本文整理匯總了Java中net.minecraft.entity.projectile.EntityPotion.setPotionDamage方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPotion.setPotionDamage方法的具體用法?Java EntityPotion.setPotionDamage怎麽用?Java EntityPotion.setPotionDamage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.projectile.EntityPotion
的用法示例。
在下文中一共展示了EntityPotion.setPotionDamage方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
if (!this.getAggressive())
{
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732);
double d0 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D;
entitypotion.rotationPitch -= -20.0F;
double d1 = p_82196_1_.posX + p_82196_1_.motionX - this.posX;
double d2 = d0 - this.posY;
double d3 = p_82196_1_.posZ + p_82196_1_.motionZ - this.posZ;
float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3);
if (f >= 8.0F && !p_82196_1_.isPotionActive(Potion.moveSlowdown))
{
entitypotion.setPotionDamage(32698);
}
else if (p_82196_1_.getHealth() >= 8.0F && !p_82196_1_.isPotionActive(Potion.poison))
{
entitypotion.setPotionDamage(32660);
}
else if (f <= 3.0F && !p_82196_1_.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
entitypotion.setPotionDamage(32696);
}
entitypotion.setThrowableHeading(d1, d2 + (double)(f * 0.2F), d3, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}
示例2: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
if (!this.getAggressive())
{
EntityPotion var3 = new EntityPotion(this.worldObj, this, 32732);
var3.rotationPitch -= -20.0F;
double var4 = par1EntityLivingBase.posX + par1EntityLivingBase.motionX - this.posX;
double var6 = par1EntityLivingBase.posY + (double)par1EntityLivingBase.getEyeHeight() - 1.100000023841858D - this.posY;
double var8 = par1EntityLivingBase.posZ + par1EntityLivingBase.motionZ - this.posZ;
float var10 = MathHelper.sqrt_double(var4 * var4 + var8 * var8);
if (var10 >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.moveSlowdown))
{
var3.setPotionDamage(32698);
}
else if (par1EntityLivingBase.getHealth() >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.poison))
{
var3.setPotionDamage(32660);
}
else if (var10 <= 3.0F && !par1EntityLivingBase.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
var3.setPotionDamage(32696);
}
var3.setThrowableHeading(var4, var6 + (double)(var10 * 0.2F), var8, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(var3);
}
}
示例3: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
if (!this.getAggressive())
{
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732);
entitypotion.rotationPitch -= -20.0F;
double d0 = p_82196_1_.posX + p_82196_1_.motionX - this.posX;
double d1 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D - this.posY;
double d2 = p_82196_1_.posZ + p_82196_1_.motionZ - this.posZ;
float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (f1 >= 8.0F && !p_82196_1_.isPotionActive(Potion.moveSlowdown))
{
entitypotion.setPotionDamage(32698);
}
else if (p_82196_1_.getHealth() >= 8.0F && !p_82196_1_.isPotionActive(Potion.poison))
{
entitypotion.setPotionDamage(32660);
}
else if (f1 <= 3.0F && !p_82196_1_.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
entitypotion.setPotionDamage(32696);
}
entitypotion.setThrowableHeading(d0, d1 + (double)(f1 * 0.2F), d2, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}
示例4: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //導入方法依賴的package包/類
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
if (!this.getAggressive())
{
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732);
entitypotion.rotationPitch -= -20.0F;
double d0 = par1EntityLivingBase.posX + par1EntityLivingBase.motionX - this.posX;
double d1 = par1EntityLivingBase.posY + (double)par1EntityLivingBase.getEyeHeight() - 1.100000023841858D - this.posY;
double d2 = par1EntityLivingBase.posZ + par1EntityLivingBase.motionZ - this.posZ;
float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (f1 >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.moveSlowdown))
{
entitypotion.setPotionDamage(32698);
}
else if (par1EntityLivingBase.getHealth() >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.poison))
{
entitypotion.setPotionDamage(32660);
}
else if (f1 <= 3.0F && !par1EntityLivingBase.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
entitypotion.setPotionDamage(32696);
}
entitypotion.setThrowableHeading(d0, d1 + (double)(f1 * 0.2F), d2, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}