本文整理匯總了Java中net.minecraft.world.Explosion.getExplosivePlacedBy方法的典型用法代碼示例。如果您正苦於以下問題:Java Explosion.getExplosivePlacedBy方法的具體用法?Java Explosion.getExplosivePlacedBy怎麽用?Java Explosion.getExplosivePlacedBy使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.Explosion
的用法示例。
在下文中一共展示了Explosion.getExplosivePlacedBy方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onBlockDestroyedByExplosion
import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
* Called when this Block is destroyed by an Explosion
*/
public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
{
if (!worldIn.isRemote)
{
EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(worldIn, (double)((float)pos.getX() + 0.5F), (double)pos.getY(), (double)((float)pos.getZ() + 0.5F), explosionIn.getExplosivePlacedBy());
entitytntprimed.fuse = worldIn.rand.nextInt(entitytntprimed.fuse / 4) + entitytntprimed.fuse / 8;
worldIn.spawnEntityInWorld(entitytntprimed);
}
}
示例2: onBlockDestroyedByExplosion
import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
* Called when this Block is destroyed by an Explosion
*/
public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
{
if (!worldIn.isRemote)
{
EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(worldIn, (double)((float)pos.getX() + 0.5F), (double)pos.getY(), (double)((float)pos.getZ() + 0.5F), explosionIn.getExplosivePlacedBy());
entitytntprimed.setFuse((short)(worldIn.rand.nextInt(entitytntprimed.getFuse() / 4) + entitytntprimed.getFuse() / 8));
worldIn.spawnEntityInWorld(entitytntprimed);
}
}
示例3: setExplosionSource
import net.minecraft.world.Explosion; //導入方法依賴的package包/類
public static DamageSource setExplosionSource(Explosion explosionIn)
{
return explosionIn != null && explosionIn.getExplosivePlacedBy() != null ? (new EntityDamageSource("explosion.player", explosionIn.getExplosivePlacedBy())).setDifficultyScaled().setExplosion() : (new DamageSource("explosion")).setDifficultyScaled().setExplosion();
}
示例4: causeExplosionDamage
import net.minecraft.world.Explosion; //導入方法依賴的package包/類
public static DamageSource causeExplosionDamage(@Nullable Explosion explosionIn)
{
return explosionIn != null && explosionIn.getExplosivePlacedBy() != null ? (new EntityDamageSource("explosion.player", explosionIn.getExplosivePlacedBy())).setDifficultyScaled().setExplosion() : (new DamageSource("explosion")).setDifficultyScaled().setExplosion();
}