本文整理匯總了Java中net.minecraft.client.renderer.texture.DynamicTexture.updateDynamicTexture方法的典型用法代碼示例。如果您正苦於以下問題:Java DynamicTexture.updateDynamicTexture方法的具體用法?Java DynamicTexture.updateDynamicTexture怎麽用?Java DynamicTexture.updateDynamicTexture使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.renderer.texture.DynamicTexture
的用法示例。
在下文中一共展示了DynamicTexture.updateDynamicTexture方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: drawOverlay
import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
@Override
public void drawOverlay(int x, int y, int[] pixelsCurrent, DynamicTexture overlay, int rgb, boolean shift) {
int[] pixelsOverlay = overlay.getTextureData();
System.arraycopy(pixelsCurrent, 0, pixelsOverlay, 0, pixelsOverlay.length);
if(shift){
drawLine(x, last_x, y, last_y, pixelsOverlay, rgb);
}else{
if (x > -1 && x < ImageData.IMAGE_RES && y > -1 && y < ImageData.IMAGE_RES){
pixelsOverlay[x+ImageData.IMAGE_RES*y] = rgb;
}
}
overlay.updateDynamicTexture();
}
示例2: createDefaultTexture
import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
public static ITextureObject createDefaultTexture()
{
DynamicTexture dynamictexture = new DynamicTexture(1, 1);
dynamictexture.getTextureData()[0] = -1;
dynamictexture.updateDynamicTexture();
return dynamictexture;
}
示例3: loadImage
import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
public static void loadImage(BufferedImage bufferedImage, String imageID) {
ResourceLocation newLoc = new ResourceLocation(imageID);
location = newLoc;
texture = new DynamicTexture(bufferedImage.getWidth(), bufferedImage.getHeight());
Minecraft.getMinecraft().getTextureManager().loadTexture(location, texture);
bufferedImage.getRGB(0, 0, bufferedImage.getWidth(), bufferedImage.getHeight(), texture.getTextureData(), 0, bufferedImage.getWidth());
texture.updateDynamicTexture();
currenLoadedImageID = imageID;
image = bufferedImage;
hasImage = true;
}
示例4: FrameBuffer
import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
public FrameBuffer(TextureManager i_textureManager) {
textureManager = i_textureManager;
int textureHeightTexels = BLOCK_COUNT_DESIRED * V_TEXELS_PER_FACE;
int maximumTextureHeight = Minecraft.getGLMaximumTextureSize();
if (textureHeightTexels <= maximumTextureHeight) {
BLOCK_COUNT = BLOCK_COUNT_DESIRED;
} else {
BLOCK_COUNT = maximumTextureHeight / V_TEXELS_PER_FACE;
textureHeightTexels = maximumTextureHeight;
}
LAST_BLOCK_INDEX_PLUS_ONE = FIRST_BLOCK_INDEX + BLOCK_COUNT - 1;
int textureWidthTexels = NUMBER_OF_FACES_PER_BLOCK * U_TEXELS_PER_FACE;
TEXEL_HEIGHT_PER_BLOCK = 1.0 / BLOCK_COUNT;
TEXEL_WIDTH_PER_FACE = 1.0 / NUMBER_OF_FACES_PER_BLOCK;
nextFreeTextureIndex = FIRST_BLOCK_INDEX;
firstUncachedIndex = FIRST_BLOCK_INDEX;
blockTextures = new DynamicTexture(textureWidthTexels, textureHeightTexels);
textureAllocated = true;
textureResourceLocation = textureManager.getDynamicTextureLocation("SelectionBlockTextures", blockTextures);
eraseBlockTextures(NULL_BLOCK_INDEX, NULL_BLOCK_INDEX);
eraseBlockTextures(FIRST_BLOCK_INDEX, LAST_BLOCK_INDEX_PLUS_ONE - 1);
blockTextures.updateDynamicTexture();
++sbtCount;
if (sbtCount > SBT_COUNT_WARNING) {
System.err.println("Warning: allocated " + sbtCount + " textures without release()");
}
}
示例5: drawOverlay
import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
@Override
public void drawOverlay(int x, int y, int[] pixelsCurrent, DynamicTexture overlay, int rgb, boolean shift) {
int[] pixelsOverlay = overlay.getTextureData();
System.arraycopy(pixelsCurrent, 0, pixelsOverlay, 0, pixelsOverlay.length);
if (x > -1 && x < ImageData.IMAGE_RES && y > -1 && y < ImageData.IMAGE_RES){
pixelsOverlay[x+ImageData.IMAGE_RES*y] = rgb;
}
overlay.updateDynamicTexture();
}
示例6: drawOverlay
import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
@Override
public void drawOverlay(int x, int y, int[] pixelsCurrent, DynamicTexture overlay, int rgb, boolean shift) {
overlay.updateDynamicTexture();
}
示例7: drawOverlay
import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
@Override
public void drawOverlay(int x, int y, int[] pixals, DynamicTexture overlay, int rgb, boolean shift) {
BufferedImage bi = new BufferedImage(ImageData.IMAGE_RES, ImageData.IMAGE_RES, BufferedImage.TYPE_4BYTE_ABGR);
bi.setRGB(0,0,ImageData.IMAGE_RES, ImageData.IMAGE_RES, pixals, 0, ImageData.IMAGE_RES);
Graphics2D g = (Graphics2D) bi.getGraphics();
g.setColor(new Color(rgb));
Font f = new Font( "Arial", Font.PLAIN, 10);
g.setFont(f);
g.drawString(text, click_x, click_y);
int length = (int) f.getStringBounds(text, 0, text.length(), g.getFontRenderContext()).getMaxX();
if((System.currentTimeMillis() / 500) % 2 == 0)
g.drawLine(length+click_x+1, click_y, length+click_x+1, click_y-8);
int[] pixelsOverlay = overlay.getTextureData();
for(int x0 = 0; x0 < ImageData.IMAGE_RES; x0++){
for(int y0 = 0; y0 < ImageData.IMAGE_RES; y0++){
pixelsOverlay[x0+ImageData.IMAGE_RES*y0] = bi.getRGB(x0, y0);
}
}
overlay.updateDynamicTexture();
}