本文整理匯總了Java中net.minecraft.entity.projectile.EntityArrow.isBurning方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityArrow.isBurning方法的具體用法?Java EntityArrow.isBurning怎麽用?Java EntityArrow.isBurning使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.projectile.EntityArrow
的用法示例。
在下文中一共展示了EntityArrow.isBurning方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: attackEntityFrom
import net.minecraft.entity.projectile.EntityArrow; //導入方法依賴的package包/類
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
Entity entity = source.getSourceOfDamage();
if (entity instanceof EntityArrow)
{
EntityArrow entityarrow = (EntityArrow)entity;
if (entityarrow.isBurning())
{
this.explodeCart(entityarrow.motionX * entityarrow.motionX + entityarrow.motionY * entityarrow.motionY + entityarrow.motionZ * entityarrow.motionZ);
}
}
return super.attackEntityFrom(source, amount);
}
示例2: killArrows
import net.minecraft.entity.projectile.EntityArrow; //導入方法依賴的package包/類
/**
* Destroys skeleton arrows in the protected area
* Checks whether the arrow was shot by a class deriving from IRangedAttackMob
* Sets the arrow on fire for visual effect by default
* An arrow already on fire is killed
* The effect of this is that the arrow, for one tick, is engulfed in flame, as it looks strange to have the arrow disappear for no reason
* @param chunkBounds AxisAlignedBB in which block should act
*/
private void killArrows(AxisAlignedBB chunkBounds) {
List<EntityArrow> list = world.getEntitiesWithinAABB(EntityArrow.class, chunkBounds);
for (EntityArrow arrow : list) {
if (arrow.shootingEntity instanceof IRangedAttackMob) {
if (arrow.isBurning()) {
arrow.setDead();
} else {
arrow.setFire(1);
arrow.addVelocity(-arrow.motionX, 0, -arrow.motionZ);
}
}
}
}
示例3: killArrows
import net.minecraft.entity.projectile.EntityArrow; //導入方法依賴的package包/類
/**
* Destroys skeleton arrows in the protected area
* Checks whether the arrow was shot by a class deriving from IRangedAttackMob
* Sets the arrow on fire for visual effect by default
* An arrow already on fire is killed
* The effect of this is that the arrow, for one tick, is engulfed in flame, as it looks strange to have the arrow disappear for no reason
* @param areaBounds AxisAlignedBB in which block should act
*/
private void killArrows(AxisAlignedBB areaBounds) {
List<EntityArrow> list = world.getEntitiesWithinAABB(EntityArrow.class, areaBounds);
for (EntityArrow arrow : list) {
if (arrow.shootingEntity instanceof IRangedAttackMob) {
if (arrow.isBurning()) {
arrow.setDead();
} else {
arrow.setFire(1);
arrow.addVelocity(-arrow.motionX, 0, -arrow.motionZ);
}
}
}
}
示例4: onEntityCollidedWithBlock
import net.minecraft.entity.projectile.EntityArrow; //導入方法依賴的package包/類
/**
* Called When an Entity Collided with the Block
*/
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
{
if (!worldIn.isRemote && entityIn instanceof EntityArrow)
{
EntityArrow entityarrow = (EntityArrow)entityIn;
if (entityarrow.isBurning())
{
this.explode(worldIn, pos, worldIn.getBlockState(pos).withProperty(EXPLODE, Boolean.valueOf(true)), entityarrow.shootingEntity instanceof EntityLivingBase ? (EntityLivingBase)entityarrow.shootingEntity : null);
worldIn.setBlockToAir(pos);
}
}
}