本文整理匯總了Java中net.minecraft.world.EnumDifficulty.getDifficultyEnum方法的典型用法代碼示例。如果您正苦於以下問題:Java EnumDifficulty.getDifficultyEnum方法的具體用法?Java EnumDifficulty.getDifficultyEnum怎麽用?Java EnumDifficulty.getDifficultyEnum使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.EnumDifficulty
的用法示例。
在下文中一共展示了EnumDifficulty.getDifficultyEnum方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: readPacketData
import net.minecraft.world.EnumDifficulty; //導入方法依賴的package包/類
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.entityId = buf.readInt();
int i = buf.readUnsignedByte();
this.hardcoreMode = (i & 8) == 8;
i = i & -9;
this.gameType = WorldSettings.GameType.getByID(i);
this.dimension = buf.readByte();
this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
this.maxPlayers = buf.readUnsignedByte();
this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));
if (this.worldType == null)
{
this.worldType = WorldType.DEFAULT;
}
this.reducedDebugInfo = buf.readBoolean();
}
示例2: readPacketData
import net.minecraft.world.EnumDifficulty; //導入方法依賴的package包/類
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.playerId = buf.readInt();
int i = buf.readUnsignedByte();
this.hardcoreMode = (i & 8) == 8;
i = i & -9;
this.gameType = GameType.getByID(i);
this.dimension = buf.readInt();
this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
this.maxPlayers = buf.readUnsignedByte();
this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));
if (this.worldType == null)
{
this.worldType = WorldType.DEFAULT;
}
this.reducedDebugInfo = buf.readBoolean();
}
示例3: readPacketData
import net.minecraft.world.EnumDifficulty; //導入方法依賴的package包/類
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.dimensionID = buf.readInt();
this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
this.gameType = WorldSettings.GameType.getByID(buf.readUnsignedByte());
this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));
if (this.worldType == null)
{
this.worldType = WorldType.DEFAULT;
}
}
示例4: readPacketData
import net.minecraft.world.EnumDifficulty; //導入方法依賴的package包/類
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.dimensionID = buf.readInt();
this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
this.gameType = GameType.getByID(buf.readUnsignedByte());
this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));
if (this.worldType == null)
{
this.worldType = WorldType.DEFAULT;
}
}
示例5: readPacketData
import net.minecraft.world.EnumDifficulty; //導入方法依賴的package包/類
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
}
示例6: getDifficulty
import net.minecraft.world.EnumDifficulty; //導入方法依賴的package包/類
/**
* Get the server's difficulty
*/
public EnumDifficulty getDifficulty()
{
return EnumDifficulty.getDifficultyEnum(this.settings.getIntProperty("difficulty", EnumDifficulty.NORMAL.getDifficultyId()));
}
示例7: getDifficultyFromCommand
import net.minecraft.world.EnumDifficulty; //導入方法依賴的package包/類
protected EnumDifficulty getDifficultyFromCommand(String p_180531_1_) throws CommandException, NumberInvalidException
{
return !p_180531_1_.equalsIgnoreCase("peaceful") && !p_180531_1_.equalsIgnoreCase("p") ? (!p_180531_1_.equalsIgnoreCase("easy") && !p_180531_1_.equalsIgnoreCase("e") ? (!p_180531_1_.equalsIgnoreCase("normal") && !p_180531_1_.equalsIgnoreCase("n") ? (!p_180531_1_.equalsIgnoreCase("hard") && !p_180531_1_.equalsIgnoreCase("h") ? EnumDifficulty.getDifficultyEnum(parseInt(p_180531_1_, 0, 3)) : EnumDifficulty.HARD) : EnumDifficulty.NORMAL) : EnumDifficulty.EASY) : EnumDifficulty.PEACEFUL;
}
示例8: getDifficultyFromCommand
import net.minecraft.world.EnumDifficulty; //導入方法依賴的package包/類
protected EnumDifficulty getDifficultyFromCommand(String difficultyString) throws CommandException, NumberInvalidException
{
return !"peaceful".equalsIgnoreCase(difficultyString) && !"p".equalsIgnoreCase(difficultyString) ? (!"easy".equalsIgnoreCase(difficultyString) && !"e".equalsIgnoreCase(difficultyString) ? (!"normal".equalsIgnoreCase(difficultyString) && !"n".equalsIgnoreCase(difficultyString) ? (!"hard".equalsIgnoreCase(difficultyString) && !"h".equalsIgnoreCase(difficultyString) ? EnumDifficulty.getDifficultyEnum(parseInt(difficultyString, 0, 3)) : EnumDifficulty.HARD) : EnumDifficulty.NORMAL) : EnumDifficulty.EASY) : EnumDifficulty.PEACEFUL;
}