)
{
if (par1IInventory == this.tableInventory)
{
ItemStack itemstack = par1IInventory.getStackInSlot(0);
int i;
if (itemstack != null && itemstack.isItemEnchantable())
{
this.nameSeed = this.rand.nextLong();
if (!this.worldPointer.isRemote)
{
i = 0;
int j;
float power = 0;
for (j = -1; j <= 1; ++j)
{
for (int k = -1; k <= 1; ++k)
{
if ((j != 0 || k != 0) && this.worldPointer.isAirBlock(this.posX + k, this.posY, this.posZ + j) && this.worldPointer.isAirBlock(this.posX + k, this.posY + 1, this.posZ + j))
{
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j * 2);
if (k != 0 && j != 0)
{
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j );
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j );
power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY + 1, posZ + j * 2);
}
}
}
}
for (j = 0; j < 3; ++j)
{
this.enchantLevels[j] = EnchantmentHelper.calcItemStackEnchantability(this.rand, j, (int)power, itemstack);
}
this.detectAndSendChanges();
}
}
else
{
for (i = 0; i < 3; ++i)
{
this.enchantLevels[i] = 0;
}
}
}
}