本文整理匯總了Java中net.minecraft.entity.projectile.EntityPotion.setThrowableHeading方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPotion.setThrowableHeading方法的具體用法?Java EntityPotion.setThrowableHeading怎麽用?Java EntityPotion.setThrowableHeading使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.projectile.EntityPotion
的用法示例。
在下文中一共展示了EntityPotion.setThrowableHeading方法的11個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: attackWithPotion
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
protected void attackWithPotion(EntityLivingBase target) {
double targetY = target.posY + (double) target.getEyeHeight() - 1.100000023841858D;
double targetX = target.posX + target.motionX - this.posX;
double d2 = targetY - this.posY;
double targetZ = target.posZ + target.motionZ - this.posZ;
float f = MathHelper.sqrt(targetX * targetX + targetZ * targetZ);
PotionType potiontype = PotionTypes.HARMING;
if (f >= 8.0F && !target.isPotionActive(MobEffects.SLOWNESS)) {
potiontype = PotionTypes.SLOWNESS;
} else if (target.getHealth() >= 8.0F && !target.isPotionActive(MobEffects.POISON)) {
potiontype = PotionTypes.POISON;
} else if (f <= 3.0F && !target.isPotionActive(MobEffects.WEAKNESS) && this.rand.nextFloat() < 0.25F) {
potiontype = PotionTypes.WEAKNESS;
}
EntityPotion entitypotion = new EntityPotion(this.world, this,
PotionUtils.addPotionToItemStack(new ItemStack(Items.SPLASH_POTION), potiontype));
entitypotion.rotationPitch -= -20.0F;
entitypotion.setThrowableHeading(targetX, d2 + (double) (f * 0.2F), targetZ, 0.75F, 8.0F);
this.world.playSound((EntityPlayer) null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_WITCH_THROW, this.getSoundCategory(), 1.0F,
0.8F + this.rand.nextFloat() * 0.4F);
this.world.spawnEntity(entitypotion);
}
示例2: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
@Override
public void attackEntityWithRangedAttack(EntityLivingBase entity, float rangeRatio) {
//the EntityPotion class validates if this potion is throwable, and if not it logs error "ThrownPotion entity {} has no item?!
if(attackTimer <= 0 && getHeldItem(EnumHand.MAIN_HAND).getItem() == Items.SPLASH_POTION && !isHealing) {
attackedWithPotion = entity;
double x = entity.posX + entity.motionX - posX;
double y = entity.posY + entity.getEyeHeight() - 1.100000023841858D - posY;
double z = entity.posZ + entity.motionZ - posZ;
float groundDistance = MathHelper.sqrt(x * x + z * z);
ItemStack potion = getHeldItem(EnumHand.MAIN_HAND);
attackTimer = getHeldItem(EnumHand.MAIN_HAND).getMaxItemUseDuration();
EntityPotion entitypotion = new EntityPotion(world, this, potion);
entitypotion.rotationPitch -= -20.0F;
entitypotion.setThrowableHeading(x, y + groundDistance * 0.2F, z, 0.75F, 8.0F);
world.spawnEntity(entitypotion);
setItemStackToSlot(EntityEquipmentSlot.MAINHAND, ItemStack.EMPTY);
}
}
示例3: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
if (!this.getAggressive())
{
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732);
double d0 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D;
entitypotion.rotationPitch -= -20.0F;
double d1 = p_82196_1_.posX + p_82196_1_.motionX - this.posX;
double d2 = d0 - this.posY;
double d3 = p_82196_1_.posZ + p_82196_1_.motionZ - this.posZ;
float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3);
if (f >= 8.0F && !p_82196_1_.isPotionActive(Potion.moveSlowdown))
{
entitypotion.setPotionDamage(32698);
}
else if (p_82196_1_.getHealth() >= 8.0F && !p_82196_1_.isPotionActive(Potion.poison))
{
entitypotion.setPotionDamage(32660);
}
else if (f <= 3.0F && !p_82196_1_.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
entitypotion.setPotionDamage(32696);
}
entitypotion.setThrowableHeading(d1, d2 + (double)(f * 0.2F), d3, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}
示例4: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
/**
* Attack the specified entity using a ranged attack.
*
* @param distanceFactor How far the target is, normalized and clamped between 0.1 and 1.0
*/
public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor)
{
if (!this.isDrinkingPotion())
{
double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D;
double d1 = target.posX + target.motionX - this.posX;
double d2 = d0 - this.posY;
double d3 = target.posZ + target.motionZ - this.posZ;
float f = MathHelper.sqrt(d1 * d1 + d3 * d3);
PotionType potiontype = PotionTypes.HARMING;
if (f >= 8.0F && !target.isPotionActive(MobEffects.SLOWNESS))
{
potiontype = PotionTypes.SLOWNESS;
}
else if (target.getHealth() >= 8.0F && !target.isPotionActive(MobEffects.POISON))
{
potiontype = PotionTypes.POISON;
}
else if (f <= 3.0F && !target.isPotionActive(MobEffects.WEAKNESS) && this.rand.nextFloat() < 0.25F)
{
potiontype = PotionTypes.WEAKNESS;
}
EntityPotion entitypotion = new EntityPotion(this.world, this, PotionUtils.addPotionToItemStack(new ItemStack(Items.SPLASH_POTION), potiontype));
entitypotion.rotationPitch -= -20.0F;
entitypotion.setThrowableHeading(d1, d2 + (double)(f * 0.2F), d3, 0.75F, 8.0F);
this.world.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_WITCH_THROW, this.getSoundCategory(), 1.0F, 0.8F + this.rand.nextFloat() * 0.4F);
this.world.spawnEntityInWorld(entitypotion);
}
}
示例5: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
/**
* Attack the specified entity using a ranged attack.
*
* @param distanceFactor How far the target is, normalized and clamped between 0.1 and 1.0
*/
public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor)
{
if (!this.isDrinkingPotion())
{
double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D;
double d1 = target.posX + target.motionX - this.posX;
double d2 = d0 - this.posY;
double d3 = target.posZ + target.motionZ - this.posZ;
float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3);
PotionType potiontype = PotionTypes.HARMING;
if (f >= 8.0F && !target.isPotionActive(MobEffects.SLOWNESS))
{
potiontype = PotionTypes.SLOWNESS;
}
else if (target.getHealth() >= 8.0F && !target.isPotionActive(MobEffects.POISON))
{
potiontype = PotionTypes.POISON;
}
else if (f <= 3.0F && !target.isPotionActive(MobEffects.WEAKNESS) && this.rand.nextFloat() < 0.25F)
{
potiontype = PotionTypes.WEAKNESS;
}
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, PotionUtils.addPotionToItemStack(new ItemStack(Items.SPLASH_POTION), potiontype));
entitypotion.rotationPitch -= -20.0F;
entitypotion.setThrowableHeading(d1, d2 + (double)(f * 0.2F), d3, 0.75F, 8.0F);
this.worldObj.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_WITCH_THROW, this.getSoundCategory(), 1.0F, 0.8F + this.rand.nextFloat() * 0.4F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}
示例6: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
if (!this.getAggressive())
{
EntityPotion var3 = new EntityPotion(this.worldObj, this, 32732);
var3.rotationPitch -= -20.0F;
double var4 = par1EntityLivingBase.posX + par1EntityLivingBase.motionX - this.posX;
double var6 = par1EntityLivingBase.posY + (double)par1EntityLivingBase.getEyeHeight() - 1.100000023841858D - this.posY;
double var8 = par1EntityLivingBase.posZ + par1EntityLivingBase.motionZ - this.posZ;
float var10 = MathHelper.sqrt_double(var4 * var4 + var8 * var8);
if (var10 >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.moveSlowdown))
{
var3.setPotionDamage(32698);
}
else if (par1EntityLivingBase.getHealth() >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.poison))
{
var3.setPotionDamage(32660);
}
else if (var10 <= 3.0F && !par1EntityLivingBase.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
var3.setPotionDamage(32696);
}
var3.setThrowableHeading(var4, var6 + (double)(var10 * 0.2F), var8, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(var3);
}
}
示例7: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase target, float p_82196_2_)
{
if (!this.isDrinkingPotion())
{
double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D;
double d1 = target.posX + target.motionX - this.posX;
double d2 = d0 - this.posY;
double d3 = target.posZ + target.motionZ - this.posZ;
float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3);
PotionType potiontype = PotionTypes.HARMING;
if (f >= 8.0F && !target.isPotionActive(MobEffects.SLOWNESS))
{
potiontype = PotionTypes.SLOWNESS;
}
else if (target.getHealth() >= 8.0F && !target.isPotionActive(MobEffects.POISON))
{
potiontype = PotionTypes.POISON;
}
else if (f <= 3.0F && !target.isPotionActive(MobEffects.WEAKNESS) && this.rand.nextFloat() < 0.25F)
{
potiontype = PotionTypes.WEAKNESS;
}
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, PotionUtils.addPotionToItemStack(new ItemStack(Items.SPLASH_POTION), potiontype));
entitypotion.rotationPitch -= -20.0F;
entitypotion.setThrowableHeading(d1, d2 + (double)(f * 0.2F), d3, 0.75F, 8.0F);
this.worldObj.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_WITCH_THROW, this.getSoundCategory(), 1.0F, 0.8F + this.rand.nextFloat() * 0.4F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}
示例8: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
if (!this.getAggressive())
{
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732);
entitypotion.rotationPitch -= -20.0F;
double d0 = p_82196_1_.posX + p_82196_1_.motionX - this.posX;
double d1 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D - this.posY;
double d2 = p_82196_1_.posZ + p_82196_1_.motionZ - this.posZ;
float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (f1 >= 8.0F && !p_82196_1_.isPotionActive(Potion.moveSlowdown))
{
entitypotion.setPotionDamage(32698);
}
else if (p_82196_1_.getHealth() >= 8.0F && !p_82196_1_.isPotionActive(Potion.poison))
{
entitypotion.setPotionDamage(32660);
}
else if (f1 <= 3.0F && !p_82196_1_.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
entitypotion.setPotionDamage(32696);
}
entitypotion.setThrowableHeading(d0, d1 + (double)(f1 * 0.2F), d2, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}
示例9: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
if (!this.getAggressive())
{
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732);
entitypotion.rotationPitch -= -20.0F;
double d0 = par1EntityLivingBase.posX + par1EntityLivingBase.motionX - this.posX;
double d1 = par1EntityLivingBase.posY + (double)par1EntityLivingBase.getEyeHeight() - 1.100000023841858D - this.posY;
double d2 = par1EntityLivingBase.posZ + par1EntityLivingBase.motionZ - this.posZ;
float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (f1 >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.moveSlowdown))
{
entitypotion.setPotionDamage(32698);
}
else if (par1EntityLivingBase.getHealth() >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.poison))
{
entitypotion.setPotionDamage(32660);
}
else if (f1 <= 3.0F && !par1EntityLivingBase.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
entitypotion.setPotionDamage(32696);
}
entitypotion.setThrowableHeading(d0, d1 + (double)(f1 * 0.2F), d2, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}
示例10: throwHealthPotion
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
protected void throwHealthPotion() {
ItemStack potion = getHeldItem(EnumHand.MAIN_HAND);
//if its not a splash or lingering potion it will be an error
EntityPotion entitypotion = new EntityPotion(world, this, potion);
Vec3d lookVec = getLookVec();
entitypotion.setThrowableHeading(lookVec.x * 0.5, -1, lookVec.z * 0.5, 0.75F, 1.0F);
world.spawnEntity(entitypotion);
setItemStackToSlot(EntityEquipmentSlot.MAINHAND, ItemStack.EMPTY);
healTimer = 80;
}
示例11: execute
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
@Override
public void execute(EntityLivingBase target, @Nullable AbstractMorph morph)
{
World world = target.worldObj;
if (world.isRemote)
{
return;
}
if (target instanceof EntityPlayer && ((EntityPlayer) target).getCooledAttackStrength(0.0F) < 1)
{
return;
}
Vec3d look = target.getLook(1.0F);
PotionType effect = PotionTypes.HARMING;
if (target.getRNG().nextFloat() < 0.2)
{
effect = PotionTypes.SLOWNESS;
}
else if (target.getRNG().nextFloat() < 0.1)
{
effect = PotionTypes.WEAKNESS;
}
else if (target.getRNG().nextFloat() < 0.05)
{
effect = PotionTypes.POISON;
}
ItemStack stack = PotionUtils.addPotionToItemStack(new ItemStack(Items.SPLASH_POTION), effect);
EntityPotion potion = new EntityPotion(world, target, stack);
potion.rotationPitch += 20.0F;
potion.setThrowableHeading(look.xCoord, look.yCoord, look.zCoord, 0.85F, 2.0F);
world.spawnEntityInWorld(potion);
if (target instanceof EntityPlayer)
{
((EntityPlayer) target).resetCooldown();
}
}