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Java DynamicTexture.getTextureData方法代碼示例

本文整理匯總了Java中net.minecraft.client.renderer.texture.DynamicTexture.getTextureData方法的典型用法代碼示例。如果您正苦於以下問題:Java DynamicTexture.getTextureData方法的具體用法?Java DynamicTexture.getTextureData怎麽用?Java DynamicTexture.getTextureData使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.renderer.texture.DynamicTexture的用法示例。


在下文中一共展示了DynamicTexture.getTextureData方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: initDynamicTexture

import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
public static void initDynamicTexture(int texID, int width, int height, DynamicTexture tex)
{
    MultiTexID multitexid = tex.getMultiTexID();
    int[] aint = tex.getTextureData();
    int i = width * height;
    Arrays.fill(aint, i, i * 2, -8421377);
    Arrays.fill((int[])aint, i * 2, i * 3, (int)0);
    TextureUtil.allocateTexture(multitexid.base, width, height);
    TextureUtil.setTextureBlurMipmap(false, false);
    TextureUtil.setTextureClamped(false);
    TextureUtil.allocateTexture(multitexid.norm, width, height);
    TextureUtil.setTextureBlurMipmap(false, false);
    TextureUtil.setTextureClamped(false);
    TextureUtil.allocateTexture(multitexid.spec, width, height);
    TextureUtil.setTextureBlurMipmap(false, false);
    TextureUtil.setTextureClamped(false);
    GlStateManager.bindTexture(multitexid.base);
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:19,代碼來源:ShadersTex.java

示例2: drawOverlay

import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
@Override
public void drawOverlay(int x, int y, int[] pixelsCurrent, DynamicTexture overlay, int rgb, boolean shift) {
    int[] pixelsOverlay = overlay.getTextureData();

    System.arraycopy(pixelsCurrent, 0, pixelsOverlay, 0, pixelsOverlay.length);

    if(shift){
        drawLine(x, last_x, y, last_y, pixelsOverlay, rgb);
    }else{
        if (x > -1 && x < ImageData.IMAGE_RES && y > -1 && y < ImageData.IMAGE_RES){
            pixelsOverlay[x+ImageData.IMAGE_RES*y] = rgb;
        }
    }

    overlay.updateDynamicTexture();
}
 
開發者ID:Mine-and-blade-admin,項目名稱:Battlegear2,代碼行數:17,代碼來源:PenTool.java

示例3: drawOverlay

import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
@Override
public void drawOverlay(int x, int y, int[] pixelsCurrent, DynamicTexture overlay, int rgb, boolean shift) {

    int[] pixelsOverlay = overlay.getTextureData();
    System.arraycopy(pixelsCurrent, 0, pixelsOverlay, 0, pixelsOverlay.length);

    if(Mouse.isButtonDown(0) && last_x > -1000 && last_y > -1000){
        if(shift){
            if(last_y > y)
                y = last_y - Math.abs(last_x - x);
            else
                y = last_y + Math.abs(last_x - x);
        }

        drawShape(Math.min(last_x, x),
                Math.min(last_y, y),
                Math.max(last_x, x),
                Math.max(last_y, y),
                pixelsOverlay,
                rgb);
    }
}
 
開發者ID:Mine-and-blade-admin,項目名稱:Battlegear2,代碼行數:23,代碼來源:RectangleTool.java

示例4: dynamicToImage

import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
private BufferedImage dynamicToImage(DynamicTexture texture) {
    int[] data = texture.getTextureData();
    if (data.length != 128*128) return null;

    BufferedImage image = new BufferedImage(128, 128, 2);

    image.setRGB(0, 0, image.getWidth(), image.getHeight(), data, 0, 128);
    return image;
}
 
開發者ID:fr1kin,項目名稱:ForgeHax,代碼行數:10,代碼來源:MapDownloader.java

示例5: createDefaultTexture

import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
public static ITextureObject createDefaultTexture()
{
    DynamicTexture dynamictexture = new DynamicTexture(1, 1);
    dynamictexture.getTextureData()[0] = -1;
    dynamictexture.updateDynamicTexture();
    return dynamictexture;
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:8,代碼來源:ShadersTex.java

示例6: drawOverlay

import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
@Override
public void drawOverlay(int x, int y, int[] pixelsCurrent, DynamicTexture overlay, int rgb, boolean shift) {
    int[] pixelsOverlay = overlay.getTextureData();

    System.arraycopy(pixelsCurrent, 0, pixelsOverlay, 0, pixelsOverlay.length);

    if (x > -1 && x < ImageData.IMAGE_RES && y > -1 && y < ImageData.IMAGE_RES){
        pixelsOverlay[x+ImageData.IMAGE_RES*y] = rgb;
    }

    overlay.updateDynamicTexture();
}
 
開發者ID:Mine-and-blade-admin,項目名稱:Battlegear2,代碼行數:13,代碼來源:FloodFillTool.java

示例7: drawOverlay

import net.minecraft.client.renderer.texture.DynamicTexture; //導入方法依賴的package包/類
@Override
public void drawOverlay(int x, int y, int[] pixals, DynamicTexture overlay, int rgb, boolean shift) {

    BufferedImage bi = new BufferedImage(ImageData.IMAGE_RES, ImageData.IMAGE_RES, BufferedImage.TYPE_4BYTE_ABGR);
    bi.setRGB(0,0,ImageData.IMAGE_RES, ImageData.IMAGE_RES, pixals, 0, ImageData.IMAGE_RES);


    Graphics2D g = (Graphics2D) bi.getGraphics();
    g.setColor(new Color(rgb));
    Font f = new Font( "Arial", Font.PLAIN, 10);
    g.setFont(f);
    g.drawString(text, click_x, click_y);

    int length = (int) f.getStringBounds(text, 0, text.length(), g.getFontRenderContext()).getMaxX();


    if((System.currentTimeMillis() / 500) % 2 == 0)
        g.drawLine(length+click_x+1, click_y, length+click_x+1, click_y-8);

    int[] pixelsOverlay = overlay.getTextureData();

    for(int x0 = 0; x0 < ImageData.IMAGE_RES; x0++){
        for(int y0 = 0; y0 < ImageData.IMAGE_RES; y0++){
            pixelsOverlay[x0+ImageData.IMAGE_RES*y0] = bi.getRGB(x0, y0);
        }
    }

    overlay.updateDynamicTexture();

}
 
開發者ID:Mine-and-blade-admin,項目名稱:Battlegear2,代碼行數:31,代碼來源:TextTool.java


注:本文中的net.minecraft.client.renderer.texture.DynamicTexture.getTextureData方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。