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Java Explosion.doExplosionB方法代碼示例

本文整理匯總了Java中net.minecraft.world.Explosion.doExplosionB方法的典型用法代碼示例。如果您正苦於以下問題:Java Explosion.doExplosionB方法的具體用法?Java Explosion.doExplosionB怎麽用?Java Explosion.doExplosionB使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.world.Explosion的用法示例。


在下文中一共展示了Explosion.doExplosionB方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: handleExplosion

import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
public void handleExplosion(S27PacketExplosion packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
    explosion.doExplosionB(true);
    this.gameController.thePlayer.motionX += (double)packetIn.func_149149_c();
    this.gameController.thePlayer.motionY += (double)packetIn.func_149144_d();
    this.gameController.thePlayer.motionZ += (double)packetIn.func_149147_e();
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:13,代碼來源:NetHandlerPlayClient.java

示例2: handleExplosion

import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected
 * blocks indicated by the packet.
 */
public void handleExplosion(S27PacketExplosion packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Explosion explosion = new Explosion(this.gameController.theWorld, (Entity) null, packetIn.getX(),
			packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
	explosion.doExplosionB(true);
	this.gameController.thePlayer.motionX += (double) packetIn.func_149149_c();
	this.gameController.thePlayer.motionY += (double) packetIn.func_149144_d();
	this.gameController.thePlayer.motionZ += (double) packetIn.func_149147_e();
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:14,代碼來源:NetHandlerPlayClient.java

示例3: handleExplosion

import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
public void handleExplosion(SPacketExplosion packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Explosion explosion = new Explosion(this.gameController.world, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
    explosion.doExplosionB(true);
    this.gameController.player.motionX += (double)packetIn.getMotionX();
    this.gameController.player.motionY += (double)packetIn.getMotionY();
    this.gameController.player.motionZ += (double)packetIn.getMotionZ();
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:13,代碼來源:NetHandlerPlayClient.java

示例4: handleExplosion

import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
public void handleExplosion(SPacketExplosion packetIn)
{
	 if(Hacks.findMod(AntiVelocity.class).isEnabled())
  	return;
	 
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Explosion explosion = new Explosion(this.gameController.world, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
    explosion.doExplosionB(true);
    this.gameController.player.motionX += (double)packetIn.getMotionX();
    this.gameController.player.motionY += (double)packetIn.getMotionY();
    this.gameController.player.motionZ += (double)packetIn.getMotionZ();
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:16,代碼來源:NetHandlerPlayClient.java

示例5: handleExplosion

import net.minecraft.world.Explosion; //導入方法依賴的package包/類
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
public void handleExplosion(SPacketExplosion packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
    explosion.doExplosionB(true);
    this.gameController.thePlayer.motionX += (double)packetIn.getMotionX();
    this.gameController.thePlayer.motionY += (double)packetIn.getMotionY();
    this.gameController.thePlayer.motionZ += (double)packetIn.getMotionZ();
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:13,代碼來源:NetHandlerPlayClient.java


注:本文中的net.minecraft.world.Explosion.doExplosionB方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。