本文整理匯總了Java中net.minecraft.client.renderer.block.model.IBakedModel.getParticleTexture方法的典型用法代碼示例。如果您正苦於以下問題:Java IBakedModel.getParticleTexture方法的具體用法?Java IBakedModel.getParticleTexture怎麽用?Java IBakedModel.getParticleTexture使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.renderer.block.model.IBakedModel
的用法示例。
在下文中一共展示了IBakedModel.getParticleTexture方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: duplicateModel
import net.minecraft.client.renderer.block.model.IBakedModel; //導入方法依賴的package包/類
public static IBakedModel duplicateModel(IBakedModel p_duplicateModel_0_)
{
List list = duplicateQuadList(p_duplicateModel_0_.getQuads((IBlockState)null, (EnumFacing)null, 0L));
EnumFacing[] aenumfacing = EnumFacing.VALUES;
Map<EnumFacing, List<BakedQuad>> map = new HashMap();
for (int i = 0; i < aenumfacing.length; ++i)
{
EnumFacing enumfacing = aenumfacing[i];
List list1 = p_duplicateModel_0_.getQuads((IBlockState)null, enumfacing, 0L);
List list2 = duplicateQuadList(list1);
map.put(enumfacing, list2);
}
SimpleBakedModel simplebakedmodel = new SimpleBakedModel(list, map, p_duplicateModel_0_.isAmbientOcclusion(), p_duplicateModel_0_.isGui3d(), p_duplicateModel_0_.getParticleTexture(), p_duplicateModel_0_.getItemCameraTransforms(), p_duplicateModel_0_.getOverrides());
return simplebakedmodel;
}
示例2: getTexture
import net.minecraft.client.renderer.block.model.IBakedModel; //導入方法依賴的package包/類
public TextureAtlasSprite getTexture(IBlockState state)
{
Block block = state.getBlock();
IBakedModel ibakedmodel = this.getModelForState(state);
if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
{
if (block == Blocks.WALL_SIGN || block == Blocks.STANDING_SIGN || block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST || block == Blocks.STANDING_BANNER || block == Blocks.WALL_BANNER)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
}
if (block == Blocks.ENDER_CHEST)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
}
if (block == Blocks.FLOWING_LAVA || block == Blocks.LAVA)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
}
if (block == Blocks.FLOWING_WATER || block == Blocks.WATER)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
}
if (block == Blocks.SKULL)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
}
if (block == Blocks.BARRIER)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
}
}
if (ibakedmodel == null)
{
ibakedmodel = this.modelManager.getMissingModel();
}
return ibakedmodel.getParticleTexture();
}