本文整理匯總了Java中net.minecraft.entity.item.EntityFallingBlock.setPosition方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityFallingBlock.setPosition方法的具體用法?Java EntityFallingBlock.setPosition怎麽用?Java EntityFallingBlock.setPosition使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.item.EntityFallingBlock
的用法示例。
在下文中一共展示了EntityFallingBlock.setPosition方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onItemRightClick
import net.minecraft.entity.item.EntityFallingBlock; //導入方法依賴的package包/類
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer, EnumHand hand) {
if (!world.isRemote) {
Vec3d look = entityplayer.getLookVec();
EntityFallingBlock fallingBlock = new EntityFallingBlock(world, 1, 1, 1, Blocks.WATER.getDefaultState());
fallingBlock.setPosition(entityplayer.posX + look.xCoord * 0, entityplayer.posY + look.yCoord * 0, entityplayer.posZ + look.zCoord * 0);
fallingBlock.lastTickPosX = look.xCoord * 0.1;
fallingBlock.lastTickPosY = look.yCoord * 0.1;
fallingBlock.lastTickPosZ = look.zCoord * 0.1;
fallingBlock.fallTime = 1;
world.spawnEntityInWorld(fallingBlock);
}
return new ActionResult(EnumActionResult.PASS, itemstack);
}
示例2: onItemRightClick
import net.minecraft.entity.item.EntityFallingBlock; //導入方法依賴的package包/類
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer, EnumHand hand) {
if (!world.isRemote) {
Vec3d look = entityplayer.getLookVec();
EntityFallingBlock fallingBlock = new EntityFallingBlock(world, 1, 1, 1, Blocks.WEB.getDefaultState());
fallingBlock.setPosition(entityplayer.posX + look.xCoord * 0, entityplayer.posY + look.yCoord * 0, entityplayer.posZ + look.zCoord * 0);
fallingBlock.lastTickPosX = look.xCoord * 0.1;
fallingBlock.lastTickPosY = look.yCoord * 0.1;
fallingBlock.lastTickPosZ = look.zCoord * 0.1;
fallingBlock.fallTime = 1;
world.spawnEntityInWorld(fallingBlock);
}
return new ActionResult(EnumActionResult.PASS, itemstack);
}
示例3: onItemRightClick
import net.minecraft.entity.item.EntityFallingBlock; //導入方法依賴的package包/類
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer, EnumHand hand) {
if (!world.isRemote) {
Vec3d look = entityplayer.getLookVec();
EntityFallingBlock fallingBlock = new EntityFallingBlock(world, 1, 1, 1, Blocks.LAVA.getDefaultState());
fallingBlock.setPosition(entityplayer.posX + look.xCoord * 0, entityplayer.posY + look.yCoord * 0, entityplayer.posZ + look.zCoord * 0);
fallingBlock.lastTickPosX = look.xCoord * 0.1;
fallingBlock.lastTickPosY = look.yCoord * 0.1;
fallingBlock.lastTickPosZ = look.zCoord * 0.1;
fallingBlock.fallTime = 1;
world.spawnEntityInWorld(fallingBlock);
}
return new ActionResult(EnumActionResult.PASS, itemstack);
}
示例4: onItemRightClick
import net.minecraft.entity.item.EntityFallingBlock; //導入方法依賴的package包/類
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer, EnumHand hand) {
if (!world.isRemote) {
Vec3d look = entityplayer.getLookVec();
EntityFallingBlock fallingBlock = new EntityFallingBlock(world, 1, 1, 1, Blocks.STONE.getDefaultState());
fallingBlock.setPosition(entityplayer.posX + look.xCoord * 0, entityplayer.posY + look.yCoord * 0, entityplayer.posZ + look.zCoord * 0);
fallingBlock.lastTickPosX = look.xCoord * 0.1;
fallingBlock.lastTickPosY = look.yCoord * 0.1;
fallingBlock.lastTickPosZ = look.zCoord * 0.1;
fallingBlock.fallTime = 1;
world.spawnEntityInWorld(fallingBlock);
}
return new ActionResult(EnumActionResult.PASS, itemstack);
}