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Java EntityFallingBlock.getBlock方法代碼示例

本文整理匯總了Java中net.minecraft.entity.item.EntityFallingBlock.getBlock方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityFallingBlock.getBlock方法的具體用法?Java EntityFallingBlock.getBlock怎麽用?Java EntityFallingBlock.getBlock使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.item.EntityFallingBlock的用法示例。


在下文中一共展示了EntityFallingBlock.getBlock方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: doRender

import net.minecraft.entity.item.EntityFallingBlock; //導入方法依賴的package包/類
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityFallingBlock entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (entity.getBlock() != null)
    {
        this.bindTexture(TextureMap.locationBlocksTexture);
        IBlockState iblockstate = entity.getBlock();
        Block block = iblockstate.getBlock();
        BlockPos blockpos = new BlockPos(entity);
        World world = entity.getWorldObj();

        if (iblockstate != world.getBlockState(blockpos) && block.getRenderType() != -1)
        {
            if (block.getRenderType() == 3)
            {
                GlStateManager.pushMatrix();
                GlStateManager.translate((float)x, (float)y, (float)z);
                GlStateManager.disableLighting();
                Tessellator tessellator = Tessellator.getInstance();
                WorldRenderer worldrenderer = tessellator.getWorldRenderer();
                worldrenderer.begin(7, DefaultVertexFormats.BLOCK);
                int i = blockpos.getX();
                int j = blockpos.getY();
                int k = blockpos.getZ();
                worldrenderer.setTranslation((double)((float)(-i) - 0.5F), (double)(-j), (double)((float)(-k) - 0.5F));
                BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
                IBakedModel ibakedmodel = blockrendererdispatcher.getModelFromBlockState(iblockstate, world, (BlockPos)null);
                blockrendererdispatcher.getBlockModelRenderer().renderModel(world, ibakedmodel, iblockstate, blockpos, worldrenderer, false);
                worldrenderer.setTranslation(0.0D, 0.0D, 0.0D);
                tessellator.draw();
                GlStateManager.enableLighting();
                GlStateManager.popMatrix();
                super.doRender(entity, x, y, z, entityYaw, partialTicks);
            }
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:43,代碼來源:RenderFallingBlock.java

示例2: onEntityCreation

import net.minecraft.entity.item.EntityFallingBlock; //導入方法依賴的package包/類
@SubscribeEvent
public void onEntityCreation(EntityJoinWorldEvent event){
	if(Config.lockedTimeFalling && (event.getEntity() instanceof EntityFallingBlock)){
		if(LockedTimeData.get(event.getWorld()).getNumRunes()>0){
			EntityFallingBlock fb = (EntityFallingBlock)event.getEntity();
			IBlockState state = fb.getBlock();
			fb.setDead();
			event.getWorld().setBlockState(fb.getPosition(), state);
			event.setCanceled(true);
		}
	}
}
 
開發者ID:Xilef11,項目名稱:runesofwizardry-classics,代碼行數:13,代碼來源:RuneLockedTime.java

示例3: doRender

import net.minecraft.entity.item.EntityFallingBlock; //導入方法依賴的package包/類
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityFallingBlock entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (entity.getBlock() != null)
    {
        IBlockState iblockstate = entity.getBlock();

        if (iblockstate.getRenderType() == EnumBlockRenderType.MODEL)
        {
            World world = entity.getWorldObj();

            if (iblockstate != world.getBlockState(new BlockPos(entity)) && iblockstate.getRenderType() != EnumBlockRenderType.INVISIBLE)
            {
                this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
                GlStateManager.pushMatrix();
                GlStateManager.disableLighting();
                Tessellator tessellator = Tessellator.getInstance();
                VertexBuffer vertexbuffer = tessellator.getBuffer();

                if (this.renderOutlines)
                {
                    GlStateManager.enableColorMaterial();
                    GlStateManager.enableOutlineMode(this.getTeamColor(entity));
                }

                vertexbuffer.begin(7, DefaultVertexFormats.BLOCK);
                BlockPos blockpos = new BlockPos(entity.posX, entity.getEntityBoundingBox().maxY, entity.posZ);
                GlStateManager.translate((float)(x - (double)blockpos.getX() - 0.5D), (float)(y - (double)blockpos.getY()), (float)(z - (double)blockpos.getZ() - 0.5D));
                BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
                blockrendererdispatcher.getBlockModelRenderer().renderModel(world, blockrendererdispatcher.getModelForState(iblockstate), iblockstate, blockpos, vertexbuffer, false, MathHelper.getPositionRandom(entity.getOrigin()));
                tessellator.draw();

                if (this.renderOutlines)
                {
                    GlStateManager.disableOutlineMode();
                    GlStateManager.disableColorMaterial();
                }

                GlStateManager.enableLighting();
                GlStateManager.popMatrix();
                super.doRender(entity, x, y, z, entityYaw, partialTicks);
            }
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:48,代碼來源:RenderFallingBlock.java


注:本文中的net.minecraft.entity.item.EntityFallingBlock.getBlock方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。