本文整理匯總了Java中net.minecraft.world.biome.BiomeGenBase.getFloatTemperature方法的典型用法代碼示例。如果您正苦於以下問題:Java BiomeGenBase.getFloatTemperature方法的具體用法?Java BiomeGenBase.getFloatTemperature怎麽用?Java BiomeGenBase.getFloatTemperature使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.biome.BiomeGenBase
的用法示例。
在下文中一共展示了BiomeGenBase.getFloatTemperature方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: canBlockFreeze
import net.minecraft.world.biome.BiomeGenBase; //導入方法依賴的package包/類
/**
* Checks to see if a given block is both water and cold enough to freeze.
*/
public boolean canBlockFreeze(BlockPos pos, boolean noWaterAdj)
{
BiomeGenBase biomegenbase = this.getBiomeGenForCoords(pos);
float f = biomegenbase.getFloatTemperature(pos);
if (f > 0.15F)
{
return false;
}
else
{
if (pos.getY() >= 0 && pos.getY() < 256 && this.getLightFor(EnumSkyBlock.BLOCK, pos) < 10)
{
IBlockState iblockstate = this.getBlockState(pos);
Block block = iblockstate.getBlock();
if ((block == Blocks.water || block == Blocks.flowing_water) && ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue() == 0)
{
if (!noWaterAdj)
{
return true;
}
boolean flag = this.isWater(pos.west()) && this.isWater(pos.east()) && this.isWater(pos.north()) && this.isWater(pos.south());
if (!flag)
{
return true;
}
}
}
return false;
}
}
示例2: canSnowAt
import net.minecraft.world.biome.BiomeGenBase; //導入方法依賴的package包/類
/**
* Checks to see if a given block can accumulate snow from it snowing
*/
public boolean canSnowAt(BlockPos pos, boolean checkLight)
{
BiomeGenBase biomegenbase = this.getBiomeGenForCoords(pos);
float f = biomegenbase.getFloatTemperature(pos);
if (f > 0.15F)
{
return false;
}
else if (!checkLight)
{
return true;
}
else
{
if (pos.getY() >= 0 && pos.getY() < 256 && this.getLightFor(EnumSkyBlock.BLOCK, pos) < 10)
{
Block block = this.getBlockState(pos).getBlock();
if (block.getMaterial() == Material.air && Blocks.snow_layer.canPlaceBlockAt(this, pos))
{
return true;
}
}
return false;
}
}
示例3: getSkyColor
import net.minecraft.world.biome.BiomeGenBase; //導入方法依賴的package包/類
/**
* Calculates the color for the skybox
*/
public Vec3 getSkyColor(Entity entityIn, float partialTicks)
{
float f = this.getCelestialAngle(partialTicks);
float f1 = MathHelper.cos(f * (float)Math.PI * 2.0F) * 2.0F + 0.5F;
f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F);
int i = MathHelper.floor_double(entityIn.posX);
int j = MathHelper.floor_double(entityIn.posY);
int k = MathHelper.floor_double(entityIn.posZ);
BlockPos blockpos = new BlockPos(i, j, k);
BiomeGenBase biomegenbase = this.getBiomeGenForCoords(blockpos);
float f2 = biomegenbase.getFloatTemperature(blockpos);
int l = biomegenbase.getSkyColorByTemp(f2);
float f3 = (float)(l >> 16 & 255) / 255.0F;
float f4 = (float)(l >> 8 & 255) / 255.0F;
float f5 = (float)(l & 255) / 255.0F;
f3 = f3 * f1;
f4 = f4 * f1;
f5 = f5 * f1;
float f6 = this.getRainStrength(partialTicks);
if (f6 > 0.0F)
{
float f7 = (f3 * 0.3F + f4 * 0.59F + f5 * 0.11F) * 0.6F;
float f8 = 1.0F - f6 * 0.75F;
f3 = f3 * f8 + f7 * (1.0F - f8);
f4 = f4 * f8 + f7 * (1.0F - f8);
f5 = f5 * f8 + f7 * (1.0F - f8);
}
float f10 = this.getThunderStrength(partialTicks);
if (f10 > 0.0F)
{
float f11 = (f3 * 0.3F + f4 * 0.59F + f5 * 0.11F) * 0.2F;
float f9 = 1.0F - f10 * 0.75F;
f3 = f3 * f9 + f11 * (1.0F - f9);
f4 = f4 * f9 + f11 * (1.0F - f9);
f5 = f5 * f9 + f11 * (1.0F - f9);
}
if (this.lastLightningBolt > 0)
{
float f12 = (float)this.lastLightningBolt - partialTicks;
if (f12 > 1.0F)
{
f12 = 1.0F;
}
f12 = f12 * 0.45F;
f3 = f3 * (1.0F - f12) + 0.8F * f12;
f4 = f4 * (1.0F - f12) + 0.8F * f12;
f5 = f5 * (1.0F - f12) + 1.0F * f12;
}
return new Vec3((double)f3, (double)f4, (double)f5);
}
示例4: addRainParticles
import net.minecraft.world.biome.BiomeGenBase; //導入方法依賴的package包/類
private void addRainParticles()
{
float f = this.mc.theWorld.getRainStrength(1.0F);
if (!this.mc.gameSettings.fancyGraphics)
{
f /= 2.0F;
}
if (f != 0.0F)
{
this.random.setSeed((long)this.rendererUpdateCount * 312987231L);
Entity entity = this.mc.getRenderViewEntity();
World world = this.mc.theWorld;
BlockPos blockpos = new BlockPos(entity);
int i = 10;
double d0 = 0.0D;
double d1 = 0.0D;
double d2 = 0.0D;
int j = 0;
int k = (int)(100.0F * f * f);
if (this.mc.gameSettings.particleSetting == 1)
{
k >>= 1;
}
else if (this.mc.gameSettings.particleSetting == 2)
{
k = 0;
}
for (int l = 0; l < k; ++l)
{
BlockPos blockpos1 = world.getPrecipitationHeight(blockpos.add(this.random.nextInt(i) - this.random.nextInt(i), 0, this.random.nextInt(i) - this.random.nextInt(i)));
BiomeGenBase biomegenbase = world.getBiomeGenForCoords(blockpos1);
BlockPos blockpos2 = blockpos1.down();
Block block = world.getBlockState(blockpos2).getBlock();
if (blockpos1.getY() <= blockpos.getY() + i && blockpos1.getY() >= blockpos.getY() - i && biomegenbase.canSpawnLightningBolt() && biomegenbase.getFloatTemperature(blockpos1) >= 0.15F)
{
double d3 = this.random.nextDouble();
double d4 = this.random.nextDouble();
if (block.getMaterial() == Material.lava)
{
this.mc.theWorld.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, (double)blockpos1.getX() + d3, (double)((float)blockpos1.getY() + 0.1F) - block.getBlockBoundsMinY(), (double)blockpos1.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
}
else if (block.getMaterial() != Material.air)
{
block.setBlockBoundsBasedOnState(world, blockpos2);
++j;
if (this.random.nextInt(j) == 0)
{
d0 = (double)blockpos2.getX() + d3;
d1 = (double)((float)blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY() - 1.0D;
d2 = (double)blockpos2.getZ() + d4;
}
this.mc.theWorld.spawnParticle(EnumParticleTypes.WATER_DROP, (double)blockpos2.getX() + d3, (double)((float)blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY(), (double)blockpos2.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
}
if (j > 0 && this.random.nextInt(3) < this.rainSoundCounter++)
{
this.rainSoundCounter = 0;
if (d1 > (double)(blockpos.getY() + 1) && world.getPrecipitationHeight(blockpos).getY() > MathHelper.floor_float((float)blockpos.getY()))
{
this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.1F, 0.5F, false);
}
else
{
this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.2F, 1.0F, false);
}
}
}
}
示例5: addRainParticles
import net.minecraft.world.biome.BiomeGenBase; //導入方法依賴的package包/類
private void addRainParticles()
{
float f = this.mc.theWorld.getRainStrength(1.0F);
if (!Config.isRainFancy())
{
f /= 2.0F;
}
if (f != 0.0F && Config.isRainSplash())
{
this.random.setSeed((long)this.rendererUpdateCount * 312987231L);
Entity entity = this.mc.getRenderViewEntity();
WorldClient worldclient = this.mc.theWorld;
BlockPos blockpos = new BlockPos(entity);
byte b0 = 10;
double d0 = 0.0D;
double d1 = 0.0D;
double d2 = 0.0D;
int i = 0;
int j = (int)(100.0F * f * f);
if (this.mc.gameSettings.particleSetting == 1)
{
j >>= 1;
}
else if (this.mc.gameSettings.particleSetting == 2)
{
j = 0;
}
for (int k = 0; k < j; ++k)
{
BlockPos blockpos1 = worldclient.getPrecipitationHeight(blockpos.add(this.random.nextInt(b0) - this.random.nextInt(b0), 0, this.random.nextInt(b0) - this.random.nextInt(b0)));
BiomeGenBase biomegenbase = worldclient.getBiomeGenForCoords(blockpos1);
BlockPos blockpos2 = blockpos1.down();
Block block = worldclient.getBlockState(blockpos2).getBlock();
if (blockpos1.getY() <= blockpos.getY() + b0 && blockpos1.getY() >= blockpos.getY() - b0 && biomegenbase.canSpawnLightningBolt() && biomegenbase.getFloatTemperature(blockpos1) >= 0.15F)
{
double d3 = this.random.nextDouble();
double d4 = this.random.nextDouble();
if (block.getMaterial() == Material.lava)
{
this.mc.theWorld.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, (double)blockpos1.getX() + d3, (double)((float)blockpos1.getY() + 0.1F) - block.getBlockBoundsMinY(), (double)blockpos1.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
}
else if (block.getMaterial() != Material.air)
{
block.setBlockBoundsBasedOnState(worldclient, blockpos2);
++i;
if (this.random.nextInt(i) == 0)
{
d0 = (double)blockpos2.getX() + d3;
d1 = (double)((float)blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY() - 1.0D;
d2 = (double)blockpos2.getZ() + d4;
}
this.mc.theWorld.spawnParticle(EnumParticleTypes.WATER_DROP, (double)blockpos2.getX() + d3, (double)((float)blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY(), (double)blockpos2.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
}
if (i > 0 && this.random.nextInt(3) < this.rainSoundCounter++)
{
this.rainSoundCounter = 0;
if (d1 > (double)(blockpos.getY() + 1) && worldclient.getPrecipitationHeight(blockpos).getY() > MathHelper.floor_float((float)blockpos.getY()))
{
this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.1F, 0.5F, false);
}
else
{
this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.2F, 1.0F, false);
}
}
}
}
示例6: addRainParticles
import net.minecraft.world.biome.BiomeGenBase; //導入方法依賴的package包/類
private void addRainParticles() {
float f = this.mc.theWorld.getRainStrength(1.0F);
if (!Config.isRainFancy()) {
f /= 2.0F;
}
if (f != 0.0F && Config.isRainSplash()) {
this.random.setSeed((long) this.rendererUpdateCount * 312987231L);
Entity entity = this.mc.getRenderViewEntity();
WorldClient worldclient = this.mc.theWorld;
BlockPos blockpos = new BlockPos(entity);
byte b0 = 10;
double d0 = 0.0D;
double d1 = 0.0D;
double d2 = 0.0D;
int i = 0;
int j = (int) (100.0F * f * f);
if (this.mc.gameSettings.particleSetting == 1) {
j >>= 1;
} else if (this.mc.gameSettings.particleSetting == 2) {
j = 0;
}
for (int k = 0; k < j; ++k) {
BlockPos blockpos1 = worldclient
.getPrecipitationHeight(blockpos.add(this.random.nextInt(b0) - this.random.nextInt(b0), 0,
this.random.nextInt(b0) - this.random.nextInt(b0)));
BiomeGenBase biomegenbase = worldclient.getBiomeGenForCoords(blockpos1);
BlockPos blockpos2 = blockpos1.down();
Block block = worldclient.getBlockState(blockpos2).getBlock();
if (blockpos1.getY() <= blockpos.getY() + b0 && blockpos1.getY() >= blockpos.getY() - b0
&& biomegenbase.canSpawnLightningBolt()
&& biomegenbase.getFloatTemperature(blockpos1) >= 0.15F) {
double d3 = this.random.nextDouble();
double d4 = this.random.nextDouble();
if (block.getMaterial() == Material.lava) {
this.mc.theWorld.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, (double) blockpos1.getX() + d3,
(double) ((float) blockpos1.getY() + 0.1F) - block.getBlockBoundsMinY(),
(double) blockpos1.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
} else if (block.getMaterial() != Material.air) {
block.setBlockBoundsBasedOnState(worldclient, blockpos2);
++i;
if (this.random.nextInt(i) == 0) {
d0 = (double) blockpos2.getX() + d3;
d1 = (double) ((float) blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY() - 1.0D;
d2 = (double) blockpos2.getZ() + d4;
}
this.mc.theWorld.spawnParticle(EnumParticleTypes.WATER_DROP, (double) blockpos2.getX() + d3,
(double) ((float) blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY(),
(double) blockpos2.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
}
if (i > 0 && this.random.nextInt(3) < this.rainSoundCounter++) {
this.rainSoundCounter = 0;
if (d1 > (double) (blockpos.getY() + 1) && worldclient.getPrecipitationHeight(blockpos)
.getY() > MathHelper.floor_float((float) blockpos.getY())) {
this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.1F, 0.5F, false);
} else {
this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.2F, 1.0F, false);
}
}
}
}