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Java EntityArrow.isBurning方法代碼示例

本文整理匯總了Java中net.minecraft.entity.projectile.EntityArrow.isBurning方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityArrow.isBurning方法的具體用法?Java EntityArrow.isBurning怎麽用?Java EntityArrow.isBurning使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.projectile.EntityArrow的用法示例。


在下文中一共展示了EntityArrow.isBurning方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: attackEntityFrom

import net.minecraft.entity.projectile.EntityArrow; //導入方法依賴的package包/類
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    Entity entity = source.getSourceOfDamage();

    if (entity instanceof EntityArrow)
    {
        EntityArrow entityarrow = (EntityArrow)entity;

        if (entityarrow.isBurning())
        {
            this.explodeCart(entityarrow.motionX * entityarrow.motionX + entityarrow.motionY * entityarrow.motionY + entityarrow.motionZ * entityarrow.motionZ);
        }
    }

    return super.attackEntityFrom(source, amount);
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:20,代碼來源:EntityMinecartTNT.java

示例2: killArrows

import net.minecraft.entity.projectile.EntityArrow; //導入方法依賴的package包/類
/**
 * Destroys skeleton arrows in the protected area
 * Checks whether the arrow was shot by a class deriving from IRangedAttackMob
 * Sets the arrow on fire for visual effect by default
 * An arrow already on fire is killed
 * The effect of this is that the arrow, for one tick, is engulfed in flame, as it looks strange to have the arrow disappear for no reason
 * @param chunkBounds AxisAlignedBB in which block should act
 */
private void killArrows(AxisAlignedBB chunkBounds) {
	List<EntityArrow> list =  world.getEntitiesWithinAABB(EntityArrow.class, chunkBounds);
	for (EntityArrow arrow : list) {
		if (arrow.shootingEntity instanceof IRangedAttackMob) {
			if (arrow.isBurning()) {
				arrow.setDead();
			} else {
				arrow.setFire(1);
				arrow.addVelocity(-arrow.motionX, 0, -arrow.motionZ);
			}
		}
	}
}
 
開發者ID:Maxwell-lt,項目名稱:MobBlocker,代碼行數:22,代碼來源:TileEntityChunkProtector.java

示例3: killArrows

import net.minecraft.entity.projectile.EntityArrow; //導入方法依賴的package包/類
/**
 * Destroys skeleton arrows in the protected area
 * Checks whether the arrow was shot by a class deriving from IRangedAttackMob
 * Sets the arrow on fire for visual effect by default
 * An arrow already on fire is killed
 * The effect of this is that the arrow, for one tick, is engulfed in flame, as it looks strange to have the arrow disappear for no reason
 * @param areaBounds AxisAlignedBB in which block should act
 */
private void killArrows(AxisAlignedBB areaBounds) {
	List<EntityArrow> list =  world.getEntitiesWithinAABB(EntityArrow.class, areaBounds);
	for (EntityArrow arrow : list) {
		if (arrow.shootingEntity instanceof IRangedAttackMob) {
			if (arrow.isBurning()) {
				arrow.setDead();
			} else {
				arrow.setFire(1);
				arrow.addVelocity(-arrow.motionX, 0, -arrow.motionZ);
			}
		}
	}
}
 
開發者ID:Maxwell-lt,項目名稱:MobBlocker,代碼行數:22,代碼來源:TileEntityAreaProtector.java

示例4: onEntityCollidedWithBlock

import net.minecraft.entity.projectile.EntityArrow; //導入方法依賴的package包/類
/**
 * Called When an Entity Collided with the Block
 */
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
{
    if (!worldIn.isRemote && entityIn instanceof EntityArrow)
    {
        EntityArrow entityarrow = (EntityArrow)entityIn;

        if (entityarrow.isBurning())
        {
            this.explode(worldIn, pos, worldIn.getBlockState(pos).withProperty(EXPLODE, Boolean.valueOf(true)), entityarrow.shootingEntity instanceof EntityLivingBase ? (EntityLivingBase)entityarrow.shootingEntity : null);
            worldIn.setBlockToAir(pos);
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:17,代碼來源:BlockTNT.java


注:本文中的net.minecraft.entity.projectile.EntityArrow.isBurning方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。