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Java IBakedModel.isAmbientOcclusion方法代碼示例

本文整理匯總了Java中net.minecraft.client.renderer.block.model.IBakedModel.isAmbientOcclusion方法的典型用法代碼示例。如果您正苦於以下問題:Java IBakedModel.isAmbientOcclusion方法的具體用法?Java IBakedModel.isAmbientOcclusion怎麽用?Java IBakedModel.isAmbientOcclusion使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.renderer.block.model.IBakedModel的用法示例。


在下文中一共展示了IBakedModel.isAmbientOcclusion方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: duplicateModel

import net.minecraft.client.renderer.block.model.IBakedModel; //導入方法依賴的package包/類
public static IBakedModel duplicateModel(IBakedModel p_duplicateModel_0_)
{
    List list = duplicateQuadList(p_duplicateModel_0_.getQuads((IBlockState)null, (EnumFacing)null, 0L));
    EnumFacing[] aenumfacing = EnumFacing.VALUES;
    Map<EnumFacing, List<BakedQuad>> map = new HashMap();

    for (int i = 0; i < aenumfacing.length; ++i)
    {
        EnumFacing enumfacing = aenumfacing[i];
        List list1 = p_duplicateModel_0_.getQuads((IBlockState)null, enumfacing, 0L);
        List list2 = duplicateQuadList(list1);
        map.put(enumfacing, list2);
    }

    SimpleBakedModel simplebakedmodel = new SimpleBakedModel(list, map, p_duplicateModel_0_.isAmbientOcclusion(), p_duplicateModel_0_.isGui3d(), p_duplicateModel_0_.getParticleTexture(), p_duplicateModel_0_.getItemCameraTransforms(), p_duplicateModel_0_.getOverrides());
    return simplebakedmodel;
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:18,代碼來源:ModelUtils.java

示例2: renderModel

import net.minecraft.client.renderer.block.model.IBakedModel; //導入方法依賴的package包/類
public boolean renderModel(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
{
    boolean flag = Minecraft.isAmbientOcclusionEnabled() && stateIn.getLightValue() == 0 && modelIn.isAmbientOcclusion();

    try
    {
        return flag ? this.renderModelSmooth(worldIn, modelIn, stateIn, posIn, buffer, checkSides, rand) : this.renderModelFlat(worldIn, modelIn, stateIn, posIn, buffer, checkSides, rand);
    }
    catch (Throwable throwable)
    {
        CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block model");
        CrashReportCategory crashreportcategory = crashreport.makeCategory("Block model being tesselated");
        CrashReportCategory.addBlockInfo(crashreportcategory, posIn, stateIn);
        crashreportcategory.addCrashSection("Using AO", Boolean.valueOf(flag));
        throw new ReportedException(crashreport);
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:18,代碼來源:BlockModelRenderer.java

示例3: renderModel

import net.minecraft.client.renderer.block.model.IBakedModel; //導入方法依賴的package包/類
public boolean renderModel(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
{
    boolean flag = Minecraft.isAmbientOcclusionEnabled() && stateIn.getLightValue() == 0 && modelIn.isAmbientOcclusion();

    try
    {
        if (Config.isShaders())
        {
            SVertexBuilder.pushEntity(stateIn, posIn, worldIn, buffer);
        }

        if (!Config.isAlternateBlocks())
        {
            rand = 0L;
        }

        RenderEnv renderenv = buffer.getRenderEnv(worldIn, stateIn, posIn);
        modelIn = BlockModelCustomizer.getRenderModel(modelIn, stateIn, renderenv);
        boolean flag1 = flag ? this.renderModelSmooth(worldIn, modelIn, stateIn, posIn, buffer, checkSides, rand) : this.renderModelFlat(worldIn, modelIn, stateIn, posIn, buffer, checkSides, rand);

        if (flag1)
        {
            this.renderOverlayModels(worldIn, modelIn, stateIn, posIn, buffer, checkSides, rand, renderenv, flag);
        }

        if (Config.isShaders())
        {
            SVertexBuilder.popEntity(buffer);
        }

        return flag1;
    }
    catch (Throwable throwable)
    {
        CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block model");
        CrashReportCategory crashreportcategory = crashreport.makeCategory("Block model being tesselated");
        CrashReportCategory.addBlockInfo(crashreportcategory, posIn, stateIn);
        crashreportcategory.addCrashSection("Using AO", Boolean.valueOf(flag));
        throw new ReportedException(crashreport);
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:42,代碼來源:BlockModelRenderer.java


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