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Java IBakedModel.getParticleTexture方法代碼示例

本文整理匯總了Java中net.minecraft.client.renderer.block.model.IBakedModel.getParticleTexture方法的典型用法代碼示例。如果您正苦於以下問題:Java IBakedModel.getParticleTexture方法的具體用法?Java IBakedModel.getParticleTexture怎麽用?Java IBakedModel.getParticleTexture使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.renderer.block.model.IBakedModel的用法示例。


在下文中一共展示了IBakedModel.getParticleTexture方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: duplicateModel

import net.minecraft.client.renderer.block.model.IBakedModel; //導入方法依賴的package包/類
public static IBakedModel duplicateModel(IBakedModel p_duplicateModel_0_)
{
    List list = duplicateQuadList(p_duplicateModel_0_.getQuads((IBlockState)null, (EnumFacing)null, 0L));
    EnumFacing[] aenumfacing = EnumFacing.VALUES;
    Map<EnumFacing, List<BakedQuad>> map = new HashMap();

    for (int i = 0; i < aenumfacing.length; ++i)
    {
        EnumFacing enumfacing = aenumfacing[i];
        List list1 = p_duplicateModel_0_.getQuads((IBlockState)null, enumfacing, 0L);
        List list2 = duplicateQuadList(list1);
        map.put(enumfacing, list2);
    }

    SimpleBakedModel simplebakedmodel = new SimpleBakedModel(list, map, p_duplicateModel_0_.isAmbientOcclusion(), p_duplicateModel_0_.isGui3d(), p_duplicateModel_0_.getParticleTexture(), p_duplicateModel_0_.getItemCameraTransforms(), p_duplicateModel_0_.getOverrides());
    return simplebakedmodel;
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:18,代碼來源:ModelUtils.java

示例2: getTexture

import net.minecraft.client.renderer.block.model.IBakedModel; //導入方法依賴的package包/類
public TextureAtlasSprite getTexture(IBlockState state)
{
    Block block = state.getBlock();
    IBakedModel ibakedmodel = this.getModelForState(state);

    if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
    {
        if (block == Blocks.WALL_SIGN || block == Blocks.STANDING_SIGN || block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST || block == Blocks.STANDING_BANNER || block == Blocks.WALL_BANNER)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
        }

        if (block == Blocks.ENDER_CHEST)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
        }

        if (block == Blocks.FLOWING_LAVA || block == Blocks.LAVA)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
        }

        if (block == Blocks.FLOWING_WATER || block == Blocks.WATER)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
        }

        if (block == Blocks.SKULL)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
        }

        if (block == Blocks.BARRIER)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
        }
    }

    if (ibakedmodel == null)
    {
        ibakedmodel = this.modelManager.getMissingModel();
    }

    return ibakedmodel.getParticleTexture();
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:46,代碼來源:BlockModelShapes.java


注:本文中的net.minecraft.client.renderer.block.model.IBakedModel.getParticleTexture方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。