本文整理匯總了Java中net.minecraft.world.EnumDifficulty.EASY屬性的典型用法代碼示例。如果您正苦於以下問題:Java EnumDifficulty.EASY屬性的具體用法?Java EnumDifficulty.EASY怎麽用?Java EnumDifficulty.EASY使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類net.minecraft.world.EnumDifficulty
的用法示例。
在下文中一共展示了EnumDifficulty.EASY屬性的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: attackEntityFrom
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (this.capabilities.disableDamage && !source.canHarmInCreative())
{
return false;
}
else
{
this.entityAge = 0;
if (this.getHealth() <= 0.0F)
{
return false;
}
else
{
if (this.isPlayerSleeping() && !this.worldObj.isRemote)
{
this.wakeUpPlayer(true, true, false);
}
if (source.isDifficultyScaled())
{
if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
{
amount = 0.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
{
amount = amount / 2.0F + 1.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
{
amount = amount * 3.0F / 2.0F;
}
}
if (amount == 0.0F)
{
return false;
}
else
{
Entity entity = source.getEntity();
if (entity instanceof EntityArrow && ((EntityArrow)entity).shootingEntity != null)
{
entity = ((EntityArrow)entity).shootingEntity;
}
return super.attackEntityFrom(source, amount);
}
}
}
}
示例2: getDifficultyFromCommand
protected EnumDifficulty getDifficultyFromCommand(String p_180531_1_) throws CommandException, NumberInvalidException
{
return !p_180531_1_.equalsIgnoreCase("peaceful") && !p_180531_1_.equalsIgnoreCase("p") ? (!p_180531_1_.equalsIgnoreCase("easy") && !p_180531_1_.equalsIgnoreCase("e") ? (!p_180531_1_.equalsIgnoreCase("normal") && !p_180531_1_.equalsIgnoreCase("n") ? (!p_180531_1_.equalsIgnoreCase("hard") && !p_180531_1_.equalsIgnoreCase("h") ? EnumDifficulty.getDifficultyEnum(parseInt(p_180531_1_, 0, 3)) : EnumDifficulty.HARD) : EnumDifficulty.NORMAL) : EnumDifficulty.EASY) : EnumDifficulty.PEACEFUL;
}
示例3: attackEntityFrom
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (this.capabilities.disableDamage && !source.canHarmInCreative())
{
return false;
}
else
{
this.entityAge = 0;
if (this.getHealth() <= 0.0F)
{
return false;
}
else
{
if (this.isPlayerSleeping() && !this.world.isRemote)
{
this.wakeUpPlayer(true, true, false);
}
if (source.isDifficultyScaled())
{
if (this.world.getDifficulty() == EnumDifficulty.PEACEFUL)
{
amount = 0.0F;
}
if (this.world.getDifficulty() == EnumDifficulty.EASY)
{
amount = Math.min(amount / 2.0F + 1.0F, amount);
}
if (this.world.getDifficulty() == EnumDifficulty.HARD)
{
amount = amount * 3.0F / 2.0F;
}
}
return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
}
}
}
示例4: getDifficultyFromCommand
protected EnumDifficulty getDifficultyFromCommand(String difficultyString) throws CommandException, NumberInvalidException
{
return !"peaceful".equalsIgnoreCase(difficultyString) && !"p".equalsIgnoreCase(difficultyString) ? (!"easy".equalsIgnoreCase(difficultyString) && !"e".equalsIgnoreCase(difficultyString) ? (!"normal".equalsIgnoreCase(difficultyString) && !"n".equalsIgnoreCase(difficultyString) ? (!"hard".equalsIgnoreCase(difficultyString) && !"h".equalsIgnoreCase(difficultyString) ? EnumDifficulty.getDifficultyEnum(parseInt(difficultyString, 0, 3)) : EnumDifficulty.HARD) : EnumDifficulty.NORMAL) : EnumDifficulty.EASY) : EnumDifficulty.PEACEFUL;
}
示例5: attackEntityFrom
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (!net.minecraftforge.common.ForgeHooks.onLivingAttack(this, source, amount)) return false;
if (this.isEntityInvulnerable(source))
{
return false;
}
else if (this.capabilities.disableDamage && !source.canHarmInCreative())
{
return false;
}
else
{
this.entityAge = 0;
if (this.getHealth() <= 0.0F)
{
return false;
}
else
{
if (this.isPlayerSleeping() && !this.worldObj.isRemote)
{
this.wakeUpPlayer(true, true, false);
}
if (source.isDifficultyScaled())
{
if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
{
amount = 0.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
{
amount = amount / 2.0F + 1.0F;
}
if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
{
amount = amount * 3.0F / 2.0F;
}
}
return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
}
}
}