本文整理匯總了Java中net.minecraft.world.Explosion.doExplosionB方法的典型用法代碼示例。如果您正苦於以下問題:Java Explosion.doExplosionB方法的具體用法?Java Explosion.doExplosionB怎麽用?Java Explosion.doExplosionB使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.Explosion
的用法示例。
在下文中一共展示了Explosion.doExplosionB方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: handleExplosion
import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
*/
public void handleExplosion(S27PacketExplosion packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
explosion.doExplosionB(true);
this.gameController.thePlayer.motionX += (double)packetIn.func_149149_c();
this.gameController.thePlayer.motionY += (double)packetIn.func_149144_d();
this.gameController.thePlayer.motionZ += (double)packetIn.func_149147_e();
}
示例2: handleExplosion
import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected
* blocks indicated by the packet.
*/
public void handleExplosion(S27PacketExplosion packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Explosion explosion = new Explosion(this.gameController.theWorld, (Entity) null, packetIn.getX(),
packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
explosion.doExplosionB(true);
this.gameController.thePlayer.motionX += (double) packetIn.func_149149_c();
this.gameController.thePlayer.motionY += (double) packetIn.func_149144_d();
this.gameController.thePlayer.motionZ += (double) packetIn.func_149147_e();
}
示例3: handleExplosion
import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
*/
public void handleExplosion(SPacketExplosion packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Explosion explosion = new Explosion(this.gameController.world, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
explosion.doExplosionB(true);
this.gameController.player.motionX += (double)packetIn.getMotionX();
this.gameController.player.motionY += (double)packetIn.getMotionY();
this.gameController.player.motionZ += (double)packetIn.getMotionZ();
}
示例4: handleExplosion
import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
*/
public void handleExplosion(SPacketExplosion packetIn)
{
if(Hacks.findMod(AntiVelocity.class).isEnabled())
return;
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Explosion explosion = new Explosion(this.gameController.world, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
explosion.doExplosionB(true);
this.gameController.player.motionX += (double)packetIn.getMotionX();
this.gameController.player.motionY += (double)packetIn.getMotionY();
this.gameController.player.motionZ += (double)packetIn.getMotionZ();
}
示例5: handleExplosion
import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
*/
public void handleExplosion(SPacketExplosion packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
explosion.doExplosionB(true);
this.gameController.thePlayer.motionX += (double)packetIn.getMotionX();
this.gameController.thePlayer.motionY += (double)packetIn.getMotionY();
this.gameController.thePlayer.motionZ += (double)packetIn.getMotionZ();
}