當前位置: 首頁>>代碼示例>>Java>>正文


Java EntityEnderman.getBrightnessForRender方法代碼示例

本文整理匯總了Java中net.minecraft.entity.monster.EntityEnderman.getBrightnessForRender方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityEnderman.getBrightnessForRender方法的具體用法?Java EntityEnderman.getBrightnessForRender怎麽用?Java EntityEnderman.getBrightnessForRender使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.monster.EntityEnderman的用法示例。


在下文中一共展示了EntityEnderman.getBrightnessForRender方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: doRenderLayer

import net.minecraft.entity.monster.EntityEnderman; //導入方法依賴的package包/類
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    IBlockState iblockstate = entitylivingbaseIn.getHeldBlockState();

    if (iblockstate != null)
    {
        BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
        GlStateManager.enableRescaleNormal();
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.0F, 0.6875F, -0.75F);
        GlStateManager.rotate(20.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(0.25F, 0.1875F, 0.25F);
        float f = 0.5F;
        GlStateManager.scale(-0.5F, -0.5F, 0.5F);
        int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
        int j = i % 65536;
        int k = i / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j, (float)k);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.endermanRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        blockrendererdispatcher.renderBlockBrightness(iblockstate, 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.disableRescaleNormal();
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:27,代碼來源:LayerHeldBlock.java

示例2: doRenderLayer

import net.minecraft.entity.monster.EntityEnderman; //導入方法依賴的package包/類
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    IBlockState iblockstate = entitylivingbaseIn.getHeldBlockState();

    if (iblockstate.getBlock().getMaterial() != Material.air)
    {
        BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
        GlStateManager.enableRescaleNormal();
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.0F, 0.6875F, -0.75F);
        GlStateManager.rotate(20.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(0.25F, 0.1875F, 0.25F);
        float f = 0.5F;
        GlStateManager.scale(-f, -f, f);
        int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
        int j = i % 65536;
        int k = i / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.endermanRenderer.bindTexture(TextureMap.locationBlocksTexture);
        blockrendererdispatcher.renderBlockBrightness(iblockstate, 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.disableRescaleNormal();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:27,代碼來源:LayerHeldBlock.java

示例3: renderEquippedItems

import net.minecraft.entity.monster.EntityEnderman; //導入方法依賴的package包/類
protected void renderEquippedItems(EntityEnderman par1EntityEnderman, float par2)
{
    super.renderEquippedItems(par1EntityEnderman, par2);

    if (par1EntityEnderman.func_146080_bZ().getMaterial() != Material.air)
    {
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glPushMatrix();
        float var3 = 0.5F;
        GL11.glTranslatef(0.0F, 0.6875F, -0.75F);
        var3 *= 1.0F;
        GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
        GL11.glScalef(-var3, -var3, var3);
        int var4 = par1EntityEnderman.getBrightnessForRender(par2);
        int var5 = var4 % 65536;
        int var6 = var4 / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var5 / 1.0F, (float)var6 / 1.0F);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.bindTexture(TextureMap.locationBlocksTexture);
        this.field_147909_c.renderBlockAsItem(par1EntityEnderman.func_146080_bZ(), par1EntityEnderman.getCarryingData(), 1.0F);
        GL11.glPopMatrix();
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    }
}
 
開發者ID:MinecraftModdedClients,項目名稱:Resilience-Client-Source,代碼行數:26,代碼來源:RenderEnderman.java

示例4: renderEquippedItems

import net.minecraft.entity.monster.EntityEnderman; //導入方法依賴的package包/類
protected void renderEquippedItems(EntityEnderman p_77029_1_, float p_77029_2_)
{
    super.renderEquippedItems(p_77029_1_, p_77029_2_);

    if (p_77029_1_.func_146080_bZ().getMaterial() != Material.air)
    {
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glPushMatrix();
        float f1 = 0.5F;
        GL11.glTranslatef(0.0F, 0.6875F, -0.75F);
        f1 *= 1.0F;
        GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
        GL11.glScalef(-f1, -f1, f1);
        int i = p_77029_1_.getBrightnessForRender(p_77029_2_);
        int j = i % 65536;
        int k = i / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.bindTexture(TextureMap.locationBlocksTexture);
        this.field_147909_c.renderBlockAsItem(p_77029_1_.func_146080_bZ(), p_77029_1_.getCarryingData(), 1.0F);
        GL11.glPopMatrix();
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    }
}
 
開發者ID:xtrafrancyz,項目名稱:Cauldron,代碼行數:26,代碼來源:RenderEnderman.java

示例5: renderCarrying

import net.minecraft.entity.monster.EntityEnderman; //導入方法依賴的package包/類
/**
 * Render the block an enderman is carrying
 */
protected void renderCarrying(EntityEnderman par1EntityEnderman, float par2)
{
    super.renderEquippedItems(par1EntityEnderman, par2);

    if (par1EntityEnderman.getCarried() > 0)
    {
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glPushMatrix();
        float f1 = 0.5F;
        GL11.glTranslatef(0.0F, 0.6875F, -0.75F);
        f1 *= 1.0F;
        GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
        GL11.glScalef(-f1, -f1, f1);
        int i = par1EntityEnderman.getBrightnessForRender(par2);
        int j = i % 65536;
        int k = i / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.bindTexture(TextureMap.locationBlocksTexture);
        this.renderBlocks.renderBlockAsItem(Block.blocksList[par1EntityEnderman.getCarried()], par1EntityEnderman.getCarryingData(), 1.0F);
        GL11.glPopMatrix();
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    }
}
 
開發者ID:HATB0T,項目名稱:RuneCraftery,代碼行數:30,代碼來源:RenderEnderman.java


注:本文中的net.minecraft.entity.monster.EntityEnderman.getBrightnessForRender方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。