本文整理匯總了Java中net.minecraft.world.IBlockAccess.getBlockMetadata方法的典型用法代碼示例。如果您正苦於以下問題:Java IBlockAccess.getBlockMetadata方法的具體用法?Java IBlockAccess.getBlockMetadata怎麽用?Java IBlockAccess.getBlockMetadata使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.IBlockAccess
的用法示例。
在下文中一共展示了IBlockAccess.getBlockMetadata方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: setBlockBoundsBasedOnState
import net.minecraft.world.IBlockAccess; //導入方法依賴的package包/類
@Override
public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z)
{
int meta = world.getBlockMetadata(x, y, z);
float plusX = 0;
float plusY = 0;
float plusZ = 0;
if (meta == 0) { plusY = 0.375F; } // Bottom, so need to move to the top
else if (meta == 1) { plusY = -0.375F; } // Top, so need to move to the bottom
else if (meta == 2) { plusZ = 0.375F; } // East, so need to move west
else if (meta == 3) { plusZ = -0.375F; } // West, so need to move east
else if (meta == 4) { plusX = 0.375F; } // North, so need to move south
else if (meta == 5) { plusX = -0.375F; } // South, so need to move north
this.setBlockBounds(sizeMin + plusX, sizeMin + plusY, sizeMin + plusZ, sizeMax + plusX, sizeMax + plusY, sizeMax + plusZ);
}
示例2: setBlockBoundsBasedOnState
import net.minecraft.world.IBlockAccess; //導入方法依賴的package包/類
@Override
public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) {
int meta = world.getBlockMetadata(x, y, z);
if (meta == 0)
setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 1.0F);
else if (meta == 1)
setBlockBounds(0.0F, 0.5F, 0.0F, 1.0F, 1.0F, 1.0F);
else if (meta == 2)
setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
示例3: colorMultiplier
import net.minecraft.world.IBlockAccess; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
@Override
public int colorMultiplier(IBlockAccess world, int x, int y, int z)
{
int meta = world.getBlockMetadata(x, y, z);
return getRenderColor(meta);
}
示例4: shouldSideBeRendered
import net.minecraft.world.IBlockAccess; //導入方法依賴的package包/類
@Override
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockAccess p_149646_1_, int p_149646_2_, int p_149646_3_, int p_149646_4_, int p_149646_5_) {
Block block = p_149646_1_.getBlock(p_149646_2_, p_149646_3_, p_149646_4_);
if (p_149646_1_.getBlockMetadata(p_149646_2_, p_149646_3_, p_149646_4_) != p_149646_1_.getBlockMetadata(p_149646_2_ - Facing.offsetsXForSide[p_149646_5_], p_149646_3_ - Facing.offsetsYForSide[p_149646_5_], p_149646_4_ - Facing.offsetsZForSide[p_149646_5_])) {
return true;
}
if (block == this) {
return false;
}
return true;
}
示例5: isSideSolid
import net.minecraft.world.IBlockAccess; //導入方法依賴的package包/類
@Override
public boolean isSideSolid(IBlockAccess world, int x, int y, int z, ForgeDirection side) {
int meta = world.getBlockMetadata(x, y, z);
return meta == 2 || side == ForgeDirection.UP && meta == 1 || side == ForgeDirection.DOWN && meta == 0;
}
示例6: renderWorldBlock
import net.minecraft.world.IBlockAccess; //導入方法依賴的package包/類
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
Tessellator tessellator = Tessellator.instance;
int meta = world.getBlockMetadata(x, y, z);
if ((meta & 8) != 0) {
if (world.getBlock(x, y - 1, z) != block)
return false;
} else if (world.getBlock(x, y + 1, z) != block)
return false;
int brightness = block.getMixedBrightnessForBlock(world, x, y, z);
tessellator.setBrightness(renderer.renderMinY > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y - 1, z));
tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F);
renderer.renderFaceYNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 0));
if ((meta & 8) != 0) {
tessellator.setBrightness(renderer.renderMaxY < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y + 1, z));
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
renderer.uvRotateTop = 2;
renderer.renderFaceYPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 1));
renderer.uvRotateTop = 0;
}
tessellator.setBrightness(renderer.renderMinZ > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y, z - 1));
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
renderer.renderFaceZNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 2));
renderer.flipTexture = false;
tessellator.setBrightness(renderer.renderMaxZ < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y, z + 1));
tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
renderer.renderFaceZPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 3));
renderer.flipTexture = false;
tessellator.setBrightness(renderer.renderMinX > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x - 1, y, z));
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
renderer.renderFaceXNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 4));
renderer.flipTexture = false;
tessellator.setBrightness(renderer.renderMaxX < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x + 1, y, z));
tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
renderer.renderFaceXPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 5));
renderer.flipTexture = false;
return true;
}