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Java NetworkManager.processReceivedPackets方法代碼示例

本文整理匯總了Java中net.minecraft.network.NetworkManager.processReceivedPackets方法的典型用法代碼示例。如果您正苦於以下問題:Java NetworkManager.processReceivedPackets方法的具體用法?Java NetworkManager.processReceivedPackets怎麽用?Java NetworkManager.processReceivedPackets使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.network.NetworkManager的用法示例。


在下文中一共展示了NetworkManager.processReceivedPackets方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: tick

import net.minecraft.network.NetworkManager; //導入方法依賴的package包/類
public void tick()
{
    synchronized (this.connections)
    {
        Iterator<NetworkManager> iterator = this.connections.iterator();

        while (iterator.hasNext())
        {
            NetworkManager networkmanager = (NetworkManager)iterator.next();

            if (networkmanager.isChannelOpen())
            {
                networkmanager.processReceivedPackets();
            }
            else
            {
                iterator.remove();
                networkmanager.checkDisconnected();
            }
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:23,代碼來源:RealmsServerStatusPinger.java

示例2: pingPendingNetworks

import net.minecraft.network.NetworkManager; //導入方法依賴的package包/類
public void pingPendingNetworks()
{
    synchronized (this.pingDestinations)
    {
        Iterator<NetworkManager> iterator = this.pingDestinations.iterator();

        while (iterator.hasNext())
        {
            NetworkManager networkmanager = (NetworkManager)iterator.next();

            if (networkmanager.isChannelOpen())
            {
                networkmanager.processReceivedPackets();
            }
            else
            {
                iterator.remove();
                networkmanager.checkDisconnected();
            }
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:23,代碼來源:OldServerPinger.java


注:本文中的net.minecraft.network.NetworkManager.processReceivedPackets方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。