本文整理匯總了Java中net.minecraft.world.IBlockAccess.getBiomeGenForCoords方法的典型用法代碼示例。如果您正苦於以下問題:Java IBlockAccess.getBiomeGenForCoords方法的具體用法?Java IBlockAccess.getBiomeGenForCoords怎麽用?Java IBlockAccess.getBiomeGenForCoords使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.IBlockAccess
的用法示例。
在下文中一共展示了IBlockAccess.getBiomeGenForCoords方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getColorBiome
import net.minecraft.world.IBlockAccess; //導入方法依賴的package包/類
protected static BiomeGenBase getColorBiome(IBlockAccess p_getColorBiome_0_, BlockPos p_getColorBiome_1_)
{
BiomeGenBase biomegenbase = p_getColorBiome_0_.getBiomeGenForCoords(p_getColorBiome_1_);
if (biomegenbase == BiomeGenBase.swampland && !Config.isSwampColors())
{
biomegenbase = BiomeGenBase.plains;
}
return biomegenbase;
}
示例2: getCustomColor
import net.minecraft.world.IBlockAccess; //導入方法依賴的package包/類
private static int getCustomColor(int[] p_getCustomColor_0_, IBlockAccess p_getCustomColor_1_, BlockPos p_getCustomColor_2_)
{
BiomeGenBase biomegenbase = p_getCustomColor_1_.getBiomeGenForCoords(p_getCustomColor_2_);
double d0 = (double)MathHelper.clamp_float(biomegenbase.getFloatTemperature(p_getCustomColor_2_), 0.0F, 1.0F);
double d1 = (double)MathHelper.clamp_float(biomegenbase.getFloatRainfall(), 0.0F, 1.0F);
d1 = d1 * d0;
int i = (int)((1.0D - d0) * 255.0D);
int j = (int)((1.0D - d1) * 255.0D);
return p_getCustomColor_0_[j << 8 | i] & 16777215;
}
示例3: getSmoothColorMultiplier
import net.minecraft.world.IBlockAccess; //導入方法依賴的package包/類
private static int getSmoothColorMultiplier(Block p_getSmoothColorMultiplier_0_, IBlockAccess p_getSmoothColorMultiplier_1_, BlockPos p_getSmoothColorMultiplier_2_, int[] p_getSmoothColorMultiplier_3_, int[] p_getSmoothColorMultiplier_4_, int p_getSmoothColorMultiplier_5_, int p_getSmoothColorMultiplier_6_, RenderEnv p_getSmoothColorMultiplier_7_)
{
int i = 0;
int j = 0;
int k = 0;
int l = p_getSmoothColorMultiplier_2_.getX();
int i1 = p_getSmoothColorMultiplier_2_.getY();
int j1 = p_getSmoothColorMultiplier_2_.getZ();
BlockPosM blockposm = p_getSmoothColorMultiplier_7_.getColorizerBlockPosM();
for (int k1 = l - 1; k1 <= l + 1; ++k1)
{
for (int l1 = j1 - 1; l1 <= j1 + 1; ++l1)
{
blockposm.setXyz(k1, i1, l1);
int[] aint = p_getSmoothColorMultiplier_3_;
if (p_getSmoothColorMultiplier_4_ != p_getSmoothColorMultiplier_3_ && p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm) == BiomeGenBase.swampland)
{
aint = p_getSmoothColorMultiplier_4_;
}
int i2 = 0;
if (aint == null)
{
switch (p_getSmoothColorMultiplier_5_)
{
case 1:
i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getGrassColorAtPos(blockposm);
break;
case 2:
if ((p_getSmoothColorMultiplier_6_ & 3) == 1)
{
i2 = ColorizerFoliage.getFoliageColorPine();
}
else if ((p_getSmoothColorMultiplier_6_ & 3) == 2)
{
i2 = ColorizerFoliage.getFoliageColorBirch();
}
else
{
i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getFoliageColorAtPos(blockposm);
}
break;
default:
i2 = p_getSmoothColorMultiplier_0_.colorMultiplier(p_getSmoothColorMultiplier_1_, blockposm);
}
}
else
{
i2 = getCustomColor(aint, p_getSmoothColorMultiplier_1_, blockposm);
}
i += i2 >> 16 & 255;
j += i2 >> 8 & 255;
k += i2 & 255;
}
}
int j2 = i / 9;
int k2 = j / 9;
int l2 = k / 9;
return j2 << 16 | k2 << 8 | l2;
}
示例4: getSmoothColorMultiplier
import net.minecraft.world.IBlockAccess; //導入方法依賴的package包/類
private static int getSmoothColorMultiplier(Block p_getSmoothColorMultiplier_0_, IBlockAccess p_getSmoothColorMultiplier_1_, BlockPos p_getSmoothColorMultiplier_2_, int[] p_getSmoothColorMultiplier_3_, int[] p_getSmoothColorMultiplier_4_, int p_getSmoothColorMultiplier_5_, int p_getSmoothColorMultiplier_6_, RenderEnv p_getSmoothColorMultiplier_7_)
{
int i = 0;
int j = 0;
int k = 0;
int l = p_getSmoothColorMultiplier_2_.getX();
int i1 = p_getSmoothColorMultiplier_2_.getY();
int j1 = p_getSmoothColorMultiplier_2_.getZ();
BlockPosM blockposm = p_getSmoothColorMultiplier_7_.getColorizerBlockPos();
for (int k1 = l - 1; k1 <= l + 1; ++k1)
{
for (int l1 = j1 - 1; l1 <= j1 + 1; ++l1)
{
blockposm.setXyz(k1, i1, l1);
int[] aint = p_getSmoothColorMultiplier_3_;
if (p_getSmoothColorMultiplier_4_ != p_getSmoothColorMultiplier_3_ && p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm) == BiomeGenBase.swampland)
{
aint = p_getSmoothColorMultiplier_4_;
}
int i2 = 0;
if (aint == null)
{
switch (p_getSmoothColorMultiplier_5_)
{
case 1:
i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getGrassColorAtPos(blockposm);
break;
case 2:
if ((p_getSmoothColorMultiplier_6_ & 3) == 1)
{
i2 = ColorizerFoliage.getFoliageColorPine();
}
else if ((p_getSmoothColorMultiplier_6_ & 3) == 2)
{
i2 = ColorizerFoliage.getFoliageColorBirch();
}
else
{
i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getFoliageColorAtPos(blockposm);
}
break;
default:
i2 = p_getSmoothColorMultiplier_0_.colorMultiplier(p_getSmoothColorMultiplier_1_, blockposm);
}
}
else
{
i2 = getCustomColor(aint, p_getSmoothColorMultiplier_1_, blockposm);
}
i += i2 >> 16 & 255;
j += i2 >> 8 & 255;
k += i2 & 255;
}
}
int j2 = i / 9;
int k2 = j / 9;
int l2 = k / 9;
return j2 << 16 | k2 << 8 | l2;
}