本文整理匯總了Java中net.minecraft.entity.projectile.EntityArrow.setThrowableHeading方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityArrow.setThrowableHeading方法的具體用法?Java EntityArrow.setThrowableHeading怎麽用?Java EntityArrow.setThrowableHeading使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.projectile.EntityArrow
的用法示例。
在下文中一共展示了EntityArrow.setThrowableHeading方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityArrow; //導入方法依賴的package包/類
/**
* Attack the specified entity using a ranged attack.
*
* @param distanceFactor How far the target is, normalized and clamped between 0.1 and 1.0
*/
public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor)
{
EntityArrow entityarrow = this.func_190726_a(distanceFactor);
double d0 = target.posX - this.posX;
double d1 = target.getEntityBoundingBox().minY + (double)(target.height / 3.0F) - entityarrow.posY;
double d2 = target.posZ - this.posZ;
double d3 = (double)MathHelper.sqrt(d0 * d0 + d2 * d2);
entityarrow.setThrowableHeading(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float)(14 - this.world.getDifficulty().getDifficultyId() * 4));
this.playSound(SoundEvents.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.world.spawnEntityInWorld(entityarrow);
}