本文整理匯總了Java中net.minecraft.enchantment.EnchantmentHelper.getEnchantedItem方法的典型用法代碼示例。如果您正苦於以下問題:Java EnchantmentHelper.getEnchantedItem方法的具體用法?Java EnchantmentHelper.getEnchantedItem怎麽用?Java EnchantmentHelper.getEnchantedItem使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.enchantment.EnchantmentHelper
的用法示例。
在下文中一共展示了EnchantmentHelper.getEnchantedItem方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onCollideWithPlayer
import net.minecraft.enchantment.EnchantmentHelper; //導入方法依賴的package包/類
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer entityIn)
{
if (!this.world.isRemote)
{
if (this.delayBeforeCanPickup == 0 && entityIn.xpCooldown == 0)
{
entityIn.xpCooldown = 2;
entityIn.onItemPickup(this, 1);
ItemStack itemstack = EnchantmentHelper.getEnchantedItem(Enchantments.MENDING, entityIn);
if (!itemstack.func_190926_b() && itemstack.isItemDamaged())
{
int i = Math.min(this.xpToDurability(this.xpValue), itemstack.getItemDamage());
this.xpValue -= this.durabilityToXp(i);
itemstack.setItemDamage(itemstack.getItemDamage() - i);
}
if (this.xpValue > 0)
{
entityIn.addExperience(this.xpValue);
}
this.setDead();
}
}
}
示例2: onCollideWithPlayer
import net.minecraft.enchantment.EnchantmentHelper; //導入方法依賴的package包/類
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer entityIn)
{
if (!this.worldObj.isRemote)
{
if (this.delayBeforeCanPickup == 0 && entityIn.xpCooldown == 0)
{
if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.entity.player.PlayerPickupXpEvent(entityIn, this))) return;
entityIn.xpCooldown = 2;
this.worldObj.playSound((EntityPlayer)null, entityIn.posX, entityIn.posY, entityIn.posZ, SoundEvents.ENTITY_EXPERIENCE_ORB_TOUCH, SoundCategory.PLAYERS, 0.1F, 0.5F * ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.8F));
entityIn.onItemPickup(this, 1);
ItemStack itemstack = EnchantmentHelper.getEnchantedItem(Enchantments.MENDING, entityIn);
if (itemstack != null && itemstack.isItemDamaged())
{
int i = Math.min(this.xpToDurability(this.xpValue), itemstack.getItemDamage());
this.xpValue -= this.durabilityToXp(i);
itemstack.setItemDamage(itemstack.getItemDamage() - i);
}
if (this.xpValue > 0)
{
entityIn.addExperience(this.xpValue);
}
this.setDead();
}
}
}